Page 5 of 25

Re: The Showcase Thead

Posted: Mon Jun 30, 2008 7:54 pm
by Maveritchell
trainmaster611 wrote:Dude, that must have taken forever to make :P
Or a couple of hours - forever isn't what it used to be. It is a pretty simple design, like fluffy said, especially without any of the interior/props set up. But I do prefer the open-air design to something completely interior, since I like the feel of catwalks.

And I like the train, are those wheels textured or just really detailed?

Re: The Showcase Thead

Posted: Mon Jun 30, 2008 8:37 pm
by Karnage
Here's the shelf in my room.

Image

Re: The Showcase Thead

Posted: Mon Jun 30, 2008 8:54 pm
by Caleb1117
Maveritchell wrote:Here's a video of a walkthrough of my building. Note that none of the interior props are there; this is just the basic shell. It's a small starport sitting on top of a swoop garage. It'll have pilotable swoops available on the bottom and maybe some flyers available up top (in the hangar itself or perhaps on the small landing platforms). I'm only gonna use the stuff I put together myself for this, so you'll see a bunch of nonmilitary fighters (like the fighters from Abraxas Platform) or airspeeders.

I'm still not sure if I'm going to add some transparency to the catwalks, let me know what ya'll think.

http://www.youtube.com/watch?v=3jzage43Yqk
GASP!

A Tie/Y-wing pirate Kitkabash fighter! Sweet!

Re: The Showcase Thead

Posted: Mon Jun 30, 2008 9:02 pm
by RepSharpshooter
Wow mav that's amazing! Nice work!


nice train.

Re: The Showcase Thead

Posted: Mon Jun 30, 2008 11:32 pm
by Dohnutt
Caleb1117 wrote:
Maveritchell wrote:Here's a video of a walkthrough of my building. Note that none of the interior props are there; this is just the basic shell. It's a small starport sitting on top of a swoop garage. It'll have pilotable swoops available on the bottom and maybe some flyers available up top (in the hangar itself or perhaps on the small landing platforms). I'm only gonna use the stuff I put together myself for this, so you'll see a bunch of nonmilitary fighters (like the fighters from Abraxas Platform) or airspeeders.

I'm still not sure if I'm going to add some transparency to the catwalks, let me know what ya'll think.

http://www.youtube.com/watch?v=3jzage43Yqk
GASP!

A Tie/Y-wing pirate Kitkabash fighter! Sweet!
It's a Die-Wing ;)

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 1:48 am
by redgroupclan
Wow lots of models are going great here so far! :D

Makes me feel like my models are too simple :oops: lol
Unfortunately I cant show them because I still cant figure out how to get mshex to make my model right...A grey square aint nothing close to a big factory with smokepipes and stuff!


Keep up the good work guys :thumbs:

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 3:09 am
by PsYcH0_]-[aMsT3r
Wow these are looking awesome! I love the design of your Mav should rock with props in. I just installed XSI foundation ( though it dosnt say anything about trial version can someone tell me if it normally does?) So i should have my lots done pretty soon.

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 10:08 am
by Fluffy_the_ic
You need the Pandemic XSI addon to export, I hope you know. It's in the XSI forum.
Yeah, I'm having trouble ggetting my models ingame, I always get the three same exact errors and the occasional warning. Is the scene root the parent of the dummyroot, or is the dummyroot it's own thing?

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 11:39 am
by FragMe!
Scene_Root is created by default when ever you start a new model.
dummyroot is the null you create. Everything else goes under the dummyroot.
When exporting you just branch select the dummyroot not the scene_root

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 11:54 am
by PsYcH0_]-[aMsT3r
Hmm fragme that might actually be my problem with the MshEx, i must have put the dummyroot in the scene root. I got my donut model ingame with collision but the UV just screwed up completely.

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 1:15 pm
by trainmaster611
Everything goes under the scene_root so that doesn't matter. Lights and cameras don't need to be under the dummyroot. The only thing that does is everything you plan on putting ingame.

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 1:42 pm
by PsYcH0_]-[aMsT3r
OK thanks but now in the MshEx it says DelayedAray after about 30 lines... Hmm do these instructions work with the Pandemic exporter cus ive got that now?

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 1:43 pm
by FragMe!
What train said and oh a picture

Image

That shows a branch select of the dummyroot and all the bits underneath it.

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 5:16 pm
by RepSharpshooter
Hidden/Spoiler:
Image
Image
Image
Image
Should speak for itself. Bar moved to top of the commons building. I added platforms to the commons building and my house. Soon to add one to the jedi temple.

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 5:34 pm
by Dohnutt
This is looking fantastic :D

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 6:17 pm
by Typoe99
SWEET!! Ic u put my plot in too!!

Re: The Showcase Thead

Posted: Tue Jul 01, 2008 11:19 pm
by Dohnutt
What about a few buildings that go underground?

Re: The Showcase Thead

Posted: Wed Jul 02, 2008 2:31 am
by PsYcH0_]-[aMsT3r
Dohnutt wrote:What about a few buildings that go underground?
Well Crazy_Ewok's goes underground i think and we gotta remember the object level lol. Looking awesome rep!

Re: The Showcase Thead

Posted: Wed Jul 02, 2008 8:20 am
by Dohnutt
PsYcH0_]-[aMsT3r wrote:
Dohnutt wrote:What about a few buildings that go underground?
Well Crazy_Ewok's goes underground i think and we gotta remember the object level lol. Looking awesome rep!
You mean object limit?

Re: The Showcase Thead

Posted: Wed Jul 02, 2008 8:27 am
by Teancum
I think I'm right about this one, Rep will have to confirm, as he modeled it for me.
Hidden/Spoiler:
Image
My place is very modest :P But that's how I like em'. If I need to go visit Rep in his penthouse I'll just jump in my personal V-Wing (thanks to Caleb) when that time comes.

... man, you guys are really good to me. :mrgreen: