Page 2 of 3

Re: The SBF Dann Boeing Assets Thread

Posted: Mon Oct 13, 2008 4:17 pm
by SBF_Dann_Boeing
Been busy with homework, College, etc. And take a look at the Pepperland WIP thread. I'll be releasing it very soon.

Re: The SBF Dann Boeing Assets Thread

Posted: Mon Oct 13, 2008 5:40 pm
by Fluffy_the_ic
:runaway: All the more reason for me to reinstall BFII!

Re: The SBF Dann Boeing Assets Thread

Posted: Fri Nov 07, 2008 8:02 pm
by ={Z32}=Kfm946
i think the link(s) (at least the one for boras II) is messed up...just goes to filefront homepage

Edit: yea they're all messed up....hey dann can you fix the links?

Re: The SBF Dann Boeing Assets Thread

Posted: Sun Nov 09, 2008 9:22 pm
by SBF_Dann_Boeing
*swears*

AGIAN? But this time they were submitted!!! Why did they get deleted AGAIN!?!?

...

Well, I'm not going to have a chance to upload ALL of them AGAIN until thanksgiving when I get the chance to wipe my harddrive to get rid of this virus I have. (Don't worry, all my files are backed-up). But this is starting to piss me off. I don't know why filefront keeps deleting my files. I know that if I don't submit them to their main directory, they will get deleted for inactivity, but when they are on the directory, I thought they wouldn't get deleted. I'll probably just end up uploading them to SWBFFiles instead, since that is more reliable. I'll also be uploading the sides assets, and the object assets for Pepperland.

Re: The SBF Dann Boeing Assets Thread

Posted: Sun Nov 09, 2008 9:45 pm
by ={Z32}=Kfm946
yea i was kinda wondering why so many swbf-related downloads were on filefront and not swbffiles....anyway could you send me the files for the DD-9 Flamer rifle from boras II on xfire or sumthin? i dont really need anything else and i dont have a lot of computer space for a big download ...and i could really use it as a guide for one of the weapons in my map...

Re: The SBF Dann Boeing Assets Thread

Posted: Mon Nov 10, 2008 5:28 pm
by SBF_Dann_Boeing
={Z32}=Kfm946 wrote:yea i was kinda wondering why so many swbf-related downloads were on filefront and not swbffiles....anyway could you send me the files for the DD-9 Flamer rifle from boras II on xfire or sumthin? i dont really need anything else and i dont have a lot of computer space for a big download ...and i could really use it as a guide for one of the weapons in my map...
Well that things easy to make, you just set the impact effect of the lasers to the burning effect.
Hidden/Spoiler:
[code]
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "rep_weap_inf_sniperrifle.msh"

[Properties]
GeometryName = "rep_weap_inf_sniperrifle"
HighResGeometry = "rep_1st_weap_inf_sniperrifle"
OrdnanceName = "rep_weap_inf_coolrifle_ord"
FirePointName = "hp_fire"

RoundsPerClip = "100"
ReloadTime = "1.5"
ShotDelay = "0.3"

SalvoCount = "3"
SalvoDelay = "0.1"
InitialSalvoDelay = "0.1"
SalvoTime = "0.1"

//******************************************************
//*************** SOUND ****************
//******************************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"


FireSound = "rep_weap_inf_rifle_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
[/code]

[code]
[OrdnanceClass]
ClassParent = "com_weap_inf_rifle_ord"

[Properties]

LaserTexture = "com_sfx_laser_green"
LaserGlowColor = "0 255 0 255"
LightColor = "255 0 0 255"

LaserWidth = "0.3"

ImpactEffectSoft = "com_sfx_inf_damage_fire"
ImpactEffectRigid = "com_sfx_inf_damage_fire"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"
[/code]

Re: The SBF Dann Boeing Assets Thread

Posted: Mon Nov 10, 2008 9:13 pm
by ={Z32}=Kfm946
cool....is it possible to add smolder damage to that?

Re: The SBF Dann Boeing Assets Thread

Posted: Mon Nov 10, 2008 9:20 pm
by Maveritchell
={Z32}=Kfm946 wrote:cool....is it possible to add smolder damage to that?
No. Those are just impact [particle] effects.

Re: The SBF Dann Boeing Assets Thread

Posted: Sat Dec 13, 2008 12:57 pm
by obiboba3po
they got deleted again!? jeez dann, FF must hate you :roll:

Re: The SBF Dann Boeing Assets Thread

Posted: Sat Dec 13, 2008 3:08 pm
by AceMastermind
----------------------------------------------------------------------------------

Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file and the download link is broken please report this in The "Help me find an asset" topic and someone might upload the file again if they have it or redirect you to a working download link.

Thanks, Staff

-----------------------------------------------------------------------------------\



Topic unlocked per SBF Dann Boeing's request.

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 19, 2009 7:41 pm
by SBF_Dann_Boeing
Update:

All the files have been reuploaded, and so all the links should be working again. I will also be uploading the sides assets for Pepperland, Battle of the Titans, and Jinglin' Town, as well as the world files for Pepperland.

Also, Thanks Ace for re-opening the topic for me.

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 19, 2009 8:14 pm
by obiboba3po
yay thanks dann. (sorry for my last bump i didnt realize it was a month already)

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 19, 2009 10:52 pm
by SBF_Dann_Boeing
They are all officially "submitted" to the filefront database now, so they won't get deleted. For some reason they got stuck on "pending" before, which is why they were deleted after they went "inactive."

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 19, 2009 11:58 pm
by Commander_Fett
Thanks Dann! This is going to be VERY usefull.

Re: The SBF Dann Boeing Assets Thread

Posted: Fri Feb 20, 2009 6:17 am
by G_M_StYlEr_M
AceMastermind wrote:----------------------------------------------------------------------------------

Please don't bump topics over 30 days old. It is against The Rules.

If you're looking for this file and the download link is broken please report this in The "Help me find an asset" topic and someone might upload the file again if they have it or redirect you to a working download link.

Thanks, Staff

-----------------------------------------------------------------------------------\



Topic unlocked per SBF Dann Boeing's request.
finally Dann Boeing nice man Big Big THX ^ ^

Re: The SBF Dann Boeing Assets Thread

Posted: Sat Feb 21, 2009 1:25 pm
by Fiodis
Yes, thank you, wow. That's all.

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 26, 2009 10:43 pm
by JawaTrooper
Question.... how do i add one of these units to my map?

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Feb 26, 2009 10:50 pm
by Fiodis
Same way you add any other unit to your map. Check out the FAQ.

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Apr 02, 2009 4:56 pm
by SBF_Dann_Boeing
I've now released the Christmas in Jinglin' Town Sides Assets, you'll find the download link in the first post. I plan on releasing the Pepperland sides assets next as soon as I get the time.

Re: The SBF Dann Boeing Assets Thread

Posted: Thu Apr 02, 2009 6:14 pm
by obiboba3po
nice, more odf learning then :)