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Re: Star fire side mod [wip]

Posted: Fri Jun 26, 2009 6:08 pm
by AQT
Does it really matter what you give him? All that matters really, in my opinion, is how the weapon works (its properties).

Re: Star fire side mod [wip]

Posted: Sat Jul 04, 2009 6:56 pm
by Raptor_101
So how's this mod going?

Re: Star fire side mod [wip]

Posted: Sun Jul 05, 2009 8:27 am
by EA711
Hidden/Spoiler:
Image
Clone commander hero, rifle is more accurate and has more health [NPC]
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Red rockets
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Proton torpedo launcher
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Sand trooper
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Vader :vader: [NPC]
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Luke Skywalker[NPC]
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Pilot with DH17
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Rebel with A295 rifle
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New blue laser, as requested by Raptor101
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Some clone action!
It is going well

edit: which is better sharpshooter model (the one you like more):
Hidden/Spoiler:
AImage OR BImage

Re: Star fire side mod [wip]

Posted: Sun Jul 05, 2009 8:49 am
by ANDEWEGET
looks very nice. :)
i think i like the swbf 1 rebel sniper more.

Re: Star fire side mod [wip]

Posted: Sun Jul 05, 2009 2:00 pm
by Raptor_101
The lasers for the Republic are much better good job. I can't wait for this one now.

The BF1 sniper is better I think.

Re: Star fire side mod [wip]

Posted: Sun Jul 05, 2009 4:41 pm
by Delta-1035
Good job!
BF1 sniper rifle btw.

Re: Star fire side mod [wip]

Posted: Mon Jul 06, 2009 2:24 pm
by Raptor_101
I have a few things that you can do. The Heavy Trooper which I believe I can see in the first screen should not have a pauldron or ARC cape. The Commander should have those things. Maybe you can hex edit the BF1 cape onto him to since I've seen that many of the maps and mods that have the BF2 clones with capes don't have them included. That's just a suggestion.

Oh yeah did you change the sounds of the DC-15 rifles to not be that uncanon whiny sound?

Re: Star fire side mod [wip]

Posted: Mon Jul 06, 2009 6:50 pm
by EA711
The clone in the first screen with the pauldron, is a commander, the heavy trooper I'am using as a assault class, he has a blaster rifle and rocket launcher and three grenades, no mines I hate mines, I did this so that as the cis you can play as a B2 super battle droid or as a B1 battle droid which also has a rifle, and so that the republic can have soliders that have a dc15s carbine and the assualt class has a dc 15a rifle. Because swbf1 can only have 5 classes I have to merge classes. I replaced the rifle sound with the sound of the sbd tri shot sounds like the cis rifle but a little lower.

Re: Star fire side mod [wip]

Posted: Tue Jul 07, 2009 12:23 am
by Raptor_101
Oh ok then. Sounds good. Sometimes mines are really useful though. It's your mod though. Ok, had to clarify that. Thanks.

Re: Star fire side mod [wip]

Posted: Tue Jul 07, 2009 3:48 pm
by EA711
Raptor_101 wrote:It's your mod though.
Yep got that right :P

Re: Star fire side mod [wip]

Posted: Tue Jul 07, 2009 4:49 pm
by newguy99
I think the new pictures look great!
I hope to download this as soon as it comes out!
Keep it up :D

Re: Star fire side mod [wip]

Posted: Wed Jul 08, 2009 1:28 pm
by EA711
I need some weapon ideas for the wookiee smuggler to replace the grenade launcher. I have tryed a ryyyk (a big sword) looks stupid in first person, because you do not see the swing just the hand shake a bit. I also tried a rocket launcher; bit mundane :? your ideas would be much appreciated, Thank you in advance.

Re: Star fire side mod [wip]

Posted: Wed Jul 08, 2009 1:51 pm
by Delta-1035
I would personally don't care if the ryyyk looks stupid in first person, because it would be very cool have it in BF1

Re: Star fire side mod [wip]

Posted: Wed Jul 08, 2009 4:32 pm
by EA711
It is also quite hard to use. I will probably give it to the native wookiees on Kashyyyk.

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 3:21 am
by Delta-1035
Godd idea.

Maybe you could give to him this:
Image
the wokiee's rocket launcher.

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 10:43 am
by EA711
EA711 wrote: I also tried a rocket launcher; bit mundane :?
Yeah thats what I tried, althought the rockets could be cool [poison gas rockets or something] if you have any ideas for some cool ammunition for that rocket launcher, please post.

When you select the ryyyk is there a way to force third person view, because it looks great in TPS.

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 12:53 pm
by ANDEWEGET
you maybe could force the whole wookiee to tps, but idk for sure

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 1:21 pm
by AQT
EA711 wrote:Yeah thats what I tried, althought the rockets could be cool [poison gas rockets or something] if you have any ideas for some cool ammunition for that rocket launcher, please post.
How about making it shoot regular explosive rockets, with a clip size of five rockets (not automatic), and the ability to charge up? When fully charged, it would shoot all the remaing rockets (homing) in the clip at once. Just an idea.

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 1:48 pm
by Delta-1035
AQT wrote:How about making it shoot regular explosive rockets, with a clip size of five rockets (not automatic), and the ability to charge up? When fully charged, it would shoot all the remaing rockets (homing) in the clip at once. Just an idea.
Idea from RC. :wink:

Re: Star fire side mod [wip]

Posted: Thu Jul 09, 2009 2:58 pm
by ANDEWEGET
good idea :D