Code: Select all
ChunkGeometryName = "all_hover_hovernaut_chunk1"
ChunkNodeName = ""
If this is so, then I could save some time in setting up the chunk meshes for the vehicle.
Moderator: Moderators

Code: Select all
ChunkGeometryName = "all_hover_hovernaut_chunk1"
ChunkNodeName = ""




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[size=9][GameObjectClass]
ClassLabel = "commandhover"
GeometryName = "rep_hover_utat.msh"
[Properties]
WaterEffect = "waterwake_lg"
VehicleType = "heavy"
AISizeType = "Huge"
NoCombatInterrupt = 1
SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
LegRayHitLength = "16"
FLYERSECTION = "BODY"
GeometryName = "rep_hover_utat"
MapTexture = "hovernaut_icon"
MapScale = 3.2
HealthTexture = "HUD_hovernaut_icon"
CockpitTension = 15
//FirstPerson = "hovernaut\hovernaut;all_1st_cockpit_hovernaught"
FirstPersonFOV = "50"
ExplosionName = "rep_hover_utat_exp"
PitchLimits = "-30 10"
YawLimits = "-90 90"
CollisionScale = 1.5
CollisionThreshold = 5.0
MaxHealth = 25000.0
HealthType = "vehicle"
//--------------------------------------------------------------------------
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_5"
//----------------------------------------------------------------------------
SetAltitude = 4.5
GravityScale = 1.0
LiftSpring = 10.0
LiftDamp = 3.0
Acceleration = 4.5
Deceleration = 5.0
Traction = 30.0
ForwardSpeed = 4.5
ReverseSpeed = 4.5
StrafeSpeed = 2.5
AddSpringBody = "0.0 5.0 6.0 6.0"
BodySpringLength = 1.0
AddSpringBody = "-3.0 4.1 0.0 5.0"
BodySpringLength = 1.0
AddSpringBody = "3.0 4.1 0.0 5.0"
BodySpringLength = 1.0
AddSpringBody = "0.0 5.0 -14.0 6.0"
BodySpringLength = 1.0
VelocitySpring = 3.5
VelocityDamp = 2.5
OmegaXSpring = 2.0
OmegaXDamp = 3.0
OmegaZSpring = 1.0
OmegaZDamp = 2.5
TurnRate = 1.0
TurnFilter = 0.75
PitchRate = 0.5
PitchFilter = 1.0
PitchDamp = 1.0
SpinRate = 0.4
StrafeRollAngle = 0.00
ThrustPitchAngle = 0.00
BankAngle = 0.00
BankFilter = 3//low is slow - How quickly the bank returns to level
LevelSpring = 0.5//low is slow - the force the restores level
LevelDamp = 0.5//low is slow - the force that reduces the momentum of the rotation
PCPitchRate = 25.0
PCTurnRate = 28.0
PCSpinRate = 17.0
EyePointOffset = "20 20 -25.0"
TrackCenter = "0.0 8 -12"
TrackOffset = "0.0 5.0 20.0"
PitchLimits = "-8 10"
YawLimits = "0 0"
//---------------------------------------------------------------------------------
//-- Pilots weapons
VehiclePosition = "common.vehiclepositions.pilot"
WEAPONSECTION = 1
WeaponName = "rep_hover_utat_main_blaster"
WeaponAmmo = 0
TurretNodeName = "turret_top_yaw"
AimerNodeName = "turret_top_pitch"
AimerPitchLimits = "-30.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "hp_turret_top_pitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_top_fire"
NextAimer = "-"
//TurretNodeName = "turret_side_left_yawpitch"
AimerNodeName = "turret_side_left_yawpitch"
AimerPitchLimits = "-30.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "turret_side_left_yawpitch"
//BarrelRecoil = "0.25"
FirePointName = "turret_side_left_fire"
NextAimer = "-"
//TurretNodeName = "turret_side_right_yawpitch"
AimerNodeName = "turret_side_right_yawpitch"
AimerPitchLimits = "-30.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "turret_side_right_yawpitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_side_right_fire"
//---------------------------------------------------------------------------
//-- Top Left Front Turret Gunner
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.frontgunner"
WeaponName = "rep_hover_utat_small_blaster"
WeaponAmmo = 0
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 16.0 9.0"
TrackCenter = "-5 0 -6"
TrackOffset = "0.0 5.5 6.5"
TiltValue = "0.0"
PitchLimits = "-25.0 20.0"
YawLimits = "-120 120"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCPitchRate = 20.0
PCTurnRate = 20.0
TurnRate = 2.0
TurretNodeName = "hp_turret_top_left_front_yaw"
AimerNodeName = "hp_turret_top_left_front_pitch"
