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Re: Space-Ground Mappack 1 v.1.0 released

Posted: Thu Dec 08, 2011 2:55 am
by AcaelusThorne
Javen wrote:IDK if any one one else tried it online, but it crashes
It does crash but not on all maps. It worked at Hoth and Utapau for me.

Sry for bump

Re: Space-Ground Mappack 1 v.1.0 released

Posted: Sat Dec 31, 2011 9:48 pm
by CressAlbane
I played throught the Naboo map, and while it's a good start, there are a lot of ways to improve.
First of all, I would increase the number of AI on each team in the LUA; the ground battles seemed a little sparse at times. Also, the tanks and walkers were shielded WAY too powerful. was it the capital ship shield? I couldn't even damage the tanks with turrets and mines. I would also raise up the skydome, and then make the capital ships higher above the "atmosphere." I think adding some dust or cloud effects around the edge of the planet would be good also.

This map struck me as fun but I think the height distance between the ground and space should be a bit higher. Good work!

Re: Space-Ground Mappack 1 v.1.0 released

Posted: Thu Jan 05, 2012 12:29 pm
by ZaxusFett
when will geonosis bespin and kamino be done? :runaway: btw AWSOME JOB!!! :faint: :bowdown:

Re: Space-Ground Mappack 1 v.1.0 released

Posted: Sat Feb 18, 2012 7:53 am
by EzGT
Bug on naboo, as i fly around the city, i die for no reason. Was tested in all CIS and Republic spacecraft:/ i love my bombing runs.

Try and edge out the map limiter abit, i cant manoeuvre that well ;)

Keep up the good work and i cant wait till the second mappack :D

EDIT
Sadly found one more, that became a major problem in protecting the rebel transports on hoth. It was when the victory-z class frigate was destroyed the turrets would stay there and would destroy you instantly.

Sorry if this has already been mentioned, but it was bugging me.

Keep up the great work ;D

Double posting is against the RULES; please EDIT your post instead -Staff