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Visual Munge - Slow
Posted: Sat Jul 27, 2013 10:21 am
by noMatt
Hey Guys today i want to ask a question about Visual Munge
I have a new Laptop, its damm fast and it wasnt cheap (so i am sure thats not my laptop whats causing Visual Munge to be so slow). Can someone explain me why it is so slow? It was programmed for very old machines so i expected it to be very fast on new machines

Why is it so slow? And is there a way to make it faster
Greetings
Re: Visual Munge - Slow
Posted: Sat Jul 27, 2013 11:54 am
by kinetosimpetus
What are the laptop's specs?
Re: Visual Munge - Slow
Posted: Sat Jul 27, 2013 12:08 pm
by noMatt
Intel Core i7 2670 qm
Nvidia Geforce gt 555m
8 GB Ram
Its 1 year old so i think its good enough for Battlefront Modding
Dell XPS 17 l207x
Re: Visual Munge - Slow
Posted: Sat Jul 27, 2013 2:09 pm
by Teancum
Are you munging new models?
Re: Visual Munge - Slow
Posted: Sat Jul 27, 2013 6:53 pm
by noMatt
yes thats basicly the problem. sorry i wasnt informative enough
i have new models en masse (i dint use any stock model) so trees, playermodels, weapons and all that stuff. its more detailled then the stock models but the computers of today are betrer then the old ones

for a model with 4k triangles it tooks 30 minutes. is there a way to "manually" munge the models? (so calling pc_modelmunge myself) ? i'll have a look in the munge.bat. (if i can do it manually i can munge more then one model at one time)
the model i am munging is only those 4k triangles theres already a lowrez included (but no collision mesh, maybe it takes so long because it has to generate a collision mesh)
anyway thanks for support guys

Re: Visual Munge - Slow
Posted: Sat Jul 27, 2013 7:17 pm
by kinetosimpetus
When munging unit mshs, a msh.option with -nocollision will significantly reduce munge time.