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Re: Space Endor
Posted: Sun Apr 13, 2008 8:55 am
by Caleb1117
Honestly I don't care, but I thought I'd post it.
But then again, I found a picture from the Ultamate cross sections book, that showed that they where Tractor beam Targeting sensors
No one seems to know for sure.
I find it odd the blueprint, only points to one globe with that label, and not both.
Re: Space Endor
Posted: Sun Apr 13, 2008 11:13 am
by Grev
Well, the ship is symetrical, so I suppose they figured you would understand it as both.
Re: Space Endor
Posted: Sun Apr 13, 2008 3:10 pm
by Rekubot
Now that I think of it, I have one of those radar domes a few miles from where I live. We call it the Norfolk golf ball.

Re: Space Endor
Posted: Sun Apr 13, 2008 3:39 pm
by Maveritchell
No more talk of the spheres on top of the SD's, please. If you took the time to read through some of the earlier posted material you'd have read about discrepancies between many different reputable SW sources, and the conclusion that was arrived at (as well as commentary from a primary source in ROTJ) was that they were sensor domes.
And frankly, I also don't care that much because it's not very relevant to the map at hand. Please stay ontopic.

Re: Space Endor
Posted: Sun Apr 13, 2008 7:57 pm
by MercuryNoodles
Like I said, my apologies. I had a bad feeling this might break out, but things like that tend to bug me far more than my better judgement can handle.
I'm just throwing this out there. I was thinking about suggesting you change out the sensor and communication array geometry for what they truely are, though it seems you don't want to go that far with it. The only real snag is that switching the comms array would require an additional model to represent the bridge on the exterior.
What's the interior setup going to be like? I know it's not focused on boarding, so it makes me even more curious.
Re: Space Endor
Posted: Mon Apr 14, 2008 1:18 pm
by Redline
This Endor map looks pretty awesome!
Hmmm... was the SSD not behind the rebells ,because the trap?
Re: Space Endor
Posted: Mon Apr 14, 2008 6:23 pm
by obiboba3po
still lookin good. btw, that sphere is a resemblence of the SD but it also reminded me of the Epcot ball in disney world

Re: Space Endor
Posted: Mon Apr 14, 2008 6:53 pm
by Fingerfood
This has a lot of potential, even though Mav' says he wants to keep it mostly lag-free. For example, you could follow in the steps of those other maps and recreate the Death Star, although that would be a resource hog. You could add a teleport to Endor, which could be pretty neat even if Endor was small. You could make an ending animation when if the Rebels got close to winning, the Death Star could blow up. I forget if you have, but you could put the Millenium Falcon in there. You could make lots of small to no damage blaster fire traveling from ship to ship to give the illusion of a massive scale battle, you could do a lot.
Great job on it so far. Even if you totally dismiss this post as a "Time and Lag consuming nightmare," it will still be one of the better maps this year.
Great job!
Also, kind of Off topic, where did you get the Executor model?
Re: Space Endor
Posted: Tue Apr 15, 2008 8:39 am
by Teancum
Fingerfood wrote:You could make lots of small to no damage blaster fire traveling from ship to ship to give the illusion of a massive scale battle, you could do a lot.
Maveritchell wrote:To aid the appearance of ship-to-ship combat taking place, I've added in a lot of dummy turrets - autoturrets that shoot often but whose ordnance does no damage.
Smart

I would have never thought of that.
Lord Bardar wrote:whatever happened to the guy that was making a Battle of Endor map? I was really looking forward to it, considering there was a DSII which u could fly inside to the reactor.
The same thing that happens to most of the folks whose plans are bigger than either their time or ability. The project gets dropped and you move on. Xwingguy probably ran out of time rather than ability.
Fingerfood wrote:I forget if you have, but you could put the Millenium Falcon in there.
Maveritchell wrote:

