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Poor quality shadows [Solved]
Posted: Sun Jun 21, 2009 1:11 pm
by impspy
I can't seem to get the shadows on my map to work:
I have set my shadows quality to full and still nothing...
please help
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:13 pm
by YaNkFaN
there are a few possibilities
1) it's the model...I recognize the trooper as a new model but then why is the turret producing the same shadow
2) are you directionals set to casting shadows
3) maybe move the directionals around and see if there is an effect
4) try different objects and see if shadows work for them ie rocks trees buildings (use ones that you have seen in game with shadows
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:22 pm
by impspy
I went over to the other side of the map and got this:
here is my light in zero edit:
P.s. none of my trees or rocks have shadows
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:39 pm
by DarthD.U.C.K.
the light is highquality, the height of the directional is just low which stretches the shadows, if something doesnt cause a shadow, ma a textfile called nameofthemshfile.msh.option and write "-highreshshadow" into it, that works on most models
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:40 pm
by YaNkFaN
well its obvious shadows are working but i'm not sure why it isn't working one way but is working the other. hmm this is confusing
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:43 pm
by Fiodis
Is that playermodel really new? It bears a certain similarity to the Imperial ATAT Commander.
Raising the light above the ground might help.
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:44 pm
by DarthD.U.C.K.
why?
one one side the shadow is too streteched but its still detailed you just cant see it due the stretching
on the other side it looks highquality because the stretching is stopped by the hill/mountain/whatever
edit: its the commander, no new model
and yes, raising the light wil fix the "problem"
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 1:46 pm
by Fiodis
Well, if the light was above the objects and pointed at an angle toward the ground instead of under the ground pointed up at an angle, then the shadows would be cast onto the ground rather than parallel to it. At least, that's what my experience in the real world has taught me. Not sure if it applies to the Modtools, them being Modtools and all.
EDIT - Read your message.
Re: Poor quality shadows
Posted: Sun Jun 21, 2009 2:05 pm
by impspy
Thanks, the light needed to be tilted guys

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