I've posted about this before but we managed to find no solution. This problem also has been reported by numerous different members of this forums. Still, no way out of it is known.
I am using the Endor pine trees in my map, all four of them. I've copied every single asset needed--including textures, yes, to the proper directories. When I place the trees in ZE, they show up properly, including the leaves.
However, once I munge the map and start the game, the leaves of end_prop_tree02 are all black. The leaves of the other trees (end_prop_tree01.odf/end_prop_tree03.odf/end_prop_tree04.odf) show up correctly. All trees use the same texture for leaves, so I have no idea what's wrong.
AFAIK, this problem also occurs with some other leafed tree assets.
Could it be the msh model? If so, could somebody check it? I am no modeller myself.
end_prop_tree02.odf leaf texture problem
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AvalancheMaster
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AQT
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Re: end_prop_tree02.odf leaf texture problem
AvalancheMaster wrote:This problem also has been reported by numerous different members of this forums. Still, no way out of it is known.
Where is your evidence for this claim?
Of the four tree models you listed, only end_prop_tree01.msh, end_prop_tree02.msh, and end_prop_tree04.msh are actually used by the stock Endor map. I can confirm that all three of these tree models show up properly, given that you have all the textures they call for. The model you're supposedly having trouble with, end_prop_tree02.msh, calls for the following textures:
- end_prop_tree_2.tga
- end_prop_tree_bump.tga
- end_prop_tree_combi01.tga
- end_prop_tree_bundle_lowrez.tga
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AvalancheMaster
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Re: end_prop_tree02.odf leaf texture problem
Yes, I have all the necessary textures (as I said, the other trees are working), and, yes, it's end_prop_tree02.odf
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- AceMastermind
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Re: end_prop_tree02.odf leaf texture problem
There are 2 end_prop_tree02.msh files in the assets and they are exported differently.
\assets\worlds\END\msh\end_prop_tree02.msh
\assets\worlds\END\msh\PC\end_prop_tree02.msh
You should use the one in the PC folder.
\assets\worlds\END\msh\end_prop_tree02.msh
\assets\worlds\END\msh\PC\end_prop_tree02.msh
You should use the one in the PC folder.
