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Adding an Era to All Maps

Posted: Sat Jul 18, 2009 12:30 pm
by Fierfek
I want to add a new era to every original BF2 map, like in the conversion pack. How do I do this?

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 12:32 pm
by Deviss
Fierfek wrote:I want to add a new era to every original BF2 map, like in the conversion pack. How do I do this?
well first to all, install patch 1.3, then create a mod, and on addme.lua add for example era A

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_a = 1, mode_con_a = 1})
and add the mission.lua files to your mission.req :D

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 12:37 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:I want to add a new era to every original BF2 map, like in the conversion pack. How do I do this?
well first to all, install patch 1.3, then create a mod, and on addme.lua add for example era A

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_a = 1, mode_con_a = 1})
and add the mission.lua files to your mission.req :D
And in english?
Sorry, I really didn't understand much of that.

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 12:42 pm
by Deviss
Fierfek wrote:And in english?
Sorry, I really didn't understand much of that.
so sorry no problem, i am bad explain things for this reason i use examples:
addme.lua

Code: Select all

--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
	for i, mission in missionList do
		if mission.mapluafile == mapName then
			for flag, value in pairs(newFlags) do
				mission[flag] = value
			end
		end
	end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_a = 1, mode_con_a = 1})

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes2%s_%s", era_y = 1, mode_con_y = 1, change = {era_y = { name="50th Gamma Legion", icon2="mode_icon_ord66" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier.  the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("MUS1","mus1a_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")
mission.req

Code: Select all

ucft
{
    REQN
    {
        "config"
        "ingame_movies"	
    }

    REQN
    {
        "script"
        "setup_teams"
        "gametype_conquest"
        "gametype_capture"
        "Objective"
        "MultiObjectiveContainer"
        "ObjectiveCTF"
        "ObjectiveAssault"
        "ObjectiveSpaceAssault"
        "ObjectiveConquest" 
        "ObjectiveTDM"
        "ObjectiveOneFlagCTF"
	"SoundEvent_ctf"
        "ObjectiveGoto"        
        "LinkedShields"
        "LinkedDestroyables"
        "LinkedTurrets"
        "Ambush"
        "PlayMovieWithTransition"
    }

    REQN
    {
        "lvl"
        "mus1a_con"
    }
}
and well your mus1a_con.lua mission

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 12:43 pm
by Par3210
fierfek. It is as he said. Go to the map of your choice (not sure if you can add it to stock maps) and go to its addme.lua. Then delete the line that looks like what was posted above then copy and paste the line that DEVISS-REX so kindly gave:
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_a = 1, mode_con_a = 1})
I'll post instructions in different colours.
Replace mus1 with your map name, then add the era, call it a for instance a. and add {era_a = 1, mode_con_a = 1}).
I hope I've been clear enough.

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:03 pm
by Fierfek
DEVISS-REX wrote:
Hidden/Spoiler:
so sorry no problem, i am bad explain things for this reason i use examples:
addme.lua
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_a = 1, mode_con_a = 1})

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes2%s_%s", era_y = 1, mode_con_y = 1, change = {era_y = { name="50th Gamma Legion", icon2="mode_icon_ord66" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("MUS1","mus1a_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")

mission.req
ucft
{
REQN
{
"config"
"ingame_movies"
}

REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}

REQN
{
"lvl"
"mus1a_con"
}
}

and well your mus1a_con.lua mission
But this is just for my map, right? How do I add an era to all stock maps? I want to for a mod I am making - because I want it to be compatible with sides mods (I don't want to replace the rep and cis sides, I want to add a new era).

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:08 pm
by Deviss
Fierfek wrote:But this is just for my map, right? How do I add an era to all stock maps? I want to for a mod I am making - because I want it to be compatible with sides mods (I don't want to replace the rep and cis sides, I want to add a new era).
well is simple, repeat the same process with all maps so add the same lines but change for example for mygeeto put myg1%s_%s then myg1 for example this is my addme.lua, i have new eras for some maps:
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="501st Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_y = 1, mode_c_y = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_x = 1, mode_con_x = 1, change = {era_x = { name="Rex's legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_g = 1, era_x = 1, mode_con_g = 1, mode_con_x = 1, change = {era_x = { name="Rex's Legion", icon2="mode_icon_ord66" }, era_g = { name="Imperial Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_y = 1, mode_con_y = 1, change = {era_y = { name="41st Elite Corps", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="65th Homeworld Security", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_g = 1, mode_c_g = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_con_g = 1, mode_con_x = 1, mode_con_y = 1, change = {era_g = { name="Imperial Legion", icon2="mode_icon_ord66" }, era_x = { name="Rex's Legion", icon2="mode_icon_ord66" }, era_y = { name="21st Nova Corps", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_y = 1, mode_c_y = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_con_g = 1, mode_con_x = 1, mode_con_y = 1, change = {era_g = { name="Imperial Legion", icon2="mode_icon_ord66" }, era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="NOSE TODAVIA", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_g = 1, era_x = 1, mode_con_g = 1, mode_con_x = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_g = { name="Imperial Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="212nd Attack Battalion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="212nd Attack Battalion", icon2="mode_icon_ord66" },},} )