Re: Space Endor
Posted: Tue Apr 15, 2008 9:48 am
by Maveritchell
MercuryNoodles wrote:I was thinking about suggesting you change out the sensor and communication array geometry for what they truely are, though it seems you don't want to go that far with it...
...What's the interior setup going to be like? I know it's not focused on boarding, so it makes me even more curious.
I considered switching around what was what to make it more accurate, but in the end I decided to leave it. This is primarily because I want to make the level intuitive. People already know what systems look like what in SWBF2, and I don't want to confuse people. I've learned that people rarely like to have to learn something new just to play a mod map; if that happens they tend to either ignore it or dismiss it as a bug. For this same reason I'm not adding in any other special critical systems, which I considered. (With perhaps the exception of a pseudo-critical system I'm thinking about throwing in as part of an Easter Egg.)
The interiors are about the same size as the normal cap ships, although the two SDs have slightly different interiors and the Mon Cal has a somewhat expanded interior due to it's having 2 hangars instead of 1. Again, this is with the goal of keeping interior navigation intuitive (as well as other reasons I've mentioned before). As soon as I get some time, I'll go ahead and send out a beta to you and others to play through, and you'll see it firsthand.
Fingerfood wrote:Great job on it so far. Even if you totally dismiss this post as a "Time and Lag consuming nightmare,"
It's not, and I want you to know that I'm not ignoring these things just because I'm lazy. I'm doing everything I can to fit everything I can into this without making this run anything less than smooth (and in MP). If something's missing - if you wanted a DSII or an Executor you could interact with, know that it's only not there because something else is - in this case there's a better battle ambience and more starfighters on the field. It's a very delicate balance.
Re: Space Endor
Posted: Tue Apr 15, 2008 4:42 pm
by Grev
I dont know if you mentioned this, I think you have, but are there going to be the destructible areas inside? Because that removes all space from a space map.
Re: Space Endor
Posted: Wed Apr 16, 2008 3:26 pm
by Lord Bardar
well, i looked at the other Space Endor WIPs, and their interiors for the SD and MC-Cruiser were really cool, basically tunnels (they connect with the parts of the ship, e.g. engine room, life support, etc.) that lead you from one hangar to the other.
edit: i just noticed your Executor model in this pic. It looks cool.
also, i think you already know this, but in the regular space maps, there are usually ships flying around super far from the battle which we obviously can't reach (i'm assuming this is the skybox?), couldn't you just like spam it with Star Destroyers (or specifically set up one part of the skybox to look like the SD fleet like how they just waited in formation at the battle, kinda like
this) and some Alliance ships (like the
Liberty)?
Re: Space Endor
Posted: Wed Apr 16, 2008 4:02 pm
by Maveritchell
Grev wrote:I dont know if you mentioned this, I think you have, but are there going to be the destructible areas inside? Because that removes all space from a space map.
Yeah, there are still most of the interior critical systems. See above, "making the map feel familiar."
Lord Bardar wrote:also, i think you already know this, but in the regular space maps, there are usually ships flying around super far from the battle which we obviously can't reach (i'm assuming this is the skybox?), couldn't you just like spam it with Star Destroyers
Yep, I've already taken care of this.
Re: Space Endor
Posted: Wed Apr 16, 2008 4:56 pm
by Grev
Maveritchell wrote:Grev wrote:I dont know if you mentioned this, I think you have, but are there going to be the destructible areas inside? Because that removes all space from a space map.
Yeah, there are still
most of the interior critical systems. See above, "making the map feel familiar.
By most you mean which ones? I wouldn't leave engines or life support
Re: Space Endor
Posted: Wed Apr 16, 2008 4:58 pm
by Maveritchell
Grev wrote:Maveritchell wrote:Grev wrote:I dont know if you mentioned this, I think you have, but are there going to be the destructible areas inside? Because that removes all space from a space map.
Yeah, there are still
most of the interior critical systems. See above, "making the map feel familiar.
By most you mean which ones? I wouldn't leave engines or life support
Life support is still inside; logically, it should be, right? (It is after all an internal system). Engines are no longer destroyable from the inside, though.
Re: Space Endor
Posted: Wed Apr 16, 2008 8:49 pm
by obiboba3po
awww oh well, no more cheapness. maybe there should be more destroyable things on the outside? (maybe make it so an entire ship can blow up, or is that too complicated?)
Re: Space Endor
Posted: Wed Apr 16, 2008 9:23 pm
by Delta 47
obiboba3po wrote:awww oh well, no more cheapness. maybe there should be more destroyable things on the outside? (maybe make it so an entire ship can blow up, or is that too complicated?)
It is probably possible, I know Trainmaster611 was going to make the ships able to blow up in his Battle of Coruscant map:
http://forums.filefront.com/battlefront ... t-map.html
Re: Space Endor
Posted: Wed Apr 16, 2008 9:32 pm
by Grev
Its possible, with new chunk models, but no ships really blew up in the battle of endor, and Mav is trying to stay true to the movie on the most part.
Re: Space Endor
Posted: Wed Apr 16, 2008 10:56 pm
by FragMe!
Well except for the one they blew up with the Death Star but that went into a lot of really really small chunks and it would be too hard to do in game
Looking good Mav, I don't play a lot of space maps but I am looking forward to this.
Re: Space Endor
Posted: Wed Apr 16, 2008 11:20 pm
by Maveritchell
delta 47 wrote:It is probably possible,
It's
practical only if you're working with a ship that has no interior. Any ship in this map without an interior can be destroyed, but that's pretty standard fare for any space map.