Page 3 of 4

Posted: Fri Aug 19, 2005 11:24 am
by Leviathan
What was this "something" ? :?

Posted: Fri Aug 19, 2005 11:32 am
by Delta_57_Dash
cis level, to test, from the default sides folder

Posted: Fri Aug 19, 2005 11:34 am
by Delta_57_Dash
p.s. nice new avatar leviathan

Posted: Sat Aug 20, 2005 9:02 am
by Leviathan
I'm preparing something for you...

PS : Your avatar is nice, too... (If you did not know that, it is the "old" Commander Bly... :wink: )

Posted: Mon Aug 22, 2005 2:30 pm
by OrbViper
In my manual for battlefront(PS2) it says that the MTT's should be like you say. Then I looked on every map and couldn't find it (not like it would be hard to miss). I wonder why they put it in the manual if it is not in the game?

Posted: Mon Aug 22, 2005 2:37 pm
by Delta_57_Dash
I thought it was an ARC trooper... didn't realize that... did he kill any Jedi?

Posted: Thu Aug 25, 2005 9:28 am
by Gynt_Ryles
In my manual for battlefront(PS2) it says that the MTT's should be like you say. Then I looked on every map and couldn't find it (not like it would be hard to miss). I wonder why they put it in the manual if it is not in the game?
The MTT was dropped at the very last minute. They couldn't properly impllement into the tiny Nabbo Plains map, so they dropped it, but the manuals had already been printed, so they were stuck with MTTs in the manuals and none in the game.

Posted: Tue Aug 30, 2005 3:27 pm
by Leviathan
Delta_57_Dash wrote:I thought it was an ARC trooper... didn't realize that... did he kill any Jedi?
Yes... He killed Aayla Secura, on Felucia...
By the way, you should read that : http://www.starwars.com/databank/charac ... ly/?id=bts

Posted: Sun Sep 18, 2005 5:34 pm
by Teancum
I'll probably get smacked for bumping this, but it'd be nice if we had odf spawn names and whatnot for all of these, that way they can go in faster (some are already known, of course).

The ARC Captain (Red) is still there. His body tex is 1/2 scale, though, so I'm working on a reskin of the blue. It uses the regular ARC mesh, but in the odf the texture is changed via the 'OverrideTexture' command.

Just FYI.

Posted: Mon Sep 19, 2005 8:57 am
by Teancum
I found another mesh, rep_hover_combatspeeder. It's a completely different texture map on the the tga, so I'm pretty sure it's an unused mesh.

Posted: Tue Sep 20, 2005 12:57 pm
by Leviathan
I'd like to know where you found that mesh file... :?

Posted: Tue Sep 20, 2005 3:01 pm
by Teancum
Under the REP side. It's the flash speeder.

Posted: Tue Sep 20, 2005 4:26 pm
by Bobafett16
Leviathan wrote:I'd like to know where you found that mesh file... :?
i found it some time a go in the msh folder, when i was just surfing around the folders and i found it and wondered how long it would take some one the use it or get it to work :wink:

Posted: Tue Sep 20, 2005 9:00 pm
by Gynt_Ryles
I try and get the ODFs up sometime before SWBF2, but I'm a little busy with high school and my maps and skins.

Posted: Sat Sep 24, 2005 1:43 pm
by Leviathan
At the beginning, I thought "rep_hover_combatspeeder.msh" was another Gian Speeder... Next time, I'll be more attentive... :)

Posted: Wed Sep 28, 2005 5:25 pm
by Alpha
How do you get the Rebel Troop Transport and is it a flyer? Is it a Lambda-class/Sentinel vehicle?

Posted: Wed Sep 28, 2005 5:38 pm
by chubby
I might put the clone commander in a later version of my arc mod.

Posted: Sat Oct 01, 2005 10:29 am
by Gynt_Ryles
How do you get the Rebel Troop Transport and is it a flyer? Is it a Lambda-class/Sentinel vehicle?
Yes, it's a flyer; no it's not a Lambda/Sentinal.

