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selfpush
Posted: Wed Aug 22, 2007 3:32 am
by DarthD.U.C.K.
Im trying to mak a selfpushweapon (it should be episodeI like, but i cant find something to edit in the odfs, like:
TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "0"
player = "1"
or something like this, can anyone help me please?
RE: selfpush
Posted: Wed Aug 22, 2007 5:41 am
by Qdin
you want the player to get affected by some kindof recoil when fireing? maybe making it drop an invisible grenade which explodes in an instant would help?
btw, tried TargetSelf = "1" ?
RE: selfpush
Posted: Wed Aug 22, 2007 8:27 am
by Master Fionwë
Would this work for a force push? If it hit something within a reasonable distance from teh player, like right in front of him, it would bounce off the object and hit him?
Re: RE: selfpush
Posted: Wed Aug 22, 2007 12:00 pm
by Maveritchell
Master Fionwë wrote:Would this work for a force push? If it hit something within a reasonable distance from teh player, like right in front of him, it would bounce off the object and hit him?
Physics + BF /= true. Newton's third law doesn't really apply in Battlefront.
Something that might work, like Qdin suggested, would be an invisible explosive ordnance, like a grenade, that exploded instantaneously and had TargetFriendly = 1. I'm not sure if it would work, but if you wanted to be pushed forwards, you'd have to adjust the speed of the ordnance to a negative number.
RE: Re: RE: selfpush
Posted: Wed Aug 22, 2007 4:52 pm
by [RDH]Zerted
I tried making a negative jump height and it crashes the game (sometimes you can see yourself going down just before the crash). I would expect the same result with a negative speed.