AimerPitchLimits = "-90.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "hp_turret_top_left_front_pitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_top_left_front_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
//-------------------------------------------------------------------------------
//---------------------------------------------------------------------------
//-- Top Left Rear Turret Gunner
FLYERSECTION = "TURRET2"
VehiclePosition = "common.vehiclepositions.frontgunner"
WeaponName = "rep_hover_utat_small_blaster"
WeaponAmmo = 0
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 16.0 9.0"
TrackCenter = "-5 0 -9"
TrackOffset = "0.0 5.5 6.5"
TiltValue = "0.0"
PitchLimits = "-25.0 20.0"
YawLimits = "-120 120"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCPitchRate = 20.0
PCTurnRate = 20.0
TurnRate = 2.0
TurretNodeName = "hp_turret_top_left_rear_yaw"
AimerNodeName = "hp_turret_top_left_rear_pitch"
AimerPitchLimits = "-90.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "hp_turret_top_left_rear_pitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_top_left_rear_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
//-------------------------------------------------------------------------------
//---------------------------------------------------------------------------
//-- Top Right Front Turret Gunner
FLYERSECTION = "TURRET3"
VehiclePosition = "common.vehiclepositions.frontgunner"
WeaponName = "rep_hover_utat_small_blaster"
WeaponAmmo = 0
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 16.0 9.0"
TrackCenter = "5 0 -6"
TrackOffset = "0.0 5.5 6.5"
TiltValue = "0.0"
PitchLimits = "-25.0 20.0"
YawLimits = "-120 120"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCPitchRate = 20.0
PCTurnRate = 20.0
TurnRate = 2.0
TurretNodeName = "hp_turret_top_right_front_yaw"
AimerNodeName = "hp_turret_top_right_front_pitch"
AimerPitchLimits = "-90.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "hp_turret_top_right_front_pitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_top_right_front_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
//-------------------------------------------------------------------------------
//---------------------------------------------------------------------------
//-- Top Right Rear Turret Gunner
FLYERSECTION = "TURRET4"
VehiclePosition = "common.vehiclepositions.frontgunner"
WeaponName = "rep_hover_utat_small_blaster"
WeaponAmmo = 0
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 16.0 9.0"
TrackCenter = "5 0 -9"
TrackOffset = "0.0 5.5 6.5"
TiltValue = "0.0"
PitchLimits = "-25.0 20.0"
YawLimits = "-120 120"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
PCPitchRate = 20.0
PCTurnRate = 20.0
TurnRate = 2.0
TurretNodeName = "hp_turret_top_right_rear_yaw"
AimerNodeName = "hp_turret_top_right_rear_pitch"
AimerPitchLimits = "-90.0 30.0"
AimerYawLimits = "-0.0 0.0"
//BarrelNodeName = "hp_turret_top_right_rear_pitch"
//BarrelRecoil = "0.25"
FirePointName = "hp_turret_top_right_rear_fire"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
//-------------------------------------------------------------------------------
//VehicleCollision = "collision"
//BuildingCollision = "collision2"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_hover_utat"
ChunkNodeName = "hp_turret_top_pitch"
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 0.1 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "11.0"
ChunkUpFactor = "12.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_hover_utat"
ChunkNodeName = "pylon_left"
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "14.0"
ChunkUpFactor = "15.00"
ChunkTrailEffect = "mediumsmoketrail"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_hover_utat"
ChunkNodeName = "pylon_right"
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.4 0.5"
ChunkSpeed = "12.0"
ChunkUpFactor = "3.00"
EngineSound = "all_hover_combatspeeder_engine_parameterized"
HurtSound = ""
DeathSound = "com_weap_obj_large_exp"
TurnOnSound = ""
TurnOffSound = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"[/size]