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Re: Ipsulma: Glacial Pass
Posted: Mon Jan 23, 2012 12:57 am
by Cerfon Rournes
Nice update. Keep it up.

Re: Ipsulma: Glacial Pass
Posted: Mon Jan 23, 2012 6:43 am
by THEWULFMAN
Anagrams for the win. Looks nice, one thing though, try and add transparency to all the rebel visors, it makes a big difference. Oh, and Raton reminds me of a Duro enough that you could just say he is one. All you'd need is red eyes and it would look
really close to a Duro.
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 23, 2012 9:56 am
by willinator
I was going to make the visors transperent, does anyone know the MODL chunk that must be modified? Also, I may change Raton to a Duros, but not at this current time. I wanted the final boss to look new and alien, something that wasn't done before. Originally he was going to be a Twi'lek, back when I thought that Aayla's tentacles were seperate from her msh. I will think about a Duros though, because the only mod I've ever really seen one in is the Dark Times II.
EDIT: 42 posts in this topic = WIN!
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 23, 2012 7:17 pm
by AQT
willinator wrote:does anyone know the MATD chunk that must be modified?
Fixed. And it depends on which version of that model you are using. If you are using the one labeled
transparent-visor, then it is the third/last MATD chunk, which is where the texture for the visor is defined.
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 7:06 pm
by willinator
Hello all, just wanted to let you all know some things. I am currently looking for 5 beta testers, since this map is close to completion. For now I am scrapping the campaign mode, simply because there is another project that I really want to work on. Also, testers, please understand if I don't get you the map forat least a week, maybe two. My friend recently had a rather bad sledding accident. He has nearly severed his lower eye-lid, broken 2/3's of his orbital bone, and has lost 30% of the vision in his left eye. He is getting surgery on Thursday, so we'll see how much he gets back. Anyway, I am taking a bit of time off, so to speak. Sorry, all beta spots are now closed, the final five are shown below.
And for those of you who don't know what the orbital bone is, there's a diagram below (don't worry, it's not a real picture).
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 7:33 pm
by THEWULFMAN
I can never find the time to beta test other people's maps, but I will say good luck to your friend. Surgery, no matter how big or small, sucks.
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 7:46 pm
by ZaxusFett
ill beta
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 7:50 pm
by Marth8880
Sign me up to beta test, if you think I'm good enough. I've tested RAS Prosecutor: Hangars, TCW, and several other mods and maps, so I hope experience isn't an issue...
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 7:52 pm
by ARCTroopaNate
I'll Beta. I owe you that after you Beta'd my Kashyyyk Map for me.

Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 9:16 pm
by SpartanA259
Ill beta too.
Re: Ipsulma: Glacial Pass
Posted: Mon Jan 30, 2012 11:57 pm
by Cerfon Rournes
I'll beta.
Godspeed to your friend on his recovery.
Re: Ipsulma: Glacial Pass
Posted: Sun Feb 05, 2012 9:07 pm
by willinator
Beta Pms are out.
In this version, I have finished all localization, planning, barriers, loadscreen, and the mini-map for the map. Once I get my reports back, it should be good to go!
Re: Ipsulma: Glacial Pass
Posted: Sun Feb 05, 2012 10:50 pm
by Cerfon Rournes
Got mine. I'll send the report as soon as I can.
Re: Ipsulma: Glacial Pass
Posted: Mon Feb 06, 2012 2:17 pm
by RevanSithLord
willinator wrote:Anyway, I am taking a bit of time off, so to speak. Sorry, all beta spots are now closed, the final five are shown below.
The final five? ....somehow
this song comes to mind.... That would suggest that TEST, Marth, ArcTroopaNate, Sparten, and Cerfon are all Cylons though. Err, moving on.
willinator wrote:And for those of you who don't know what the orbital bone is, there's a diagram below (don't worry, it's not a real picture).
Yikes. He broke 2/3 of that? I cringed looking at the diagram even if the diagram is of an 'intact' one. Sorry about your friend's injury. I wish him well on his recovery.
And your map is looking pretty good since I first saw the screens awhile back. Can't wait to play it when it comes out!
Re: Ipsulma: Glacial Pass
Posted: Mon Aug 17, 2015 11:20 pm
by ARCTroopaNate
*Three year bump*
As some of you may know, for the past three-plus years I've been (slowly) working on the Star Wars Battlefront: Tides of War mod. Willinator was our mapper, and although he's moving on to other things, he's been gracious enough to allow us to continue to use this map for the mod. The mod isn't ready for it's own W.I.P yet, but I've been working on implementing it on Ipsulma with the hopes of releasing a one map beta at some point in the future. Here
http://www.moddb.com/mods/star-wars-bat ... ansion-mod is a link to our Moddb page.
Class Update #1: Rifleman
The Rifleman is the backbone of any of army. Armed with an automatic Assault Rifle the Rifleman is perfect for engaging enemy infantry. Equipped with more speed and stamina than the average soldier, the Rifleman can quickly reach Command Posts for capturing. Rifleman are also equipped with two types of grenades, which enables them to dispatch large groups of enemy infantry and even lightly armored targets.
Republic
Clone Trooper
DC-15A Blaster Rifle x500
DC-15S Blaster Carbine x500
V-1 Thermal Detonator x5
EMP Grenade x4
CIS
B1 Battle Droid
E-5 Blaster Rifle x500
SE-14 Blaster Pistol
V-1 Thermal Detonator x4
LXR-6 Concussion Grenade x2
Empire
Stormtrooper
E-11 Blaster Rifle x500
SE-14r Blaster Pistol
Baradium-core Thermal Detonator x4
LXR-6 Concussion Grenade x2
Rebels
Rebel Trooper
DH-17 Blaster Rifle x500
DL-44 Blaster Pistol
Class-A Thermal Detonator x4
LXR-6 Concussion Grenade x2
Re: Ipsulma: Glacial Pass
Posted: Tue Aug 18, 2015 1:39 am
by Sandtrooper956
I was gonna be all like: DON'T BUMP A 3 YEAR OLD THREAD. But you're the mod creator, so you can get away with it

And those look awesome, I saw them on ModDB the other day.