Problem with the sky
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baumerindustries
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Problem with the sky
hi
I've got a new problem with my spacemap.
It's called 'Wild Space' and I don't want a planet in sight so I took the sky of the death star.
but now if I fly out of the hangar I can't see the enemy's ship and suddenly it's there. if I turn around from there, I can't see my own ship.
I probbably know the problem : I think the sky model is too small, but I'm not sure and I've got no idea how to solve the problem
I've got a new problem with my spacemap.
It's called 'Wild Space' and I don't want a planet in sight so I took the sky of the death star.
but now if I fly out of the hangar I can't see the enemy's ship and suddenly it's there. if I turn around from there, I can't see my own ship.
I probbably know the problem : I think the sky model is too small, but I'm not sure and I've got no idea how to solve the problem
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AQT
- Gametoast Staff

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Re: problem with the sky
Are you only using the Death Star skydome model or its entire .sky file?baumerindustries wrote:so I took the sky of the death star
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baumerindustries
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Re: problem with the sky
I use:
dea1.sky (renamed to WS1.sky WS1 is my worldname)
dea1_sky_dome.msh
dea1_sky_dome.tga
thats all
EDIT:
This is my first sky-change so I maybe made a beginner's mistake
dea1.sky (renamed to WS1.sky WS1 is my worldname)
dea1_sky_dome.msh
dea1_sky_dome.tga
thats all
EDIT:
This is my first sky-change so I maybe made a beginner's mistake
- Snork
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Re: problem with the sky
maybe the skydome isn't big enough for a space map?
- DarthD.U.C.K.
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Re: problem with the sky
the problem is that he uses the deathstar skyfile with the near and arscenerange values. natiurally they are far smaller for an indoor map than for a spacemap, thats why the ships arent displayed at a large distance. take the original skyfile, but change the skydomemodle and texture.
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baumerindustries
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Re: Problem with the sky
I copied the deathstar's sky-data's dome info & model
I munged it with everything checked Visual Munge says:
the first message and the last ones happen everytime if I munge
what's my error I don't understand it....
EDIT:
Sound only and audio streams was not checked
I munged it with everything checked Visual Munge says:
Hidden/Spoiler:
what's my error I don't understand it....
EDIT:
Sound only and audio streams was not checked
- DarthD.U.C.K.
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Re: Problem with the sky
you obviously either added or deleted a bracket accidentally while editing the .sky-file.
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THEWULFMAN
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Re: Problem with the sky
Can you show us your sky file? Thanks.
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baumerindustries
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Re: Problem with the sky
the sky file:
Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

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Re: Problem with the sky
remove this bracket. DomeModel() is part of DomeInfo(), thats why it is within the brackets.DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(30);
}
DomeModel()
{
Geometry("dea1_sky_dome");
}
}
EDIT
sorry, i forgot that the codetags dont allow coloring. you have to remove the marked bracket.
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baumerindustries
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Re: Problem with the sky
I don't understand this could someone please post the right sky file (so the text of it i mean)
thank you
EDIT
oh bracket means '{' and not the same as gap or ' ' right? would be good to know (I'm german)
thank you
EDIT
oh bracket means '{' and not the same as gap or ' ' right? would be good to know (I'm german)
- DarthD.U.C.K.
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baumerindustries
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Re: Problem with the sky
I'll try this later mustn't 'play' bf2 in the next few hours...
I'll edit my text if it works or not
EDIT:
Still errors. Can it be I have to change sth in the REQs?
