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FP view

Posted: Tue Feb 25, 2014 11:57 pm
by JimmyAngler
Is it possible to change the first person viewpoint?

Re: FP view

Posted: Wed Feb 26, 2014 12:55 am
by Noobasaurus
Yes, and I'm fairly sure you'd do it with these values here.
Hidden/Spoiler:
[code]
FirstPersonFOV = "70"
ThirdPersonFOV = "65"

CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.2"
TiltValue = "10.0"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CameraBlendTime = "1.0"

CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"[/code]
From com_inf_default.odf in BF2_Modtools\data_***\Common\odfs

I'm not sure how these values affect FP view, though.

Re: FP view

Posted: Thu Feb 27, 2014 9:18 am
by Anakin
The ese point offset changed something for the e-web i have in my mod. But i also tryed to change the 1pers. Offset for the sbd but could get it working now. If you found a way please tell me


==EDIT==

Just found out, that it works well for a droideka. But when i try for SBD it doesn't work for the 1st perspective, but for the 3rd.

Someone an idea, how to make it work for the 1st perspective, too??

Re: FP view

Posted: Thu Feb 27, 2014 10:15 am
by nobody3
JimmyAngler wrote:Is it possible to change the first person viewpoint?
I'd like to know that too but changing it's FOV (field of view) in com_inf_default will affect it in some way I think.

Or you could make 3rd person mode into 1st person mode somehow and then change the 3rd person viewpoints.. theres probably some easier way of doing it though which I dont know

Re: FP view

Posted: Thu Feb 27, 2014 11:37 am
by Marth8880
nobody3 wrote:I'd like to know that too but changing it's FOV (field of view) in com_inf_default will affect it in some way I think.
The field of view is the angle of what the player can see in degrees.

http://en.wikipedia.org/wiki/Field_of_v ... ideo_games

Re: FP view

Posted: Thu Feb 27, 2014 11:55 am
by nobody3
yes, I knew that but when changing it in bf2, it has the same (or similar) effect as modifying certain viewpoint offsets

Re: FP view

Posted: Thu Feb 27, 2014 3:32 pm
by JimmyAngler
It is possible, but only with Nedarb7's custom FP animations tut. You just have to move the bones around 'til you get the desired look.

Re: FP view

Posted: Thu Feb 27, 2014 5:50 pm
by Anakin
Will this affect the 3rd perspective??

Why does it work for the droideka without custom animation??

Re: FP view

Posted: Thu Feb 27, 2014 7:14 pm
by JimmyAngler
No it does not effect 3rd person whatsoever. Because you are only using Fp bones. Droidikas are different, I don't know anyone who has tried to mess with their bones and stuff. They are half person (which Is why I think that it works for them) and half vehicle.