How do I attach effects to terrain? [Solved]
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- SBF_Dann_Boeing
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How do I attach effects to terrain? [Solved]
can someone point me to the "how to make a volcano" thread, the search function isn't working
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- Gametoast Staff

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RE: A Little Help
Raise Terrain (Bell works best)> Lower the center of your to a lower height > Add in water > Add death Regions > Reference in .lua > Done.
- Maveritchell
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http://www.gametoast.com/forums/viewtopic.php?t=10075
Cheers. It's really just a matter of making a hill with effects and a damageregion.
Cheers. It's really just a matter of making a hill with effects and a damageregion.
- SBF_Dann_Boeing
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squid11
if you still need it
http://www.gametoast.com/forums/viewtopic.php?t=10075
http://www.gametoast.com/forums/viewtopic.php?t=10075
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"AttachEffectToMatrix(lua_State* aState);"
This is a LUA function from the SS list I'm not sure but I think a matrix is a terrain grid location. Might want to mess around with it; AttachEffectToMatrix(EffectName, ALocation). If you can't get it to work by typing in locations directly, try this:
local locDest = GetPathPoint(PathName), and then AttachEffectToMatrix(EffectName, locDest)
This was you could try spawning effects on a path, so to speak. I salvaged some of the code from the Teleport thread.
This is a LUA function from the SS list I'm not sure but I think a matrix is a terrain grid location. Might want to mess around with it; AttachEffectToMatrix(EffectName, ALocation). If you can't get it to work by typing in locations directly, try this:
local locDest = GetPathPoint(PathName), and then AttachEffectToMatrix(EffectName, locDest)
This was you could try spawning effects on a path, so to speak. I salvaged some of the code from the Teleport thread.
