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Getting FoleyFX Sounds to work ingame

Posted: Mon Feb 08, 2016 11:29 am
by thelegend
Hey all,
i have been trying to get stock foleyfx sounds working ingame. But I hear nothing. My sound.lvl is too big to load stock sounds through any world.lvl file (like tat.lvl, end.lvl etc. from sounds).
I honestly have no clue how they are beign setup nor how they could be added. I tried severeral ways using various files..Without success. My plan is to get all foleys ingame since I need them all (dirt, wood, metal, water, snow, stone and grass (Must have been all if I remember)).
Thank you very much for helping me and I appreciate every help.

What I put into my .lua:

Code: Select all

ReadDataFile("dc:sound\\sod.lvl;sod_d")
and

Code: Select all

OpenAudioStream("dc:sound\\sod.lvl",  "sod_music")
sod.req:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"str"
"align=2048"
"sod_music"


}
REQN
{
"lvl"
"sod_d"
}
}[/code]

sod_d.req:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"bnk"
"align=2048"
"sod_d_asfx"
"sod_d_sfx"
}

REQN
{
"config"
"sod_d"
"sod_weapons"
"sod_doors"
"sod_music_config"
"sod_music"
"gcw_foley_dirt_config"
"gcw_foley_dirt"
"gcw_foley_wood_config"
"gcw_foley_wood"
"gcw_foley_waterdeep_config"
"gcw_foley_water"
"gcw_foley_stone_config"
"gcw_foley_stone"
}
}[/code]
sod_d_foley.ffx (Still need to add more sounds; just a copy from Kashyyyk):
Hidden/Spoiler:
[code]FoleyFXGroup()
{
Name("terrain_foley");
FoleyFX("all_inf_soldier_dirt");
FoleyFX("wok_inf_soldier_dirt");
FoleyFX("imp_inf_trooper_dirt");
FoleyFX("imp_inf_soldier_dirt");
}
FoleyFXGroup()
{
Name("wood_foley");
FoleyFX("all_inf_soldier_wood");
FoleyFX("wok_inf_soldier_wood");
FoleyFX("imp_inf_trooper_wood");
FoleyFX("imp_inf_soldier_wood");
}
FoleyFXGroup()
{
Name("water_foley");
FoleyFX("all_inf_soldier_water");
FoleyFX("wok_inf_soldier_water");
FoleyFX("imp_inf_trooper_water");
FoleyFX("imp_inf_soldier_water");
}
#ifplatform ps2
FoleyFXGroup()
{
Name("metal_foley");
FoleyFX("all_inf_soldier_dirt");
FoleyFX("wok_inf_soldier_dirt");
FoleyFX("imp_inf_trooper_dirt");
FoleyFX("imp_inf_soldier_dirt");
}
FoleyFXGroup()
{
Name("stone_foley");
FoleyFX("all_inf_soldier_dirt");
FoleyFX("wok_inf_soldier_dirt");
FoleyFX("imp_inf_trooper_dirt");
FoleyFX("imp_inf_soldier_dirt");
}
#endifplatform ps2
#ifplatform xbox pc
FoleyFXGroup()
{
Name("metal_foley");
FoleyFX("all_inf_soldier_stone");
FoleyFX("wok_inf_soldier_stone");
FoleyFX("imp_inf_trooper_stone");
FoleyFX("imp_inf_soldier_stone");
}
FoleyFXGroup()
{
Name("stone_foley");
FoleyFX("all_inf_soldier_stone");
FoleyFX("wok_inf_soldier_stone");
FoleyFX("imp_inf_trooper_stone");
FoleyFX("imp_inf_soldier_stone");
}
#endifplatform xbox pc[/code]

I copied all gcw_foley_[dirt, metal, wood...] from data/ Sound/ gcw into my world sound folder.

I would like to add that all sounds (Ambient, Music, Weapons) already work fine. after munging the .lvl using these files above I can still hear everything except of the foley sounds.

Is there a tutorial or a document explaining how to get foleys to work without using a stock sound.lvl?
Thanks in advance.

Re: Getting FoleyFX Sounds to work ingame

Posted: Mon Feb 08, 2016 6:31 pm
by Marth8880
To this day, I've still yet to get custom foley sounds working myself. :( But hey, it's certainly worth a shot trying it again!

Could you please post the contents of sod_d_asfx, sod_d_sfx, and whichever SND file(s) your foley sound properties are stored in?