--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes2%s_%s", era_y = 1, mode_con_y = 1, change = {era_y = { name="50th Gamma Legion", icon2="mode_icon_ord66" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("BES2","bes2y_con",4)
AddDownloadableContent("COR1","cor1x_con",4)
AddDownloadableContent("COR1","cor1y_con",4)
AddDownloadableContent("COR1","cor1y_c",4)
AddDownloadableContent("GEO1","geo1x_con",4)
AddDownloadableContent("KAM1","kam1g_con",4)
AddDownloadableContent("KAM1","kam1x_con",4)
AddDownloadableContent("KAS2","kas2y_con",4)
AddDownloadableContent("MUS1","mus1g_c",4)
AddDownloadableContent("MUS1","mus1x_con",4)
AddDownloadableContent("MUS1","mus1y_con",4)
AddDownloadableContent("MYG1","myg1g_con",4)
AddDownloadableContent("MYG1","myg1x_con",4)
AddDownloadableContent("MYG1","myg1y_con",4)
AddDownloadableContent("MYG1","myg1y_c",4)
AddDownloadableContent("NAB2","nab2g_con",4)
AddDownloadableContent("NAB2","nab2x_con",4)
AddDownloadableContent("NAB2","nab2y_con",4)
AddDownloadableContent("TAT2","tat2g_con",4)
AddDownloadableContent("TAT2","tat2x_con",4)
AddDownloadableContent("TAT3","tat3x_con",4)
AddDownloadableContent("TAT3","tat3y_con",4)
AddDownloadableContent("UTA1","uta1x_con",4)
AddDownloadableContent("UTA1","uta1y_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:13 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:But this is just for my map, right? How do I add an era to all stock maps? I want to for a mod I am making - because I want it to be compatible with sides mods (I don't want to replace the rep and cis sides, I want to add a new era).
well is simple, repeat the same process with all maps so add the same lines but change for example for mygeeto put myg1%s_%s then myg1 for example this is my addme.lua, i have new eras for some maps:
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end


--insert the new gamemodes or maps here for pre-existing maps:

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="501st Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_y = 1, mode_c_y = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_x = 1, mode_con_x = 1, change = {era_x = { name="Rex's legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_g = 1, era_x = 1, mode_con_g = 1, mode_con_x = 1, change = {era_x = { name="Rex's Legion", icon2="mode_icon_ord66" }, era_g = { name="Imperial Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_y = 1, mode_con_y = 1, change = {era_y = { name="41st Elite Corps", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="65th Homeworld Security", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_g = 1, mode_c_g = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_con_g = 1, mode_con_x = 1, mode_con_y = 1, change = {era_g = { name="Imperial Legion", icon2="mode_icon_ord66" }, era_x = { name="Rex's Legion", icon2="mode_icon_ord66" }, era_y = { name="21st Nova Corps", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_y = 1, mode_c_y = 1})

AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_g = 1, era_x = 1, era_y = 1, mode_con_g = 1, mode_con_x = 1, mode_con_y = 1, change = {era_g = { name="Imperial Legion", icon2="mode_icon_ord66" }, era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="NOSE TODAVIA", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_g = 1, era_x = 1, mode_con_g = 1, mode_con_x = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_g = { name="Imperial Legion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="212nd Attack Battalion", icon2="mode_icon_ord66" },},} )

AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_x = 1, era_y = 1, mode_con_x = 1, mode_con_y = 1, change = {era_x = { name="50th Gamma Legion", icon2="mode_icon_ord66" }, era_y = { name="212nd Attack Battalion", icon2="mode_icon_ord66" },},} )


--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { mapluafile = "bes2%s_%s", era_y = 1, mode_con_y = 1, change = {era_y = { name="50th Gamma Legion", icon2="mode_icon_ord66" },},}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("BES2","bes2y_con",4)
AddDownloadableContent("COR1","cor1x_con",4)
AddDownloadableContent("COR1","cor1y_con",4)
AddDownloadableContent("COR1","cor1y_c",4)
AddDownloadableContent("GEO1","geo1x_con",4)
AddDownloadableContent("KAM1","kam1g_con",4)
AddDownloadableContent("KAM1","kam1x_con",4)
AddDownloadableContent("KAS2","kas2y_con",4)
AddDownloadableContent("MUS1","mus1g_c",4)
AddDownloadableContent("MUS1","mus1x_con",4)
AddDownloadableContent("MUS1","mus1y_con",4)
AddDownloadableContent("MYG1","myg1g_con",4)
AddDownloadableContent("MYG1","myg1x_con",4)
AddDownloadableContent("MYG1","myg1y_con",4)
AddDownloadableContent("MYG1","myg1y_c",4)
AddDownloadableContent("NAB2","nab2g_con",4)
AddDownloadableContent("NAB2","nab2x_con",4)
AddDownloadableContent("NAB2","nab2y_con",4)
AddDownloadableContent("TAT2","tat2g_con",4)
AddDownloadableContent("TAT2","tat2x_con",4)
AddDownloadableContent("TAT3","tat3x_con",4)
AddDownloadableContent("TAT3","tat3y_con",4)
AddDownloadableContent("UTA1","uta1x_con",4)
AddDownloadableContent("UTA1","uta1y_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")
Woah, looks pretty complicated. Maybe I'll just start with a sides mod....

