My fx file:
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I believe the default Yavin sky dome model has vertex colors, which is most likely why it glows. You'll either need to remove the model's vertex colors in XSI (by simply deleting the object's Vertex_Colors property in the object's hierarchy in the Explorer) or use a different dome model that doesn't have vertex colors (like tat2's).Oceans14 wrote:I did replace the yavin sky with the tatooine sky, but only by texture, not dome model.
Indeed. A8R8G8B8 is one of the various Direct3D texture compression formats. See here: https://msdn.microsoft.com/en-us/librar ... s.85).aspxOceans14 wrote:There's a difference in the textures' .option files though. The original sky_yav2 says -8bit -maps 1 and the other says -maps 1 -format a8r8g8b8. I tried swapping them and nothing happened, but a8r8g8b8 looks like it adjusts the texture's rgb alpha levels.
Edit - nope just compression.
