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Double sided normal for arrow feathers [Solved]

Posted: Sun Apr 13, 2014 11:20 pm
by MileHighGuy
So I have my model set up how I want it, except in the msh viewer only 1 side of each feather is displayed. I hex edited in double sided transparency and it did nothing. So how can I get both sides of the arrow to display?

In xsi.

Re: small question 2: double sided normal for arrow feathers

Posted: Mon Apr 14, 2014 12:53 am
by THEWULFMAN
Have you tested it out ingame? Keep in mind that the Msh Viewer doesn't render everything like Zero does.

Re: small question 2: double sided normal for arrow feathers

Posted: Mon Apr 14, 2014 1:00 am
by MileHighGuy
Yeah I just did that. You took the words out of my mouth, it looked fine. But I have a different problem now where when the textures downsize they turn blue (the background color of my textures). Tomorrow I will make a new topic for that.