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:16 pm
by Deviss
Fierfek wrote:Woah, looks pretty complicated. Maybe I'll just start with a sides mod....
no, no is complicated because i can did it lol, if you like i could make the addme.lua for you and you only should create the mission files as you like :wink:

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:17 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:Woah, looks pretty complicated. Maybe I'll just start with a sides mod....
no, no is complicated because i can did it lol, if you like i could make the addme.lua for you and you only should create the mission files as you like :wink:
Ah, thanks, but you don't have to do that. I don't know how to do the mission thing anyway.

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:21 pm
by Deviss
Fierfek wrote:Ah, thanks, but you don't have to do that. I don't know how to do the mission thing anyway.
well also can help you how to do mission files, is simple use the original for example myg1c_con found in assets - scripts and modify it :wink:, please don't surrender always can learn new things

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:37 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:Ah, thanks, but you don't have to do that. I don't know how to do the mission thing anyway.
well also can help you how to do mission files, is simple use the original for example myg1c_con found in assets - scripts and modify it :wink:, please don't surrender always can learn new things
Oh, you mean lua file? I thought you meant to mission.lvl file.
I know all about luas. Okay, so then can you please make the addme for me? Make the era letter whatever you want.

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:42 pm
by Deviss
Fierfek wrote:Oh, you mean lua file? I thought you meant to mission.lvl file.
I know all about luas. Okay, so then can you please make the addme for me? Make the era letter whatever you want.
yes, cool i will use N letters for don't have troubles with others mods :D i will send you a PM with the addme.lua soon :wink:, also i can put custom name to new era, what do you like??

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:49 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:Oh, you mean lua file? I thought you meant to mission.lvl file.
I know all about luas. Okay, so then can you please make the addme for me? Make the era letter whatever you want.
yes, cool i will use N letters for don't have troubles with others mods :D i will send you a PM with the addme.lua soon :wink:, also i can put custom name to new era, what do you like??
Could you please make it CW Spec Ops? Thanks.

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 1:57 pm
by Deviss
Fierfek wrote:
DEVISS-REX wrote:
Fierfek wrote:Oh, you mean lua file? I thought you meant to mission.lvl file.
I know all about luas. Okay, so then can you please make the addme for me? Make the era letter whatever you want.
yes, cool i will use N letters for don't have troubles with others mods :D i will send you a PM with the addme.lua soon :wink:, also i can put custom name to new era, what do you like??
Could you please make it CW Spec Ops? Thanks.
yes no problem :wink: , also i will send you the mission.req file

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 2:10 pm
by Fierfek
DEVISS-REX wrote:
Fierfek wrote:
DEVISS-REX wrote:
Fierfek wrote:Oh, you mean lua file? I thought you meant to mission.lvl file.
I know all about luas. Okay, so then can you please make the addme for me? Make the era letter whatever you want.
yes, cool i will use N letters for don't have troubles with others mods :D i will send you a PM with the addme.lua soon :wink:, also i can put custom name to new era, what do you like??
Could you please make it CW Spec Ops? Thanks.
yes no problem :wink: , also i will send you the mission.req file
Thanks, man. What would I do without gametoast?

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 2:20 pm
by Deviss
Fierfek wrote:Thanks, man. What would I do without gametoast?
mm sleep? lol maybe play other game :lol:

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 2:23 pm
by Frisbeetarian
For an example of how to do you, you could also look at ARC_Commander's stuff for BFX:
http://www.gametoast.com/forums/viewtop ... 67#p262467

Re: Adding an Era to All Maps

Posted: Sat Jul 18, 2009 2:28 pm
by Deviss
Frisbeetarian wrote:For an example of how to do you, you could also look at ARC_Commander's stuff for BFX:
http://www.gametoast.com/forums/viewtop ... 67#p262467
mm a few late no? lol wow i dk the mission limits thanks :mrgreen:

Re: Adding an Era to All Maps

Posted: Sun Jul 19, 2009 9:09 am
by Par3210
excuse me DEVISS could you please make a addme for me as well because I don't know how to edit it to make it my name of the mode.
Please help me, I'd be eternally grateful.
If you cannot or I am not allowed to ask then please delete this post admins/moderators.