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V-wing animations/sounds not playing

Posted: Thu Dec 21, 2017 4:29 pm
by mrcluster
I took the v-wing's odf and put it into my custom side's folder and changed its stats to match closer to its in-universe version, along with giving it TIE-fighter sounds and TIE-Interceptor cannons/missiles; those are the only changes I made. I also included the necessary models, and in-game the fighter works fine. However, first of all, no animations play, so it just stays stuck in "wings closed" mode. Second of all, even though I included TIE-fighter sounds in what I think is the proper way (In my world's clone wars sound .req, I put "imp_fly_tie" as an include and have it included in my .lua script, yet the sounds till don't play). What can I do to fix these?

Re: V-wing animations/sounds not playing

Posted: Thu Dec 21, 2017 6:27 pm
by AQT
The V-Wing has animation files in the munged folder that you need to copy over as well.

Did you use this tutorial to add the missing the sounds?

Re: V-wing animations/sounds not playing

Posted: Sun Dec 24, 2017 12:33 am
by mrcluster
Thanks, the V-wing animations work now. As for the sounds, though, I noticed that it isn't even my V-wing sounds but even the sounds I included successfully before that have stopped working. This is really weird... Here're my files:

kss.req:
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"ksscw"
}
}
ksscw.req:
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"ksscw"
}

REQN
{
"config"
//"imp_unit_space"
"imp_fly_tie"
"all_unit_vo"
"imp_unit_vo"
"all_unit"
"imp_unit"
}
}
ksscw.sfx:
Hidden/Spoiler:
..\..\global\effects\veh_tie_accel_01.wav tie_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieFightr_shipRll_01.wav tie_fighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieIntr_shpRll_01.wav tie_int_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_tie_deccel_01.wav tie_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_blaster_long.wav wpn_tie_blaster_long -resample ps2 16000
//..\..\gcw\effects\eP2_tieFtrAndBomber_low_lp.wav eng_tieFtrAndBomber_low_lp -resample ps2 3000
//..\..\gcw\effects\eP2_tieBomber_hi_lp.wav eng_tieBomber_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieFighter_hi_lp.wav eng_tieFighter_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieBomber_mid_lp.wav eng_tieBomber_mid_lp -resample ps2 20000
..\..\gcw\effects\ep2_tieFighter_mid_lp.wav eng_tieFighter_mid_lp -resample ps2 20000
#endifplatform ps2
EDIT
Yeah, for sure my included sounds just aren't playing in general now, even though they did before. This is weird...

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