Suggestions for how to make the game harder via userscript?
Posted: Wed Oct 12, 2016 10:20 pm
As some of you may know, I'm working on a script to make single player mode harder such that the player has to work hard for victory, even when using modded units or possibly even when having permanent access to heroes. A goal for this script is that you can adjust the settings to increase the difficulty as much you want to instead of it being hard coded.
I've tried making the enemy team bigger. This seemed to work well in campaign (Example, utapau and mygeeto campaign are unbeatable with 200 extra droids to deal with), but in conquest it didn't matter.
In space, I tried launching extra enemy fighters, but the AI flies so horribly that even with 20+ extra fighers the auto turrets were still more of a threat. Although the enemy team was getting non critical system points slightly faster, its nothing a dedicated attack run from a human player can't easily outstrip.
Any suggestions on what I can try next are welcome.
I've tried making the enemy team bigger. This seemed to work well in campaign (Example, utapau and mygeeto campaign are unbeatable with 200 extra droids to deal with), but in conquest it didn't matter.
In space, I tried launching extra enemy fighters, but the AI flies so horribly that even with 20+ extra fighers the auto turrets were still more of a threat. Although the enemy team was getting non critical system points slightly faster, its nothing a dedicated attack run from a human player can't easily outstrip.
Any suggestions on what I can try next are welcome.