"Targa type 10 not currently supported" ? [Solved]

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JimmyAngler
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"Targa type 10 not currently supported" ? [Solved]

Post by JimmyAngler »

This is the first time I've seen this one. is there a way to fix it?
Hidden/Spoiler:
ERROR[PC_texturemunge msh\wood.tga]:Targa type 10 not currently supported.
ERROR[PC_texturemunge msh\wood.tga]:Targa type 10 not currently supported.
[continuing]
2 Errors 0 Warnings
Deviss
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Re: wierd munge error

Post by Deviss »

sometimes it happen when you munge maps, what dimensiones have the wood.tga??
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Re: wierd munge error

Post by JimmyAngler »

512 by 512. It's a power of 2 correct?
Deviss
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Re: wierd munge error

Post by Deviss »

JimmyAngler wrote:512 by 512. It's a power of 2 correct?
yeah its correct, maybe re-saving as .tga file?
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Re: wierd munge error

Post by JimmyAngler »

what does that mean?
Might as well post my whole log 'cause I'm getting really odd stuff.
Hidden/Spoiler:
ucft <--

2 Errors 0 Warnings

ERROR[levelpack req\rep_inf_ep3_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_ep3_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\rep_inf_ep3_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_ep3_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
[continuing]
4 Errors 0 Warnings

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep3_rifleman.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep3_rifleman.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
now my only rep units are commander and jettrooper. :?
Deviss
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Re: wierd munge error

Post by Deviss »

JimmyAngler wrote:what does that mean?
Might as well post my whole log 'cause I'm getting really odd stuff.
Hidden/Spoiler:
ucft <--

2 Errors 0 Warnings

ERROR[levelpack req\rep_inf_ep3_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_ep3_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
[continuing]
ERROR[levelpack req\rep_inf_ep3_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_ep3_rocketeer.req]:Expecting bracket, but none was found.
File : munged\pc\wood.texture.req(1)...

ucft <--
[continuing]
4 Errors 0 Warnings

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep3_rifleman.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep3_rifleman.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
now my only rep units are commander and jettrooper. :?
ouch is strange but about it, it look like something os wrong on rep_inf_ep3_rifleman.req file, maybe wrongs "{}" into it
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Re: wierd munge error

Post by THEWULFMAN »

Because I haven't made the mistake in years I've only a vague memory of it, but that looks like the error you get when you try to munge a targa that has RLE compression enabled. Open it in GIMP, hit Save As, and uncheck the RLE Compression box. You have to do this for every single time you save a texture.
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Re: wierd munge error

Post by JimmyAngler »

Because I haven't made the mistake in years I've only a vague memory of it, but that looks like the error you get when you try to munge a targa that has RLE compression enabled. Open it in GIMP, hit Save As, and uncheck the RLE Compression box. You have to do this for every single time you save a texture
yes that's it, I remember doing it with all the other textures, but 'cause I changed this one a bit I guess I forgot to do that.

no the req should be fine, I just copied and pasted the one from the stock sides. I am running a clean to see if that's going to fix it.

Edit: yep that fixed it, thanks Wulfman. :wink:
Thanks Deviss :wink:
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Re: wierd munge error

Post by Anakin »

Have some simular problems when saving with Photoshop elements, too. Open with paint.net and save and it works. Also the alpha chanel thing depense on the software you use. Pse: corrects the transparent parts with black, paint.net: shows it transparent. Haven't found out how to show it tramsparent in pse
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