Also, it looks as if you forgot to add a reference to sod_d_foley.ffx to your REQ file. :o

Re: Getting FoleyFX Sounds to work ingame

Posted: Tue Feb 09, 2016 6:32 am
by thelegend
Thanks for your help, Marth.

I only want to load all stock FoleyFx Sounds so I tried using the same method as loading stock sounds like engine sounds, vehicle, laser...

sod_d_sfx:
Hidden/Spoiler:
[code]// Unit Specific ----------------------------------------------------------------------------------------------------
// Trooper Foley ----------------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\global\effects\mvt_trooper_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\mv2_trooper_squat.wav mvt_trooper_squat -resample ps2 16000
#endifplatform ps2

//-- Dirt - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_trooper_lie_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Dirt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Dirt.wav mvt_trooper_getup_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_jump_Dirt.wav mvt_trooper_jump_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_land_Dirt.wav mvt_trooper_land_Dirt -resample ps2 16000
..\..\global\effects\mvt_trooper_dirt_lgBF_01.wav mvt_trooper_dirt_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_trooper_dirt_lgBF_02.wav mvt_trooper_dirt_lgBF_02 -alias ps2 mvt_trooper_dirt_lgBF_01
..\..\global\effects\mv2_trooper_dirt_lgBF_03.wav mvt_trooper_dirt_lgBF_03 -alias ps2 mvt_trooper_dirt_lgBF_01
..\..\global\effects\mv2_trooper_dirt_smBF.wav mvt_trooper_dirt_smBF -alias ps2 mvt_trooper_dirt_lgBF_01
//..\..\global\effects\mv2_trooper_lie_Dirt.wav mvt_trooper_lie_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_roll_Dirt.wav mvt_trooper_roll_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L01.wav mvt_trooper_run_Dirt_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L02.wav mvt_trooper_run_Dirt_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L03.wav mvt_trooper_run_Dirt_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_run_Dirt_L04.wav mvt_trooper_run_Dirt_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_run_Dirt_R01.wav mvt_trooper_run_Dirt_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_R02.wav mvt_trooper_run_Dirt_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_R03.wav mvt_trooper_run_Dirt_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_run_Dirt_R04.wav mvt_trooper_run_Dirt_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Dirt_L01.wav mvt_trooper_walk_Dirt_L01 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Dirt_L02.wav mvt_trooper_walk_Dirt_L02 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Dirt_L03.wav mvt_trooper_walk_Dirt_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Dirt_L04.wav mvt_trooper_walk_Dirt_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Dirt_R01.wav mvt_trooper_walk_Dirt_R01 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Dirt_R02.wav mvt_trooper_walk_Dirt_R02 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Dirt_R03.wav mvt_trooper_walk_Dirt_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Dirt_R04.wav mvt_trooper_walk_Dirt_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_stop_Dirt.wav mvt_trooper_stop_Dirt -resample ps2 16000
#endifplatform ps2


