and/or you can place some geo_prop_dust.odfs into your map in ZE, you'll also need the geo_prop_dust.msh file and the browndust.tga that go with it.
Re: The Bright Sun and blowing sand.
Posted: Tue Feb 05, 2008 6:00 pm
by EGG_GUTS
Ok thanks, now about those jawas...
EDIT: I can't find my .fx file in my world1 folder...
Re: The Bright Sun and blowing sandand jawa props
Posted: Tue Feb 05, 2008 6:19 pm
by AceMastermind
I'm not sure about the Jawas, but if you don't have an fx file in your world1 folder you can either create one or copy one from another world1 folder in the assets.
Re: The Bright Sun and blowing sandand jawa props
Posted: Tue Feb 05, 2008 6:57 pm
by EGG_GUTS
ok, thanks Ace
Re: The Bright Sun and blowing sandand jawa props
Posted: Tue Feb 05, 2008 6:57 pm
by Caleb1117
I Released those Jawas (folded arms and sitting right?) on SWBFfiles, look at my packs and read their ReadMe's one of them has it, probably my 1st.