Problem with the sky

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Problem with the sky

Post by baumerindustries »

hi
I've got a new problem with my spacemap.
It's called 'Wild Space' and I don't want a planet in sight so I took the sky of the death star.
but now if I fly out of the hangar I can't see the enemy's ship and suddenly it's there. if I turn around from there, I can't see my own ship.
I probbably know the problem : I think the sky model is too small, but I'm not sure and I've got no idea how to solve the problem
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: problem with the sky

Post by AQT »

baumerindustries wrote:so I took the sky of the death star
Are you only using the Death Star skydome model or its entire .sky file?
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: problem with the sky

Post by baumerindustries »

I use:
dea1.sky (renamed to WS1.sky WS1 is my worldname)
dea1_sky_dome.msh
dea1_sky_dome.tga

thats all

EDIT:
This is my first sky-change so I maybe made a beginner's mistake
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Re: problem with the sky

Post by Snork »

maybe the skydome isn't big enough for a space map?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: problem with the sky

Post by DarthD.U.C.K. »

the problem is that he uses the deathstar skyfile with the near and arscenerange values. natiurally they are far smaller for an indoor map than for a spacemap, thats why the ships arent displayed at a large distance. take the original skyfile, but change the skydomemodle and texture.
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: Problem with the sky

Post by baumerindustries »

I copied the deathstar's sky-data's dome info & model
I munged it with everything checked Visual Munge says:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

ERROR[configmunge world1\WS1.sky]:This file has an extra closing bracket somewhere!
ERROR[configmunge world1\WS1.sky]:[INTERNAL: Chunk nesting underflow]ERROR[configmunge world1\WS1.sky]:[INTERNAL: Chunk nesting underflow] [continuing]
3 Errors 0 Warnings

ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
[continuing]
2 Errors 0 Warnings

ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
ERROR[levelpack WS1.req]:Unexpected end of file while searching for closing bracket.
File : munged\pc\ws1.config.req(10)...
[continuing]
2 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_WS1\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_WS1\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_WS1\Sound\shell\shell.sfx
the first message and the last ones happen everytime if I munge
what's my error I don't understand it....

EDIT:
Sound only and audio streams was not checked
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Problem with the sky

Post by DarthD.U.C.K. »

you obviously either added or deleted a bracket accidentally while editing the .sky-file.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Problem with the sky

Post by THEWULFMAN »

Can you show us your sky file? Thanks.
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: Problem with the sky

Post by baumerindustries »

the sky file:
Hidden/Spoiler:
SkyInfo()
{
Enable(1);
VisibilityRange(1000);

PS2()
{
NearSceneRange(0.3, 1000.0, 1100.0);
FarSceneRange(7000.0);
}
XBOX()
{
NearSceneRange(0.3, 1000.0, 1100.0);
FarSceneRange(7000.0);
}
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
}
}


DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(30);
}

DomeModel()
{
Geometry("dea1_sky_dome");
}
}
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Problem with the sky

Post by DarthD.U.C.K. »

DomeInfo()
{
Texture("dea1_sky_dome.tga");
Softness(1);
SoftnessParam(30);
}

DomeModel()
{
Geometry("dea1_sky_dome");
}
}
remove this bracket. DomeModel() is part of DomeInfo(), thats why it is within the brackets.

EDIT
sorry, i forgot that the codetags dont allow coloring. you have to remove the marked bracket.
baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: Problem with the sky

Post by baumerindustries »

I don't understand this could someone please post the right sky file (so the text of it i mean)
thank you

EDIT
oh bracket means '{' and not the same as gap or ' ' right? would be good to know (I'm german)
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Problem with the sky

Post by DarthD.U.C.K. »

baumerindustries
Lance Corporal
Posts: 96
Joined: Mon Apr 11, 2011 8:24 am
Games I'm Playing :: Bf2 EAW EAWFOC[SI]
xbox live or psn: No gamertag set
Location: In front of my english vocab and translating my confused thinkings into English....

Re: Problem with the sky

Post by baumerindustries »

:google: too xD

I'll try this later mustn't 'play' bf2 in the next few hours...
I'll edit my text if it works or not

EDIT:
Still errors. Can it be I have to change sth in the REQs?
Post Reply