//-- Wood - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Wood.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Wood.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Wood.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Wood_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Wood_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Wood_lgBF_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Wood_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_trooper_lie_Wood.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Wood.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Wood_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Wood_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Wood.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Wood.wav mvt_trooper_getup_Wood -alias ps2 mvt_trooper_getup_Dirt
..\..\global\effects\mv2_trooper_jump_Wood.wav mvt_trooper_jump_Wood -alias ps2 mvt_trooper_jump_Dirt
..\..\global\effects\mv2_trooper_land_Wood.wav mvt_trooper_land_Wood -resample ps2 16000
..\..\global\effects\mvt_trooper_Wood_lgBF_01.wav mvt_trooper_Wood_lgBF_01 -resample ps2 16000
..\..\global\effects\mvt_trooper_Wood_lgBF_02.wav mvt_trooper_Wood_lgBF_02 -alias ps2 mvt_trooper_Wood_lgBF_01
..\..\global\effects\mvt_trooper_Wood_lgBF_03.wav mvt_trooper_Wood_lgBF_03 -alias ps2 mvt_trooper_Wood_lgBF_01
..\..\global\effects\mvt_trooper_Wood_smBF.wav mvt_trooper_Wood_smBF -alias ps2 mvt_trooper_Wood_lgBF_01
//..\..\global\effects\mv2_trooper_lie_Wood.wav mvt_trooper_lie_Wood -alias ps2 mvt_trooper_lie_Dirt
..\..\global\effects\mv2_trooper_roll_Wood.wav mvt_trooper_roll_Wood -alias ps2 mvt_trooper_roll_Dirt
..\..\global\effects\mv2_trooper_run_Wood_L01.wav mvt_trooper_run_Wood_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Wood_L02.wav mvt_trooper_run_Wood_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Wood_L03.wav mvt_trooper_run_Wood_L03 -alias ps2 mvt_trooper_run_Wood_L01
..\..\global\effects\mv2_trooper_run_Wood_L04.wav mvt_trooper_run_Wood_L04 -alias ps2 mvt_trooper_run_Wood_L02
..\..\global\effects\mv2_trooper_run_Wood_R01.wav mvt_trooper_run_Wood_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Wood_R02.wav mvt_trooper_run_Wood_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Wood_R03.wav mvt_trooper_run_Wood_R03 -alias ps2 mvt_trooper_run_Wood_R01
..\..\global\effects\mv2_trooper_run_Wood_R04.wav mvt_trooper_run_Wood_R04 -alias ps2 mvt_trooper_run_Wood_R02
..\..\global\effects\mv2_trooper_walk_Wood_L01.wav mvt_trooper_walk_Wood_L01 -alias ps2 mvt_trooper_run_Wood_L01
..\..\global\effects\mv2_trooper_walk_Wood_L02.wav mvt_trooper_walk_Wood_L02 -alias ps2 mvt_trooper_run_Wood_L02
..\..\global\effects\mv2_trooper_walk_Wood_L03.wav mvt_trooper_walk_Wood_L03 -alias ps2 mvt_trooper_run_Wood_L01
..\..\global\effects\mv2_trooper_walk_Wood_L04.wav mvt_trooper_walk_Wood_L04 -alias ps2 mvt_trooper_run_Wood_L02
..\..\global\effects\mv2_trooper_walk_Wood_R01.wav mvt_trooper_walk_Wood_R01 -alias ps2 mvt_trooper_run_Wood_R01
..\..\global\effects\mv2_trooper_walk_Wood_R02.wav mvt_trooper_walk_Wood_R02 -alias ps2 mvt_trooper_run_Wood_R02
..\..\global\effects\mv2_trooper_walk_Wood_R03.wav mvt_trooper_walk_Wood_R03 -alias ps2 mvt_trooper_run_Wood_R01
..\..\global\effects\mv2_trooper_walk_Wood_R04.wav mvt_trooper_walk_Wood_R04 -alias ps2 mvt_trooper_run_Wood_R02
..\..\global\effects\mv2_trooper_stop_Wood.wav mvt_trooper_stop_Wood -alias ps2 mvt_trooper_stop_Dirt
#endifplatform ps2

