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Is there any other way to mod SWBF2?

Posted: Wed Jun 15, 2011 4:32 pm
by anakinfang
is there?,because the mod tools don't work for me.

Re: is there any other way to mod swbf2

Posted: Wed Jun 15, 2011 4:47 pm
by THEWULFMAN
A better solution is to try to get your modtools working. Why dont they work? What specifically does not work?

If you do have your heart set on a different way to mod BF2, there is hex editing, but hex editing is VERY limited to what you can do.

Re: is there any other way to mod swbf2

Posted: Wed Jun 15, 2011 4:48 pm
by anakinfang
it is zero edit

Re: is there any other way to mod swbf2

Posted: Wed Jun 15, 2011 4:57 pm
by AQT
Please look in The FAQ / Everything You Need Thread for the list of SWBF2 modding related things that you can do without Zero Edit working. Or does VisualMunge not work for you too?

Re: is there any other way to mod swbf2

Posted: Wed Jun 15, 2011 6:21 pm
by anakinfang
well visual munge did not work on the net book but on our cpu visual munge does work but zero edit obviously does not.

Re: is there any other way to mod swbf2

Posted: Wed Jun 15, 2011 6:45 pm
by THEWULFMAN
anakinfang wrote:well visual munge did not work on the net book but on our cpu visual munge does work but zero edit obviously does not.

I use a netbook at all times for modding, and playing BF2. The issue is probably your OS. What did the netbook have, XP, Vista or Win7? And in what way does ZeroEditor not work?

Re: Is there any other way to mod SWBF2?

Posted: Fri Jun 17, 2011 1:54 pm
by anakinfang
it is a xp, it wasn't zero edit it was the the visual munge. when i press the create world it shows the busy icon and does not munge.

EDIT
well thank you any ways.

Double posting is against the RULES; please EDIT your post instead -Staff