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skeleton vehicle to player model? [Solved]

Posted: Fri Sep 11, 2015 12:09 pm
by Deviss
hello to everybody!! yes i am asking again, its an old old question...
Acklay is player model skeleton/animation
Dwarf spider droid is vehicle why not to be player model?
which is the difference between dwarf and acklay?

do i need change bones names?

thanks in advance

Re: skeleton vehicle to player model?

Posted: Sat Sep 12, 2015 1:43 am
by AceMastermind
You'll at least need a set of unit-like animations for it, like the ones munged in acklay.anims/zafbin/zaabin.
The way the dwarf spider is set up now is using the spider droid animations which are walker animations.
Walking forward is set up in half cycles for walkers, whereas unit animations are full cycles. The acklay has both types in the assets.

BF2_ModTools\assets\Animations\SoldierAnimationBank\acklay
BF2_ModTools\assets\Animations\Vehicle\geo_walk_acklay

You can import all of those into Mod Tool with ZETools to compare and see exactly what needs to be done for a unit type set for the dwarf spider.

I would say give the Dwarf spider a proper skeleton, there is one here in the assets:
BF2_ModTools\assets\Animations\Vehicle\cis_walk_dwarfspider
but it has 49 bones and Nedarb7 says more than 32 keyed objects will crash the map. :cpu:

Re: skeleton vehicle to player model?

Posted: Tue Sep 22, 2015 6:20 am
by Deviss
you are right, i looked both, and they have different bones names and quantity, i would see if can make a crab droid with 6 legs like acklay, only will have troubles adding weapon, but that will be funny, thanks again Ace :D