Destructable CPs
Posted: Mon Jun 18, 2007 12:07 pm
I haven't seen a thread like this for the cps yet. How would you make a destructable object a cp?
Hope this helps![GameObjectClass]
ClassLabel = "commandpost"
GeometryName = "geo_bldg_technounion.msh"
[Properties]
SwitchClassRadius = 15.0
BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
GeometryName ="geo_bldg_technounion"
\\DestroyedGeometryName = "geo_bldg_technounion_hulk"
MaxHealth = "20000.0"
ExplosionName = "geo_bldg_technounion_exp"
ExplosionOffset = "0.0 35.18 0.0"
AnimationName ="geo_bldg_technounion"
IdleAnimation ="idle"
DeathAnimation = "destroy"
DamageStartPercent = 85.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehiclespark"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage2"
--DamageStartPercent = 70.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehiclesmoke"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage1"
--DamageStartPercent = 55.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage3"
--DamageStartPercent = 40.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage1"
--DamageStartPercent = 25.0
--DamageStopPercent = 0.0
--DamageEffect = "com_sfx_vehicleflame"
--DamageEffectScale = 1.5
--DamageInheritVelocity = 0.0
--DamageAttachPoint = "hp_damage2"
EnableDeathExplosions = "1"
DeathEffect = "super_explosion hp_explode1"
DeathEffect = "super_explosion hp_explode2"
DeathEffect = "super_explosion hp_explode3"
DeathEffect = "super_explosion hp_explode4"
DeathEffect = "super_explosion hp_explode5"
VehicleCollision = "p_vehicle"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_collision"
SoldierCollision = "p_collision6"
SoldierCollision = "p_collision7"
SoldierCollision = "p_collision8"
SoldierCollision = "p_collision9"
SoldierCollision = "p_collision10"
SoldierCollision = "p_collision11"
SoldierCollision = "p_collision12"
SoldierCollision = "p_collision13"
SoldierCollision = "p_collision14"
SoldierCollision = "p_collision22"
SoldierCollision = "p_collision23"
SoldierCollision = "p_collision24"
SoldierCollision = "p_collision27"
SoldierCollision = "p_collision28"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_collision"
OrdnanceCollision = "p_collision6"
OrdnanceCollision = "p_collision7"
OrdnanceCollision = "p_collision8"
OrdnanceCollision = "p_collision9"
OrdnanceCollision = "p_collision10"
OrdnanceCollision = "p_collision11"
OrdnanceCollision = "p_collision12"
OrdnanceCollision = "p_collision13"
OrdnanceCollision = "p_collision14"
OrdnanceCollision = "p_collision22"
OrdnanceCollision = "p_collision23"
OrdnanceCollision = "p_collision24"
OrdnanceCollision = "p_collision27"
OrdnanceCollision = "p_collision28"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "geo_bldg_technounion_hulk"
ChunkNodeName = ""
ChunkPhysics = "STATIC"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "geo_bldg_technounion_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 2.5"
ChunkBounciness = 0.35
ChunkStickiness = 0.55
ChunkSpeed = "21.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "geo_bldg_technounion_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.5 1.5 2.3"
ChunkBounciness = 0.25
ChunkStickiness = 0.55
ChunkSpeed = "28.0"
ChunkUpFactor = "11.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "geo_bldg_technounion_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.5 0.4 2.5"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "geo_bldg_technounion_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.4 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.55
ChunkSpeed = "19.0"
ChunkUpFactor = "7.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "geo_bldg_technounion_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.2 1.3 2.1"
ChunkBounciness = 0.15
ChunkStickiness = 0.45
ChunkSpeed = "23.0"
ChunkUpFactor = "1.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "geo_bldg_technounion_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "8"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkOmega = "0.6 0.5 0.9"
ChunkBounciness = 0.10
ChunkStickiness = 0.25
ChunkSpeed = "28.0"
ChunkUpFactor = "5.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
CHUNKSECTION = "CHUNK8"
ChunkGeometryName = "geo_bldg_technounion_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkPhysics = "FULL"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkOmega = "1.4 0.7 1.1"
ChunkBounciness = 0.15
ChunkStickiness = 0.55
ChunkSpeed = "18.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkLinearDamping = "0.6"
ChunkAngularDamping = "0.5"
[InstanceProperties]
CaptureRegion = ""
ControlRegion = ""
KillRegion = ""
SpawnPath = ""
AllyPath = ""
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_DEF_Alliance = 10
Value_DEF_CIS = 10
Value_DEF_Empire = 10
Value_DEF_Republic = 10
Value_DEF_Locals = 10
VO_All_AllCapture = ""
VO_All_AllLost = ""
VO_All_AllInDispute = ""
VO_All_AllSaved = ""
VO_All_AllInfo = ""
VO_All_ImpCapture = ""
VO_All_ImpLost = ""
VO_All_ImpInDispute = ""
VO_All_ImpSaved = ""
VO_All_ImpInfo = ""
VO_Imp_AllCapture = ""
VO_Imp_AllLost = ""
VO_Imp_AllInDispute = ""
VO_Imp_AllSaved = ""
VO_Imp_AllInfo = ""
VO_Imp_ImpCapture = ""
VO_Imp_ImpLost = ""
VO_Imp_ImpInDispute = ""
VO_Imp_ImpSaved = ""
VO_Imp_ImpInfo = ""
VO_Rep_RepCapture = ""
VO_Rep_RepLost = ""
VO_Rep_RepInDispute = ""
VO_Rep_RepSaved = ""
VO_Rep_RepInfo = ""
VO_Rep_CISCapture = ""
VO_Rep_CISLost = ""
VO_Rep_CISInDispute = ""
VO_Rep_CISSaved = ""
VO_Rep_CISInfo = ""
VO_CIS_RepCapture = ""
VO_CIS_RepLost = ""
VO_CIS_RepInDispute = ""
VO_CIS_RepSaved = ""
VO_CIS_RepInfo = ""
VO_CIS_CISCapture = ""
VO_CIS_CISLost = ""
VO_CIS_CISInDispute = ""
VO_CIS_CISSaved = ""
VO_CIS_CISInfo = ""
Strategic_Filter1 = ""
Strategic_Filter2 = ""
Strategic_Filter3 = ""
Strategic_Filter4 = ""
Strategic_Filter5 = ""
Strategic_Filter6 = ""
SoldierBan = ""
HoverBan = ""
SmallBan = ""
MediumBan = ""
HugeBan = ""
CollisionScale = 100.0
FoleyFXGroup = "metal_foley"