It's the transport ship from Hoth; there's two in SWBF. There's the prop version, and the slightly smaller troop transport version. I remember someone saying that it works fine, and has multiple passenger and gunner slots. The ODF name is "all_fly_trooptrans"

Posted: Fri Nov 11, 2005 5:54 pm
by Teancum
I stickied this temporarily. I'll start a new topic as soon as I can, but I want to basically use this as a template.

The new topic will be a bit different. It's probably going to be called "Deleted, Updated and New Map Assets". Basically it'll be an update on what was deleted that's now working (like the K-wing) plus it will have new releases (hopefully with links) listed.

The main reason I resurrected/stickied this topic is to gather community information/files. If you have files for a particular asset but aren't working on it anymore, please share them with us. Here's an updated list from the first post:




Vehicles:
-MTT ---It works, has been in many maps. Need files
-Rebel Hovernaut ---Works in SPTest, crashes regular game
-Lukes Landspeeder ---Finished, have files (2 versions, 1 with and 1 without blaster cannons)
-Sentinal-Class Imperial Troop Transport Landing Shuttle ---Now finished, is in Teancum's Tech Map (see Vehicle Pack #2, page 4)
-Rebel Troop Transport ---MSH files are in ALL assets folder (all_Lander)
-Rebel Gian Speeder ---Works, have files (2 and 4 seat versions)
-K-Wing ---Works, files are on psych0fred's site, Teancum is updating
-AT-PT/AT-XT ---MSH files are in ALL assets folder (all_walk_atpt)
-Naboo N-1 Starfighter ---In beta format. psych0fred released a tech map of it
-Dewback ---Unkown Status - have never seen screens
-LAAT/c ---Unkown Status - have never seen screens
-Dwarf Spider Droid ---psych0fred is working on it - no animations
-Flash Speeder ---Works, was in Haruun Kal by Teancum - have files (is not accurate to movies)

Units:
-IG-88 ---Works, is in the Bounty Hunters series by Rends
-Bothan Spy ---Works, download ChainIsle's assets to get it
-Imperial Officer ---Works, download ChainIsle's assets to get it (it's actually Thrawn)
-AT-AT Commander (reskin of Imp Officer) ---Unkown Status
-Clone Commander ---Works, is in Sullust: Resue Mission

Weapons:
-Seeker Rifle ---Works, download ChainIsle's assets to get it
-Siesmic Charge remote detonator ---Works, download ChainIsle's assets to get it
-Binoculars ---Unkown Status
-Medical Kit ---Unkown Status
-Disguise Kit ---Unkown Status
-Imperial Probe Droid ---Works, download ChainIsle's assets to get it
-E-WEB (a turret on Hoth) ---Unkown Status
-Force Powers (Push, Jump, and Sith Lightning; I can't remember the others)

Props:

Common: small and large crates, hazard barrels, gun turret hulk (prop of an unbuilt turret), defensive shield (must be built), com tower (satellite dish on a stick)

Kashyyyk: a checkered wood floor piece, small jax shaped log pile, Very small awning, staircase with 8 stairs, small wrecked hut that had small archways, runway lights, large round platform sitting on 7 wooden stilts

Tatooine: Homestead courtyard; pile of dead Jawas; arch with three branches; old rusted metal platform with small rusty building and rusty pipes on top; rusty old round platform (is the roof of an underground home); big canyon wall with paths alongside it; large round circle of canyon wall with path around the outside; gigantic canyon wall in the shape of a semi-circle around the inside; Gaffi stick prop; Krayt dragon skeleton; 2 different rocks missing textures (were unfinished; no chance of me missing a file because I copied over the whole MSH folder); unused small rock; a collection of pebbles in a random patter; a rough arch deleted from Mos Eisley; 3 different clumps of several buildings (called billborad clumps, because they have no backs because they go at the edge of the map and act as walls); a tower combo (a tall, thin tower and a short, wide tower connected together); 2 different towers with ridges; a small mushroom shaped building; a gate (a really wide rusty door); a big rusty tank like the ones from Dune Sea, but with CP properties; a leaning awning; a dome topped tower (could have been used, but I can't remember everything from Mos Eisley so I'm not sure); a little dome that can be placed on top of towers; a prop bin, but the model is incomplete and is lacking texture; a prop cylinder; prop ventilator (a little box shaped machine); tusken spawn (a little prop that has CP properties); homestead lamp (a light bulb on a small square base); tusken bowls (looks just like the above mentioned tusken spawn); a tusken carrier (basically a primitive backpack), and a large tusken tent which looks like the Tusken Chief's tent, because it's 2 or 3 times bigger than a normal tent, has a large archway, and the braces holding the tent up have large, long horns attatched to them

