Height Distortion [Solved]
Moderator: Moderators
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Height Distortion [Solved]
Umm, yea. I just made my first BF2 map, and it works successfully, but theres one problem. All the heights I put in the ground arent in the game! For example, I raised the ground under a bridge to make it look more realistic, then when i play the game, that raised ground wasnt there...instead the bridge was floating and I got a surprise when I got to the edge lol
So seriously, why are all my raised ground spots disappearing?
So seriously, why are all my raised ground spots disappearing?
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Height Distortion
Your map size probably isn't powers of two, ie 128x128, 256x256, 512x512
So just change it to a power of two and you'll be good
So just change it to a power of two and you'll be good
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Height Distortion
Yea it is-I traditionally make all my maps 70x70.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Height Distortion
70 isn't a power of 2
32 x 32 or 64 x 64 or 128 x 128 are the closet
32 x 32 or 64 x 64 or 128 x 128 are the closet
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Height Distortion
That's not a power of two, what I mean is
2
4
8
16
32
64
128
256
512
1024
2048
and so on
70 isn't a power of two
....darn it FragMe
2
4
8
16
32
64
128
256
512
1024
2048
and so on
70 isn't a power of two
....darn it FragMe
Last edited by Taivyx on Wed Apr 16, 2008 5:53 pm, edited 1 time in total.
-
woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Height Distortion
Not that, 2048.Taivyx wrote:2148
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Height Distortion
whooopsies, lol I was in a hurry 
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Height Distortion
Edit: I tried your solution, it didnt work. The hill the bridge was supposed to appear on disappeared again, and the land was still flat. I think the heights may have moved cuz I made a deep crease near a temple and then it appeared northwest under the stairs of an arch...
Last edited by redgroupclan on Wed Apr 16, 2008 8:45 pm, edited 1 time in total.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Height Distortion
Terrain HAS to be a power of two. So 70x70 will make everything screwy in game. You have to start over or create all new terrain in a power of two.
-
woner11
- Sith

- Posts: 1361
- Joined: Tue Sep 18, 2007 10:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The lost world of pickels
- Contact:
Re: Height Distortion
Did you redo everything after changing it, and what is your map size?
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Height Distortion
After I checked the thread, I went to my map, changed the terrian size to 42x42, and it still has height mess ups.
-
Fingerfood
- Sith

- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: Height Distortion
*cough* 42 isn't a power of two! *cough*redgroupclan wrote:After I checked the thread, I went to my map, changed the terrian size to 42x42, and it still has height mess ups.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Height Distortion
Lol Sorry guess im not really thinking straight tonight-but ill change it to 64x64 and see what happens
Edit: Success! Heights all are in the right position guys! Thanks! Now I just have to add Satti's skins to it and it'll be ready for release [Problem Solved]
Edit: Success! Heights all are in the right position guys! Thanks! Now I just have to add Satti's skins to it and it'll be ready for release [Problem Solved]