//-- Water Deep - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Wtr.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Wtr.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Wtr.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_water_lgBF_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_water_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_trooper_lie_Wtr.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Wtr.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_WtrDp_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_WtrDp_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_WtrDp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Wtr.wav mvt_trooper_getup_wtr -resample ps2 16000
..\..\global\effects\mv2_trooper_jump_Wtr.wav mvt_trooper_jump_wtr -resample ps2 16000
..\..\global\effects\mv2_trooper_land_Wtr.wav mvt_trooper_land_wtr -resample ps2 16000
..\..\global\effects\mv2_trooper_water_lgBF_01.wav mvt_trooper_water_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_trooper_water_lgBF_02.wav mvt_trooper_water_lgBF_02 -alias ps2 mvt_trooper_water_lgBF_01
..\..\global\effects\mv2_trooper_water_lgBF_03.wav mvt_trooper_water_lgBF_03 -alias ps2 mvt_trooper_water_lgBF_01
..\..\global\effects\mv2_trooper_water_smBF.wav mvt_trooper_water_smBF -alias ps2 mvt_trooper_water_lgBF_01
//..\..\global\effects\mv2_trooper_lie_wtr.wav mvt_trooper_lie_wtr -resample ps2 16000
..\..\global\effects\mv2_trooper_roll_wtr.wav mvt_trooper_roll_wtr -resample ps2 16000
..\..\global\effects\mv2_trooper_run_WtrDp_L01.wav mvt_trooper_run_WtrDp_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_WtrDp_L02.wav mvt_trooper_run_WtrDp_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_WtrDp_L03.wav mvt_trooper_run_WtrDp_L03 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\global\effects\mv2_trooper_run_WtrDp_L04.wav mvt_trooper_run_WtrDp_L04 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\global\effects\mv2_trooper_run_WtrDp_R01.wav mvt_trooper_run_WtrDp_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_WtrDp_R02.wav mvt_trooper_run_WtrDp_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_WtrDp_R03.wav mvt_trooper_run_WtrDp_R03 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\global\effects\mv2_trooper_run_WtrDp_R04.wav mvt_trooper_run_WtrDp_R04 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\global\effects\mv2_trooper_walk_WtrDp_L01.wav mvt_trooper_walk_WtrDp_L01 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\global\effects\mv2_trooper_walk_WtrDp_L02.wav mvt_trooper_walk_WtrDp_L02 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\global\effects\mv2_trooper_walk_WtrDp_L03.wav mvt_trooper_walk_WtrDp_L03 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\global\effects\mv2_trooper_walk_WtrDp_L04.wav mvt_trooper_walk_WtrDp_L04 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\global\effects\mv2_trooper_walk_WtrDp_R01.wav mvt_trooper_walk_WtrDp_R01 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\global\effects\mv2_trooper_walk_WtrDp_R02.wav mvt_trooper_walk_WtrDp_R02 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\global\effects\mv2_trooper_walk_WtrDp_R03.wav mvt_trooper_walk_WtrDp_R03 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\global\effects\mv2_trooper_walk_WtrDp_R04.wav mvt_trooper_walk_WtrDp_R04 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\global\effects\mv2_trooper_stop_WtrDp.wav mvt_trooper_stop_WtrDp -resample ps2 16000
#endifplatform ps2
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
//..\..\global\effects\mvt_trooper_lie_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -alias xbox mvt_trooper_run_Stone_L01 -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -alias xbox mvt_trooper_run_Stone_L02 -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -alias xbox mvt_trooper_run_Stone_R01 -resample pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -alias xbox mvt_trooper_run_Stone_R02 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -alias xbox mvt_trooper_run_Stone_L01 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -alias xbox mvt_trooper_run_Stone_L02 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -alias xbox mvt_trooper_run_Stone_L01 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -alias xbox mvt_trooper_run_Stone_L02 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -alias xbox mvt_trooper_run_Stone_R01 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -alias xbox mvt_trooper_run_Stone_R02 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -alias xbox mvt_trooper_run_Stone_R01 -resample pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -alias xbox mvt_trooper_run_Stone_R02 -resample pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc


// ------------------------------------------------------------------------------------------------------------------------


// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\mv2_Soldier_squat.wav mvt_Soldier_squat -alias ps2 mvt_trooper_squat
#endifplatform ps2