Geonosis: 2 bay hangar (with a terrain cutter); several different stone spires (one with 4 spires, one 2 spires of unequal height, one with 3 spikes, and one that's a wall with little spires); prop version of Techno Union ship; two different Geonosian hive entrances (one with little min spires on top); a vent with a terrain cutter; rock barrier in the shape of a semi circle; Trade Fed Core ship; and a small spire you can walk inside of

Hoth: dismantled X-Wing waiting to be repaired; Probot pod (capsule it descende to the surface in; no MSH); two different props of destroyed AT-ATs; Wampa (dropped early, I think; similar to Sarlacc and Rancor, I believe); Ion Cannon prop (judging by the weapon ODFs of the same name, I believe this was a fully functional weapon, but I could be wrong); a smooth snow wall (the proper one from the Echo Base in the movies, rather than the natural ones used in-game); small prop sensor (the numbered markers mentioned in the movie); and the one thing I thought was completely removed, the helath re-charge crate from the Xbox demo! It's a small crate with the lid partially off, and when you walk over it, it restores your health the same way the med droid does. Not sure that it works, but I think it does.

Endor: Ewok catapult; Ewok rolling logs trap (remember this one from the Xbox demo); prop catapult; camp fire (no texture); tripwire weapon; pile of logs; a special turret stump (a large stump with a log leaning against it to forma a path to the top of the stump, which is the perfect place for a turret); and references to props that were taken out, but the ODF still exists for. There's a speeder platform, watch tower, a Sentinal shuttle, and a few others I don't remember, but they all lack any corresponding MSHs.

Kamino: a tall platform with no texture; a wierd disc that looks as though it was meant to be the top of something; and anti-air turrets (was originally going to have flyers, which is why that turret is there)

Bespin: a small disc platform; a very short walkway; a very long walkway; a short bridge with a curve to it; and a central dais (which looks kind of like a small Eiffel Tower); I not sure, but there may be some deleted buildings (Cloud City has so many buildings that it's very hard to tell whether any of the buildings were left out)

Naboo: a wide bridge; a round building with lots of archways; round stairs that form a semi-circle (both ends start up high and get lower until they meet in the middle); a large, round tower with a square base; a shot tower with arches; waterfall rocks; and a big stair system

Yavin 4: 4 different sized columns; a section of large, broken stone floor; a small ruin (could be in the finished level, but I'm not sure); a narrow set of steps; a big wall with huge steps at the top; a "column top" (no texture); 2 wall corners (no textures); 2 very short ruin walls; 2 small wall corners (no textures); corner stairs that lead in (no texture); and corner stairs that lead out

Rebel props:
-Rebel Lander (the transports from Hoth, seen in ESB) ---Unkown Status
-R2-D2 ---Works, do not have files

CIS:
-Trade Fed Lander ---Has been used as a prop in many maps. Have the files if someone wants them.
-Forward command center ---Uknown status

Republic:
-Rep Lander (Acclamator Assault Ship) ---Has been used as a prop in many maps. Have the files if someone wants them.




New Assets:
Vehicles:
-TIE Interceptor ---Beta Released - (by Saturn_V?)
-Rebel V-Wing Airspeeder ---In Beta stages - is in Mon Calamari by L-5-R
-Rebel A-Wing --- Beta stages - is in Tech Map by Teancum
-YT-1300 Freighter (Falcon) --- Beta stages - is in Tech Map by Teancum
-R-41 Starchaser --- Beta stages - is in Tech Map by Teancum
-Moldy Crow --- Beta stages - is in Tech Map by Teancum

Weapons:
-Magnagaurd's Staff ---released by Saturn_V

The Sentinal-Class Shuttle

Posted: Wed Nov 23, 2005 5:54 am
by giftheck
The Sentinal-Class Shuttle was completed, see here for details:

http://pcgamemods.com/mod/16946.html