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Ship disappears when you get too far away (MS3D)
Posted: Thu Oct 08, 2009 3:15 pm
by IndianaJoe
hi, i made some space ships (cruisers and frigates, not fighters) and when i get away from the they disappear, do they need a low-rez? or what? (all the models i have made do this when i add them)
Re: ship dissapears when you get to far away (not that far!!!)
Posted: Thu Oct 08, 2009 3:30 pm
by mswf
How far is "not that far"? Is it in a space level?
Also, did you write .odf's for your models? If your ships are just simple props, you can easily take a look at stock odf's and edit them to fit your .msh.
Re: ship dissapears when you get to far away (not that far!!!)
Posted: Thu Oct 08, 2009 3:31 pm
by DarthD.U.C.K.
try using a lowrez for them, or give them a msh.option with "-lodgroup hugemodel" or both
Re: ship dissapears when you get to far away (not that far!!!)
Posted: Thu Oct 08, 2009 5:18 pm
by IndianaJoe
ok, how do i give it a low-rez?
the odf's are in 2 ways, I made a frigate version of each as wella s a prop/capital version of it both disappear at (the range is in the pic)
i copied the base minirepassault odf for the frigates and did the basic prop ODF
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "terranCH.msh"
[Properties]
GeometryName = "terranCH"
P.S they also disappear when you get close to them in ZE
Re: ship dissapears when you get to far away (not that far!!!)
Posted: Thu Oct 08, 2009 8:26 pm
by FragMe!
The lazy man's way of making a lowres version of a model is to dupilcate the original and add _lowres to the name.
The proper way is to make a vastly poly reduce version of your model, reduce the polies enough to get a low count but still have a recongnizable model. Also low res use a different lower res tga file which once again is not as detailed as the original but still good enough to tell what it is.
This model is once again appended by _lowres (or lowrez both work)
It is not necessary to hide this model before export as the game will take care of which one shows up when required. It also helps for placement for somethings in ZE like doors etc.
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 1:04 pm
by IndianaJoe
sorry, i know about making one, but not how to assign it...

Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 1:41 pm
by DarthD.U.C.K.
you dont ahve to assign it, you just call the object in XSI "something_lowrez" and put it under the dummyroot that will do the job
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 3:35 pm
by IndianaJoe
um, i dont' model in XSI because i never could figure out meshex and my latest question about the tools in the foundations trials went unanswered, i actually build my models in milkshape and export with Bcinstructer
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 4:01 pm
by DarthD.U.C.K.
i think you can do it the same way (naming it _lowrez) with bconstructor too, the lowrez doesnt have a special property as far as i know
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 5:15 pm
by IndianaJoe
um, i know about making and naming a low-rez, but how do i set it up in the ODF?
this is confusing me

Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 5:19 pm
by jedi_pilot
Not to hijack this thread, but would making a lowres work in Meshex???
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Fri Oct 09, 2009 5:42 pm
by mswf
No, Mshex exports a model, it doesn't edit it. Referincing to the "high res" model as a low-res model is usually enough for Zeroeditor.
Re: Ship disappears when you get too far away (not that far!!!)
Posted: Sat Oct 10, 2009 3:23 am
by DarthD.U.C.K.
IndianaJoe wrote:um, i know about making and naming a low-rez, but how do i set it up in the ODF?
this is confusing me

YOU DONT HAVE TO!
Re: Ship disappears when you get too far away (MS3D)
Posted: Sat Oct 10, 2009 2:11 pm
by jedi_pilot
mswf wrote:No, Mshex exports a model, it doesn't edit it. Referincing to the "high res" model as a low-res model is usually enough for Zeroeditor.
I think there was a misunderstanding. What I meant to ask was "Would exporting the hi-res and the low-res models under the same dummyroot, work with meshex"?