//-- Dirt - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_smBF.wav -resample xbox 22050 pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Dirt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\gcw\effects\mv2_Soldier_getup_Dirt.wav mvt_Soldier_getup_Dirt -alias ps2 mvt_trooper_getup_Dirt
..\..\gcw\effects\mv2_Soldier_jump_Dirt.wav mvt_Soldier_jump_Dirt -alias ps2 mvt_trooper_jump_Dirt
..\..\gcw\effects\mv2_Soldier_land_Dirt.wav mvt_Soldier_land_Dirt -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Dirt_lgBF_01.wav mvt_Soldier_Dirt_lgBF_01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Dirt_lgBF_02.wav mvt_Soldier_Dirt_lgBF_02 -alias ps2 mvt_Soldier_Dirt_lgBF_01
..\..\gcw\effects\mv2_Soldier_Dirt_smBF.wav mvt_Soldier_Dirt_smBF -alias ps2 mvt_Soldier_Dirt_lgBF_01
//..\..\gcw\effects\mv2_Soldier_lie_Dirt.wav mvt_Soldier_lie_Dirt -alias ps2 mvt_trooper_lie_Dirt
..\..\gcw\effects\mv2_Soldier_roll_Dirt.wav mvt_Soldier_roll_Dirt -alias ps2 mvt_trooper_roll_Dirt
..\..\gcw\effects\mv2_Soldier_run_Dirt_L01.wav mvt_Soldier_run_Dirt_L01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Dirt_L02.wav mvt_Soldier_run_Dirt_L02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Dirt_L03.wav mvt_Soldier_run_Dirt_L03 -alias ps2 mvt_Soldier_run_Dirt_L01
..\..\gcw\effects\mv2_Soldier_run_Dirt_L04.wav mvt_Soldier_run_Dirt_L04 -alias ps2 mvt_Soldier_run_Dirt_L02
..\..\gcw\effects\mv2_Soldier_run_Dirt_R01.wav mvt_Soldier_run_Dirt_R01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Dirt_R02.wav mvt_Soldier_run_Dirt_R02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Dirt_R03.wav mvt_Soldier_run_Dirt_R03 -alias ps2 mvt_Soldier_run_Dirt_R01
..\..\gcw\effects\mv2_Soldier_run_Dirt_R04.wav mvt_Soldier_run_Dirt_R04 -alias ps2 mvt_Soldier_run_Dirt_R02
..\..\gcw\effects\mv2_Soldier_walk_Dirt_L01.wav mvt_Soldier_walk_Dirt_L01 -alias ps2 mvt_Soldier_run_Dirt_L01
..\..\gcw\effects\mv2_Soldier_walk_Dirt_L02.wav mvt_Soldier_walk_Dirt_L02 -alias ps2 mvt_Soldier_run_Dirt_L02
..\..\gcw\effects\mv2_Soldier_walk_Dirt_L03.wav mvt_Soldier_walk_Dirt_L03 -alias ps2 mvt_Soldier_run_Dirt_L01
..\..\gcw\effects\mv2_Soldier_walk_Dirt_L04.wav mvt_Soldier_walk_Dirt_L04 -alias ps2 mvt_Soldier_run_Dirt_L02
..\..\gcw\effects\mv2_Soldier_walk_Dirt_R01.wav mvt_Soldier_walk_Dirt_R01 -alias ps2 mvt_Soldier_run_Dirt_R01
..\..\gcw\effects\mv2_Soldier_walk_Dirt_R02.wav mvt_Soldier_walk_Dirt_R02 -alias ps2 mvt_Soldier_run_Dirt_R02
..\..\gcw\effects\mv2_Soldier_walk_Dirt_R03.wav mvt_Soldier_walk_Dirt_R03 -alias ps2 mvt_Soldier_run_Dirt_R01
..\..\gcw\effects\mv2_Soldier_walk_Dirt_R04.wav mvt_Soldier_walk_Dirt_R04 -alias ps2 mvt_Soldier_run_Dirt_R02
..\..\gcw\effects\mv2_Soldier_stop_Dirt.wav mvt_Soldier_stop_Dirt -alias ps2 mvt_trooper_stop_Dirt
#endifplatform ps2


