UPDATE 5/8:
Sides are finished, now a small preview.
All weapons (except the award weapons, sniper rifles, and the Z-6) overheat instead of having ammo limits.
Weapons are divided into several catagories:
Blaster Rifles are standard issue weapons carried by the main infantry units and some officer/special units.
Blaster Carbines are carried by specialists (snipers, rocketeers, engineers) as a backup weapon. They overheat faster then Blaster Rifles and do less damage, but are still fully automatic.
Blaster Pistols overheat instead of having ammo limits. They are only carried by riflemen and officers. They are pretty similar to the stock BF2 pistols.
Sniper Rifles have been tweaked; they now do more damage, but have less ammo.
Stormtrooper:
Weapons: E-11 Blaster Rifle, se-14r blaster pistol, Baradium Core Thermal Detonator (x1), Concussion Grenades (x2)
Variations: Snowtrooper, Sandtrooper, 501st Stormtrooper
msh changes: none
Class:Rifleman
Description: Pretty standard unit; has slightly more health then its rebel counterpart, but carries only one Baradium Core Detonator instead of four V-1's
Rebel Trooper:
Weapons: A295 Blaster Rifle, DL-18 blaster pistol, V-1 Thermal Detonator (x4), Concussion Grenades (x2)
Variations: Wears camo if applicable
msh changes: Human male, Zabrak male, Kel-dor male, Tantive IV trooper
Class:Rifleman
Description: Again, a pretty standard unit, set up similar to the BF1 Rifleman class. MSH changes (as seen in the pic above) help add variety to SP matches, but will only appear for the host in MP matches.
Stormtrooper Sniper:
Weapons: DLT-19s Sniper Rifle, E-11 Blaster Carbine, Baradium Core Thermal Detonator (x1), Dispense Health/ammo (x2)
Variations: Snowtrooper, sandtrooper, 501st, Scout Trooper
msh changes: none
Class:Sniper
Description: Snipers have been tweaked a bit; they now have the same health as their rifleman counterparts, however Blaster Carbines overheat faster in a firefight and should only be used for close quarters combat.
Rebel Sniper:
Weapons: DC-15s Sniper Rifle, DC-15 Blaster Carbine, V-1 Thermal Detonator (x4), Dispense Health/ammo (x2)
Variations:Wears camo if applicable
msh changes:Rebels vanguard, alt vanguard, gran, Tantive IV trooper
Class:Sniper
Description: Like the Stormtrooper Sniper, this unit has been tweaked a bit; they now have the same health as their rifleman counterparts, however Blaster Carbines overheat faster in a firefight and should only be used for close quarters combat.
Army Trooper:
Weapons: E-11 Blaster Rifle, Q-4 Holdout Blaster, Concussion Grenades (x3), Dispense Health/ammo (x2), Fusion Cutter
Variations:Stormtrooper Engineer, Sandtrooper engineers, TIE pilot, AT-AT pilot
msh changes:Slightly changed kitbashes by IJ.
Class:Engineer
Description: The imperial engineer class; he is equipped with a Blaster Rifle instead of a Carbine.
Rebel Pilot:
Weapons: E-5 Blaster Carbine, DL-18 Blaster pistol, Fusion Cutter, Dispense Health/ammo (x3), Deployable E-WEB turret.
Variations:none
msh changes:none
Class:Engineer/Gunner
Description: The Rebel Engineer, he has no grenades and a Carbine, but carries more health and ammo and can deploy an E-Web turret to support his teammates.
Shocktrooper:
Weapons: PLX missle launcher, E-11 Blaster Carbine, Baradium Core Thermal Detonator (x1), Mines(x2)
Variations:Snowtrooper
msh changes:none
Class:Rocketeer
Description: Pretty standard unit, has heavy weapons and a carbine. Moves slower then normal. Only on a few maps for balance reasons.
Katarn Heavy Weapons Specialist:
Weapons: PLX missle launcher, DC-15 Blaster Carbine, Baradium Core Thermal Detonator (x2), Detpacks(x2)
Variations:Katarn Mercenary (blue)
msh changes:none
Class:Rocketeer
Description: This one was fun to design

. Has standard movement, so he moves much faster then his Imperial counterpart, he has as much health as the Stormtrooper, plus detpacks for an explosive suprise. Katarn Mercenary varient shows up as local or with Kota's militia. Shows up on most maps.
Stormtrooper Gunner:
Weapons: DLT-19 Heavy Blaster Rifle, SE-14r Blaster Pistol, Baradium Core Thermal Detonator (x1), E-web Turret (x1)
Variations:Snowtrooper, sandtrooper, 501st
msh changes:Death Star Gunner, Stormtrooper, stormtrooper with backpack
Class:Gunner
Description: Inspired by TFU, this unit has a heavy Blaster Rifle and can deploy an E-web turret to lay done supressive fire.
That does it for the "normal" units, now onto officers and specials.
Stormtrooper Sergeant:
Weapons: T-21 Blaster Rifle, FC-1 Flechette launcher, V-6 mortor launcher, Baradium Core Thermal Detonator (x1), V-1 Thermal detonator (x4) Mines (x2)
Variations:Sandtrooper, Snowtrooper, 501st
msh changes:alt msh for sandtrooper varient
Class:Officer
Description: The "heavy" officer for the Imperials. T-21 does more damage then the E-11, but overheats much quicker.
Stormtrooper Squad Commander:
Weapons: DLT-20A Heavy Blaster Rifle, SE-14r, V-6 mortor launcher, Baradium Core Thermal Detonator (x1), V-1 Thermal detonator (x4) Remote Driods (x2)
Variations:Sandtrooper, Snowtrooper, 501st
msh changes:alt msh for sandtrooper varient
Class:Officer
Description: Another Stormtrooper Officer, this varient has a more powerful DLT-20A Heavy Blaster Rifle, and can also survay the battlefield remotely.
More later