Ship geometry orientation [Solved]
Posted: Mon Jun 14, 2010 8:07 pm
I created a msh called "stm_fly_fighter".
Then I called in my ship's odf.
I also called the Anikanstarfighter animations.
However, ingame, my ship was backwards.
Should this be fixed by rotation of the model or is it determined by the animations?
The reason I'm asking instead of just rotating is because my msh is a long process to convert from my modeling program.
Then I called in my ship's odf.
I also called the Anikanstarfighter animations.
However, ingame, my ship was backwards.
Should this be fixed by rotation of the model or is it determined by the animations?
The reason I'm asking instead of just rotating is because my msh is a long process to convert from my modeling program.