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Posted: Sat Feb 17, 2007 12:57 am
by DarthMan
Woh. I like the idea of suiside ewoks :twisted:
Posted: Sat Feb 17, 2007 1:31 am
by -Yock-
Well, I like to be fast and simple so here I go:
Sugestions:
Change the geonosis bunker for a hoth bunker, cause the geonosis one was made for sandy areas, and the color doesn't blend with the terrain. Unless you texture it, you should change it.
Put some rooms in the dungeon, maybe using reskinned hoth assets
1. Bugs I found already: The geonosian bunker has a missing texture all over it. The tunnels entranceds have missing textures as well.
One thing that I noticed when messing with my map was that the hoth's hangar had a missing texture (the snow around the entrance) and when I cleaned and remunged, the texture was there (weird).
2. Don't know if you had already notice, but the "follow me" command doesn't have sound. At least on the clone wars. (didn't have time to check the other modes since I want to sleep
You were clever when you used archer1's script for the heroes
I'm traveling tomorrow and I'm back on tuesday.
Posted: Sat Feb 17, 2007 12:24 pm
by The_Emperor
Looks cool!
Perhaps you could ditch some of the jetpacks on the mandalorian side tho'

Not all Mando's use jetpacks
Tean' has released a jetpackless mandalorian if you'd want to use it.
Posted: Sat Feb 17, 2007 5:05 pm
by authraw
-Yock- wrote:
1. Bugs I found already: The geonosian bunker has a missing texture all over it. The tunnels entranceds have missing textures as well.
One thing that I noticed when messing with my map was that the hoth's hangar had a missing texture (the snow around the entrance) and when I cleaned and remunged, the texture was there (weird).
2. Don't know if you had already notice, but the "follow me" command doesn't have sound. At least on the clone wars. (didn't have time to check the other modes since I want to sleep
1. Ah yes. I had meant to retexture those before I released the beta, but after playing the map 500 million times things like that just don't seem to stick out anymore.
2. I didn't know about that one. Good catch.
The_Emperor wrote:Looks cool!
Perhaps you could ditch some of the jetpacks on the mandalorian side tho' Not all Mando's use jetpacks Tean' has released a jetpackless mandalorian if you'd want to use it.
Oh, that's a good idea. I'll look into that. Thanks!
Posted: Sat Feb 17, 2007 5:22 pm
by Shadow_Cat
WHOAW! Looks awesome! When is this map coming out?
Posted: Sat Feb 17, 2007 5:28 pm
by authraw
Shadow_Cat wrote:WHOAW! Looks awesome! When is this map coming out?
I don't know. It depends on how much homework I get over the next couple of weeks. Hopefully soon.
Posted: Sat Feb 17, 2007 5:46 pm
by Xavious
Those new characters look really good.
Posted: Sat Feb 17, 2007 6:25 pm
by LastJedi
I'm going to get some screen shots and then post my BETA test log. I actually found a lot of issues.
-LastJedi
Posted: Sat Feb 17, 2007 6:50 pm
by authraw
Hmmm... I downloaded the file and tried to use it, but it doesn't seem to be any different from the Jango msh (It still has the jetpack.) Is there something special I have to do to make the jetpack go away?
Posted: Sat Feb 17, 2007 7:01 pm
by dgass
Okay, I beta tested, and here are the issues: 1. With the coriestum(sp?), it crashes in the middle of the game. Dont worry, its only with that mode. 2. Clonewars conquest, all the mandalorians lay timebombs everywere! Its very odd, and watch out if you have friendly fire on! 3. Everyone calls the mandalorians Jango, like "Its Jango! Watch out!". And 4... I dont know... Overall, I'd give it a 10/10!!!
Posted: Sat Feb 17, 2007 7:29 pm
by EGG_GUTS
Diet Dr. Pepper, I'm still D/ling it Review will come soon

Posted: Sat Feb 17, 2007 8:20 pm
by authraw
dgass wrote:Okay, I beta tested, and here are the issues: 1. With the coriestum(sp?), it crashes in the middle of the game. Dont worry, its only with that mode. 2. Clonewars conquest, all the mandalorians lay timebombs everywere! Its very odd, and watch out if you have friendly fire on! 3. Everyone calls the mandalorians Jango, like "Its Jango! Watch out!". And 4... I dont know... Overall, I'd give it a 10/10!!!
1. Does it always crash on consortium mode? Do you have the Star Wars Battlefront 1 Conversion Pack? If so, which version?
2.Yeah--I noticed that too. I didn't really see it as a problem, though.
3. Good catch--I'll add it to my list of sound issues.
Posted: Sat Feb 17, 2007 9:26 pm
by General_Grievous_4
This kicks the crap outta the map I was planning. Those new sides look really good, can't wait for it to be released.
Posted: Sat Feb 17, 2007 11:21 pm
by EGG_GUTS
Ya GCW crashes halfway through if you go to fast choosing units.
Another thing I don't think you can fix it but the rockets or other missiles have no texture when you shoot them I'll give a full review tomorrow
Posted: Sun Feb 18, 2007 12:08 am
by authraw
EGG_GUTS wrote:Ya GCW crashes halfway through if you go to fast choosing units.
Another thing I don't think you can fix it but the rockets or other missiles have no texture when you shoot them I'll give a full review tomorrow
Really? I haven't had it crash for me yet. Could you run the bf2_modtools and PM me the Bfront2.log?
And the missing textures on the missiles were actually intentional--I wanted to make it look like the gun was just shooting the pink ball part (to imitate the disruptor rifles in EAW:FOC.) Does anybody know a way I could do this without ever using the missile .msh file at all?
Posted: Sun Feb 18, 2007 12:40 am
by LastJedi
You should get a weapon that fires a projectile and then explodes with the dark trooper lightning effects when it hits the ground. Isn't that what they were like in EAW: FOC?
-LastJedi
Posted: Sun Feb 18, 2007 4:25 am
by ARC_Trooper_phi658
This looks really cool. If you get all the bugs fixed, will you consider making more maps with these sides?
Anyway, very original.
Posted: Sun Feb 18, 2007 8:57 am
by EGG_GUTS
But the missiles are white

Posted: Sun Feb 18, 2007 10:29 am
by authraw
ARC_Trooper_phi658 wrote:This looks really cool. If you get all the bugs fixed, will you consider making more maps with these sides?
Anyway, very original.
I have some other interesting ideas for my next map, but you'll probably be seeing the Zann Consortium in it somewhere.
EGG_GUTS wrote:But the missiles are white
Yes, but you only know that because of the Rhen Var ice-writing-over-glowing-things bug. On other maps (and I do plan to use the consortium on other maps) that don't have that ice problem, it will just look like a glowing pink ball.
If anybody knows a way for me to do it without the missile at all, however, I'm open to suggestions.
Posted: Sun Feb 18, 2007 11:11 am
by t551
Scale the missile's mesh waaaay down. Or have someone create a custom missile model with full transparency.