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Re: SketchUp Models

Posted: Sun Mar 20, 2011 10:44 am
by Eaol
As far as I know, XSI is necessary. But you can use a free version, too. I export as a .dae usually, then open that in an XSI program. You don't really need to do much in XSI. The scale factor you need to change the model by keeps changing every Sketchup release. It's close to XSI's scale now but not exact.

Re: SketchUp Models

Posted: Sun Mar 20, 2011 10:47 am
by Snork
Wait, I can export it myself using a free version of XSI? SWEEET

Re: SketchUp Models

Posted: Sun Mar 20, 2011 10:56 am
by Eaol
Technically. Check the modding section, search it :P

EDIT: Check this forum, too.

Re: SketchUp Models

Posted: Mon Mar 21, 2011 5:29 pm
by Snork
I've finally gotten models ingame but they suck.. I can like run through any wall that is too thin.. :/ oh well. I'm learning.

Re: SketchUp Models

Posted: Sun Mar 27, 2011 2:34 pm
by Commander_Fett
Did you make sure the faces were pointed in the right direction in Sketchup? (blue face you can pass through, white you cannot) If you did, it just could be one of the collision bugs that sometimes occur with Sketchup models. By the way, I haven't done any modding or modeling lately, but do I need to update the Sketchup-bf2 tutorial?

Re: SketchUp Models

Posted: Mon Mar 28, 2011 12:42 pm
by [Padawan]Helkaan
I followed your tutorial, I got my bunker model in XSI, but with a huge scale. I must scale it down. I think it's normal, if yes so your tutorial doesn't need to be updated I think.

Re: SketchUp Models

Posted: Fri Apr 01, 2011 12:07 pm
by SAMofBIA
btw if you download the free trial of google sketchup 8, any errors in your model it will fix automatically if you export it as an .obj! very useful. you only have an accumulative 8 hours on it though (or something like that) so dont waste it.

Re: SketchUp Models

Posted: Tue Apr 05, 2011 6:03 am
by [Padawan]Helkaan
That tooks me one hour, but I'm pretty happy of the result:
Hidden/Spoiler:
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off-topic- I need someone who can convert .dae files to .msh, if anyone here can do it please PM me.

Re: SketchUp Models

Posted: Tue Apr 05, 2011 7:55 am
by DarthD.U.C.K.
nice! the decoration above the windows seems a bit too excessive though, i think it would look more believeable if you added another level with windows instead.

Re: SketchUp Models

Posted: Tue Apr 05, 2011 10:13 am
by [Padawan]Helkaan
Yes, I plan on reskinning the textures and adding other textures to polish my model.
Coming soon: new Mos Eisley buildings, Rhen Var and Yavin ruins.

Re: SketchUp Models

Posted: Tue Apr 05, 2011 1:21 pm
by Lephenix
It is nice my friend , although you can easily add details in sketchup :thumbs: .

Re: SketchUp Models

Posted: Sat Apr 16, 2011 2:32 pm
by [Padawan]Helkaan
Too bored to continue my Christophsis building, I've made a console:
Hidden/Spoiler:
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Only uses stock textures.
Please comment :P

Re: SketchUp Models

Posted: Sun Apr 17, 2011 5:54 am
by Lephenix
It is nice my friend :thumbs: .

Re: SketchUp Models

Posted: Tue Apr 19, 2011 8:22 am
by commander501stappo
Yeah, that's very nice. :thumbs:

Re: SketchUp Models

Posted: Tue Apr 19, 2011 1:38 pm
by Cerfon Rournes
commander501stappo wrote:Yeah, that's very nice. :thumbs:
I concur. :clone:

Re: SketchUp Models

Posted: Wed Apr 20, 2011 1:19 pm
by commandoCC-9811
and there goes another person using THEWULFMAN's line, but without the :plokoon:

Does it COUNT!?!

(Oh, btw, great model!)

Re: SketchUp Models

Posted: Thu Apr 21, 2011 3:11 pm
by SAMofBIA
it doesnt count if you dont use the :plokoon: ....in fact what a lousy concurrence (JK)

Re: SketchUp Models

Posted: Thu Apr 21, 2011 9:03 pm
by THEWULFMAN
Cerfon Rournes wrote:
commander501stappo wrote:Yeah, that's very nice. :thumbs:
I concur. :clone:

Thats like the third or forth time you have used it. Everyone gets 1 dagnabit!
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Re: SketchUp Models

Posted: Thu Apr 21, 2011 9:50 pm
by SAMofBIA
*gasps in utter horror* anyway back ON topic, the consol is very nice!

Re: SketchUp Models

Posted: Thu Apr 21, 2011 10:01 pm
by THEWULFMAN
SAMofBIA wrote: the consol is very nice!

I concur :plokoon:

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