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Slowing down an animation

Posted: Fri Aug 17, 2012 7:53 pm
by ARCTroopaNate
I'm making an Advanced Dwarf Spider Droid and using a scaled down version of the stock Homing Spider Walker animation, it works ok, but the problem is that it's much to fast, is it possible to slow down the animation so the vehicle goes as fast as it's legs move? If it's possible, what files do I need to edit/change and what programs do I need to do it?

Sorry for all the questions. :lol:

Re: Slowing down an animation

Posted: Fri Aug 17, 2012 11:07 pm
by minilogoguy18
Surely it would have to be done by hex editing the zaabin and zafbin files, there's no other way of editing them, maybe someone has tried to change the FPS this way but I've never heard of anyone ever doing it.

Re: Slowing down an animation

Posted: Fri Aug 17, 2012 11:16 pm
by ARCTroopaNate
:shock: I tried opening them and all I saw was random code, it wasn't like when you open a units msh file and there is legible stuff to read, this was just code and symbols.

Re: Slowing down an animation

Posted: Sat Aug 18, 2012 8:45 am
by minilogoguy18
Well if the file cannot be understood then it may not be possible, a compiled format isn't meant to be edited.

MSH files are probably more legible since it's based loosely on dotXSI which is in ASCII.