//-- Wood - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_Wood.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Wood.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_Wood.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Wood_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Wood_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Wood_smBF.wav -resample xbox 22050 pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_Wood.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Wood.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Wood_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Wood_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Wood.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\gcw\effects\mv2_Soldier_getup_Wood.wav mvt_Soldier_getup_Wood -alias ps2 mvt_soldier_getup_Dirt
..\..\gcw\effects\mv2_Soldier_jump_Wood.wav mvt_Soldier_jump_Wood -alias ps2 mvt_soldier_jump_Dirt
..\..\gcw\effects\mv2_Soldier_land_Wood.wav mvt_Soldier_land_Wood -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Wood_lgBF_01.wav mvt_Soldier_Wood_lgBF_01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Wood_lgBF_02.wav mvt_Soldier_Wood_lgBF_02 -alias ps2 mvt_Soldier_Wood_lgBF_01
..\..\gcw\effects\mv2_Soldier_Wood_smBF.wav mvt_Soldier_Wood_smBF -alias ps2 mvt_Soldier_Wood_lgBF_01
//..\..\gcw\effects\mv2_Soldier_lie_Wood.wav mvt_Soldier_lie_Wood -alias ps2 mvt_trooper_lie_Dirt
..\..\gcw\effects\mv2_Soldier_roll_Wood.wav mvt_Soldier_roll_Wood -alias ps2 mvt_trooper_roll_Dirt
..\..\gcw\effects\mv2_Soldier_run_Wood_L01.wav mvt_Soldier_run_Wood_L01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Wood_L02.wav mvt_Soldier_run_Wood_L02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Wood_L03.wav mvt_Soldier_run_Wood_L03 -alias ps2 mvt_Soldier_run_Wood_L01
..\..\gcw\effects\mv2_Soldier_run_Wood_L04.wav mvt_Soldier_run_Wood_L04 -alias ps2 mvt_Soldier_run_Wood_L02
..\..\gcw\effects\mv2_Soldier_run_Wood_R01.wav mvt_Soldier_run_Wood_R01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Wood_R02.wav mvt_Soldier_run_Wood_R02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_Wood_R03.wav mvt_Soldier_run_Wood_R03 -alias ps2 mvt_Soldier_run_Wood_R01
..\..\gcw\effects\mv2_Soldier_run_Wood_R04.wav mvt_Soldier_run_Wood_R04 -alias ps2 mvt_Soldier_run_Wood_R02
..\..\gcw\effects\mv2_Soldier_walk_Wood_L01.wav mvt_Soldier_walk_Wood_L01 -alias ps2 mvt_Soldier_run_Wood_L01
..\..\gcw\effects\mv2_Soldier_walk_Wood_L02.wav mvt_Soldier_walk_Wood_L02 -alias ps2 mvt_Soldier_run_Wood_L02
..\..\gcw\effects\mv2_Soldier_walk_Wood_L03.wav mvt_Soldier_walk_Wood_L03 -alias ps2 mvt_Soldier_run_Wood_L01
..\..\gcw\effects\mv2_Soldier_walk_Wood_L04.wav mvt_Soldier_walk_Wood_L04 -alias ps2 mvt_Soldier_run_Wood_L02
..\..\gcw\effects\mv2_Soldier_walk_Wood_R01.wav mvt_Soldier_walk_Wood_R01 -alias ps2 mvt_Soldier_run_Wood_R01
..\..\gcw\effects\mv2_Soldier_walk_Wood_R02.wav mvt_Soldier_walk_Wood_R02 -alias ps2 mvt_Soldier_run_Wood_R02
..\..\gcw\effects\mv2_Soldier_walk_Wood_R03.wav mvt_Soldier_walk_Wood_R03 -alias ps2 mvt_Soldier_run_Wood_R01
..\..\gcw\effects\mv2_Soldier_walk_Wood_R04.wav mvt_Soldier_walk_Wood_R04 -alias ps2 mvt_Soldier_run_Wood_R02
..\..\gcw\effects\mv2_Soldier_stop_Wood.wav mvt_Soldier_stop_Wood -alias ps2 mvt_trooper_stop_Dirt
#endifplatform ps2

