SWBFViewer problem

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Anakin
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SWBFViewer problem

Post by Anakin »

i want to make an Alderaan Assets pack.
i copied all files in my folder and looked in the msh viewer. but i can only see the white object.

here a picture of the files in my folder:
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Image
what files are missing??
THEWULFMAN
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Re: msh viewer problem

Post by THEWULFMAN »

your .tga files are missing, you have the paint.net file there instead.
you need your .tga files because they are your texture
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Anakin
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Re: msh viewer problem

Post by Anakin »

this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
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Re: msh viewer problem

Post by THEWULFMAN »

then open thewm in mshveiwer and click the big "i"
then look at what .tga files you need then copy them into the folder
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Re: msh viewer problem

Post by Wonderboy »

Anakin wrote:this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
Regardless, I don't think it knows that because you saved it as a paint.net image. Just try and save as a .tga.
EDIT: Oh, if you are using Blender, you have to select "TexFace" so it uses the UV as the texture.
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Anakin
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Re: msh viewer problem

Post by Anakin »

THIS ARE THE ORIGINAL PICTURE FILES FORM THE BFMODTOOL FOLDER I HAVE NOT EDIT THEM SO IN THE OLD FOLDER IT WORKES AND AFTER I ONLY COPIED THEM IT DIDN'T WORK.
THEWULFMAN wrote:then open thewm in mshveiwer and click the big "i"
then look at what .tga files you need then copy them into the folder
thx i will look if it works. till now i only edit in hex and looked for the files.
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