Command Shuttle Problem -.-

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Aman/Pinguin
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Command Shuttle Problem -.-

Post by Aman/Pinguin »

Well, here i am again (-.-)
This time I've got a Problem with Psychofreds Command Shuttle
When its destroyed it dont explodes, it falls...and falls... and falls... and... you now what i mean? :wink:
I've got already compared the ODF with other ODF's but i dont found the Problem...
Anyone knows what i should / can do?



ps.: when it falls on a building / object it explodes...



OFFTOPIC: Does anyone knows how i can change my loginname on gametoast?
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RE: Command Shuttle Problem -.-

Post by Snork »

Don't know much about the command shuttle, but to change your login name I beleive you have to ask one of the staff.
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Post by Aman/Pinguin »

Ah ok, thx.
Hm But i still need help with the shuttle, hope someone will see this topic and help me =(
EDIT: Should i post the ODF File?
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Post by EGG_GUTS »

Ya post the ODF....I had this problem before with another ship. I might be able to work but I need to see the ODF
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Post by Aman/Pinguin »

ok here it is:

Code: Select all

[GameObjectClass]
ClassLabel	   = "commandflyer"
GeometryName            = "rep_fly_command.msh"

[Properties]
FLYERSECTION            = "BODY"

ReserveOneForPlayer     = "0"

VehicleType	= "transport"
MapTexture	= "gunship_icon"
HealthTexture           = "HUD_rep_gunship_icon"
MapScale				= 2.0

GeometryName            = "rep_fly_command"
AnimationName	   = "rep_fly_command"
//FirstPerson               = "REP\repgunsh;rep_1st_cockpit_gunship"
//ExplosionCritical      = "rep_fly_command_exp"
ExplosionDestruct       = "rep_fly_command_exp"




FirstPersonFOV          = "60"
CockpitTension			= "12"
ThirdPersonFOV          = "55"

PathFollowerClass			= "rep"
PathFollowerBranchMaxAngle	= "60"
PathFollowerFlyerVsFlyer	= "0"

CollisionScale          = "1.5"
CollisionThreshold      = "5.0"

CollisionInflict = "0.1"

MaxHealth           = 5000.0
HealthType          = "vehicle"

MaxShield  = 900
AddShield   = 100


PilotSkillRepairScale = 0.01

Acceleraton         = 20.0
MinSpeed            = 30.0
MidSpeed            = 45.0
MaxSpeed            = 60.0
StrafeSpeed         = 0.0

PitchRate           = 0.8
PitchFilter         = 1.75
TurnRate            = 1.0
TurnFilter          = 5.75

StrafeRollAngle		= 0.0
BankAngle           = 0.55
BankFilter          = 5.5
LevelFilter         = 2.0

PCPitchRate         = 15.0
PCSpinRate          = 15.0
PCTurnRate          = 25.0

TakeoffTime		= 1.5
TakeoffSpeed	= 5.0
LandingTime		= 1.5
LandingSpeed	= 8.0
TakeoffHeight	= 3.0

EyePointOffset		= "0.0 0.0 10.0"
TrackCenter         = "0.0 10.0 -24.0"
TrackOffset         = "0.0 0.0 0.0 "
TiltValue           = "4.0"

AimTension          = "30.0"
MoveTension         = "4.5"

SoldierCollision	= "collision" 
OrdnanceCollision	= "collision"
BuildingCollisionPrim	= "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
BuildingCollisionPrim	= "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
BuildingCollisionPrim	= "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"

TerrainCollisionPrim	= "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
TerrainCollisionPrim	= "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
TerrainCollisionPrim	= "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"




WEAPONSECTION           = "1"

WeaponName          = "rep_weap_fly_command_missile"
WeaponAmmo          = "6"

AimerNodeName           = "hp_gun_5"
AimerYawLimits          = "-0.0 0.0"
AimerPitchLimits        = "-0.0 0.0"
BarrelLength            = "1.5"

NextAimer           = "-"

AimerNodeName           = "hp_gun_6"
AimerYawLimits          = "-0.0 0.0"
AimerPitchLimits        = "-0.0 0.0"
BarrelLength            = "1.5"

VehiclePosition         = "common.vehiclepositions.pilot"



//********************************
//********  R BALL TURRET  *******
//********************************

FLYERSECTION            = "TURRET1"

PitchRate           = 1.5
PitchFilter         = 2.75
TurnRate            = 1.5
TurnFilter          = 2.75


//FirstPerson         = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits				= "-180.0 0.0"
PitchLimits				= "-60.0 70.0"

PCPitchTurnFactor       = "20.0"
PCYawTurnFactor         = "20.0"


EyePointOffset          = "0.0 0.3 0.25"
TrackOffset             = "0.0 0.0 0.0"
TrackCenter				= "0.0 1.2 -1.0"
ThirdPersonFOV          = "55"
TiltValue				= "0.0"
TurretNodeName          = "bone_podr"
FirePointName           = "hp_gun_2"


WeaponName				= "rep_weap_fly_command_ball"
WeaponAmmo				= "0"

BarrelLength            = "0.0"


TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch  = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""

VehiclePosition         = "common.vehiclepositions.rightturret"

//********************************
//********  L BALL TURRET  *******
//********************************
FLYERSECTION        = "TURRET2"

PitchRate           = 1.5
PitchFilter         = 2.75
TurnRate            = 1.5
TurnFilter          = 2.75


//FirstPerson         = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits           = "0.0 180.0"
PitchLimits         = "-60.0 70.0"

//YawLimits         = "0.0 170.0"
//PitchLimits       = "10.0 70.0"

PCPitchTurnFactor   = "20.0"
PCYawTurnFactor     = "20.0"

//PitchTurnFactor   = "1.0"
//YawTurnFactor         = "1.0"

EyePointOffset      = "0.0 0.3 0.25"
TrackOffset         = "0.0 0.0 0.0"
TrackCenter			= "0.0 1.2 -1.0"
ThirdPersonFOV      = "55"
TiltValue			= "0.0"
TurretNodeName      = "bone_podl"
FireNodeName        = "hp_gun_1"

WeaponName          = "rep_weap_fly_command_ball"
WeaponAmmo          = "0"

BarrelLength        = "0.0"


TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch  = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""

VehiclePosition     = "common.vehiclepositions.leftturret"

ThrustEffect			= "com_sfx_exhaust_xwing"
ThrustAttachPoint       = "hp_engine_1"
//ThrustAttachOffset		= "1.5419 -0.2269 -4.4174"
ThrustEffectMinScale    = "0.5"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ThrustEffect			= "com_sfx_exhaust_xwing"
ThrustAttachPoint       = "hp_engine_2"
//ThrustAttachOffset		= "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale    = "0.5"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"


ThrustEffect			= "com_sfx_exhaust_xwing"
ThrustAttachPoint       = "hp_engine_3"
//ThrustAttachOffset		= "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale    = "0.5"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"

ThrustEffect			= "com_sfx_exhaust_xwing"
ThrustAttachPoint       = "hp_engine_4"
//ThrustAttachOffset		= "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale    = "0.5"
ThrustEffectMaxScale    = "2.2"
ThrustEffectScaleStart  = "0.0"


DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"



VOUnitType          = 131
EngineSound         = "wrong_gunship_loaded"
TakeoffSound        = "rep_fly_gunship_takeoff"
LandSound           = "rep_fly_gunship_land"
HurtSound           = "imp_weap_ord_exp_lg"
DeathSound          = "imp_weap_ord_exp_lg"
VehicleCollisionSound   ="com_veh_collision_lg"
TurnOnSound         = ""
TurnOffSound        = ""
CISMusic            ="cis_vehicle"
RepMusic            ="rep_vehicle"
MusicSpeed          = ".30"
MusicDelay          = "3.0"
FoleyFXGroup        = "metal_foley"
Cockpit1stPersonSound   = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound   = "rep_inf_com_space_chatter"
ProximityMinDist        = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist        = "100" // Distance from target where proximity parameter of engine is 1.
BoostSound              = "rep_fly_gunship_shift_up_low_property 0.11 1"
BoostSound              = "rep_fly_gunship_shift_up_property 0.47 1"
BoostSound              = "rep_fly_gunship_shift_up_high_property 0.62 1"
BoostSound              = "rep_fly_gunship_shift_down_low_property 0.11 0"
//BoostSound              = "rep_fly_gunship_shift_down_high_property 0.17 0"
BoostSound              = "rep_fly_gunship_shift_down_property 0.34 0"
//********************
// Spawnpoints***********
//********************
SpawnPointCount         = "6"
SpawnPointLocation      = "-6.0 0.0 4.0 0"
SpawnPointLocation      = "6.0 0.0 4.0 0"
SpawnPointLocation      = "-7.0 0.0 0.0 0"
SpawnPointLocation      = "7.0 0.0 0.0 0"
SpawnPointLocation      = "-6.0 0.0 -4.0 0"
SpawnPointLocation      = "6.0 0.0 -4.0 0"
AllyCount           = 65536
Radius              = 0.0
ValueBleed          = 10
Value_ATK_Alliance      = 10
Value_ATK_CIS           = 10
Value_ATK_Empire        = 10
Value_ATK_Republic      = 10
Value_ATK_Locals        = 0
Value_DEF_Alliance      = 0
Value_DEF_CIS           = 0
Value_DEF_Empire        = 0
Value_DEF_Republic      = 0
Value_DEF_Locals        = 0
HUDIndexDisplay     = 0

EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
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Post by Teancum »

Try uncommenting ExplosionCritical
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Post by Aman/Pinguin »

Dont works...
The rep_fly_command_exp.odf is not the Problem, im sure because im using a default file
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Post by EGG_GUTS »

Sorry I was wrong. I guess the problem I thought of isn't the problem.
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Post by Aman/Pinguin »

Maybe i should contact psychofred... anyone knows his email?
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Post by Teancum »

Just start with an odf that explodes in mid-air like the X-Wing and slowly copy values from the command shuttle over.
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Post by Aman/Pinguin »

Nice idea... i will try that
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