//-- Water Deep - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_Water.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Water.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_Water.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Water_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Water_smBF.wav -resample xbox 22050 pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_Water.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Water.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_WtrDp_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_WtrDp_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_stop_WtrDp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\gcw\effects\mv2_Soldier_getup_water.wav mvt_Soldier_getup_water -alias ps2 mvt_trooper_getup_wtr
..\..\gcw\effects\mv2_Soldier_jump_Water.wav mvt_Soldier_jump_water -alias ps2 mvt_trooper_jump_wtr
..\..\gcw\effects\mv2_Soldier_land_Water.wav mvt_Soldier_land_water -alias ps2 mvt_trooper_land_wtr
..\..\gcw\effects\mv2_Soldier_Water_lgBF_01.wav mvt_Soldier_Water_lgBF_01 -alias ps2 mvt_trooper_Water_lgBF_01
..\..\gcw\effects\mv2_Soldier_Water_lgBF_02.wav mvt_Soldier_Water_lgBF_02 -alias ps2 mvt_trooper_Water_lgBF_02
..\..\gcw\effects\mv2_Soldier_Water_smBF.wav mvt_Soldier_Water_smBF -alias ps2 mvt_Trooper_Water_smBF
//..\..\gcw\effects\mv2_Soldier_lie_water.wav mvt_Soldier_lie_water -alias ps2 mvt_trooper_lie_wtr
..\..\gcw\effects\mv2_Soldier_roll_water.wav mvt_Soldier_roll_water -alias ps2 mvt_trooper_roll_wtr
..\..\gcw\effects\mv2_Soldier_run_WtrDp_L01.wav mvt_Soldier_run_WtrDp_L01 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\gcw\effects\mv2_Soldier_run_WtrDp_L02.wav mvt_Soldier_run_WtrDp_L02 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\gcw\effects\mv2_Soldier_run_WtrDp_L03.wav mvt_Soldier_run_WtrDp_L03 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\gcw\effects\mv2_Soldier_run_WtrDp_L04.wav mvt_Soldier_run_WtrDp_L04 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\gcw\effects\mv2_Soldier_run_WtrDp_R01.wav mvt_Soldier_run_WtrDp_R01 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\gcw\effects\mv2_Soldier_run_WtrDp_R02.wav mvt_Soldier_run_WtrDp_R02 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\gcw\effects\mv2_Soldier_run_WtrDp_R03.wav mvt_Soldier_run_WtrDp_R03 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\gcw\effects\mv2_Soldier_run_WtrDp_R04.wav mvt_Soldier_run_WtrDp_R04 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_L01.wav mvt_Soldier_walk_WtrDp_L01 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_L02.wav mvt_Soldier_walk_WtrDp_L02 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_L03.wav mvt_Soldier_walk_WtrDp_L03 -alias ps2 mvt_trooper_run_WtrDp_L01
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_L04.wav mvt_Soldier_walk_WtrDp_L04 -alias ps2 mvt_trooper_run_WtrDp_L02
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_R01.wav mvt_Soldier_walk_WtrDp_R01 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_R02.wav mvt_Soldier_walk_WtrDp_R02 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_R03.wav mvt_Soldier_walk_WtrDp_R03 -alias ps2 mvt_trooper_run_WtrDp_R01
..\..\gcw\effects\mv2_Soldier_walk_WtrDp_R04.wav mvt_Soldier_walk_WtrDp_R04 -alias ps2 mvt_trooper_run_WtrDp_R02
..\..\gcw\effects\mv2_Soldier_stop_WtrDp.wav mvt_Soldier_stop_WtrDp -alias ps2 mvt_trooper_stop_WtrDp
#endifplatform ps2
//-- Stone - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_Stone.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Stone.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_Stone.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_lgBF_02.wav -alias xbox mvt_Soldier_Stone_lgBF_01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Stone_smBF.wav -alias xbox mvt_Soldier_Stone_lgBF_01 -resample pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_Stone.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Stone.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L03.wav -alias xbox mvt_Soldier_run_Stone_L01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_L04.wav -alias xbox mvt_Soldier_run_Stone_L02 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R03.wav -alias xbox mvt_Soldier_run_Stone_R01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_run_Stone_R04.wav -alias xbox mvt_Soldier_run_Stone_R02 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L01.wav -alias xbox mvt_Soldier_run_Stone_L01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L02.wav -alias xbox mvt_Soldier_run_Stone_L02 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L03.wav -alias xbox mvt_Soldier_run_Stone_L03 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_L04.wav -alias xbox mvt_Soldier_run_Stone_L04 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R01.wav -alias xbox mvt_Soldier_run_Stone_R01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R02.wav -alias xbox mvt_Soldier_run_Stone_R02 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R03.wav -alias xbox mvt_Soldier_run_Stone_R03 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_walk_Stone_R04.wav -alias xbox mvt_Soldier_run_Stone_R04 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_stop_Stone.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
[/code]

sod_d_asfx:
Hidden/Spoiler:
[code]
effects\emt_beach_lp.wav
effects\emt_shore_lp.wav
effects\emt_wind_lp.wav
effects\emt_snow_lp.wav
effects\emt_stream_lp.wav
effects\emt_ocean_lp.wav
effects\emt_cave_load_lp.wav
effects\stick_01.wav
effects\stick_02.wav
effects\stick_03.wav
effects\temple_door_open.wav
effects\temple_door_close.wav
effects\temple_slide_door_open.wav
effects\temple_slide_door_close.wav
effects\temple_door_locked.wav
effects\sod_wind_background.wav
[/code]
For my character I use "all_inf_soldier" as FoleyFX ClassLabel.

Re: Getting FoleyFX Sounds to work ingame

Posted: Tue Feb 09, 2016 8:48 am
by Marth8880
Have you tried merging the contents of sod_d_sfx with sod_d_asfx (keeping everything in sod_d_asfx)?

Re: Getting FoleyFX Sounds to work ingame

Posted: Tue Feb 09, 2016 10:14 am
by thelegend
Marth8880 wrote:Have you tried merging the contents of sod_d_sfx with sod_d_asfx (keeping everything in sod_d_asfx)?
No, I didn't. I just tried that a few moments ago keeping everything from the .sfx file into the .asfx file. I still hear no Foley Sounds. I looked into the munged files and see that all of the (foley)config files are munged at least.