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Re: Dark Space...Now With Added Dark Times Goodness!
Posted: Thu Apr 23, 2009 12:52 pm
by Nova Hawk
Ya, like Renegade Squadron.
Re: Dark Space...Now With Added Dark Times Goodness!
Posted: Fri Apr 24, 2009 8:47 am
by Sky_216
UPDATE:
DT era added, so far on Maloss + Rhen Var.
But for CW era....
Lots of randomness has been added...
Random Skys + atmospheric fx
Random Heroes + Hero Support Units
Random Clone Legions
Random Unique/Auxillary Units
Sides have been updated, the side layout for CW is now this:
4 basic units (rifleman, rocketeer, sniper, engineer).
2 special units (clone captain/sbd, jettrooper/droideka).
1 hero support unit(same principle as DT).
For Republic: 1 "unique" unit (each clone legion has its own unique elite unit)
For CIS: 1 "auxillary" unit (random again - eg. nemoidians, geonosians, IG droids etc)
In the spirit of using useful things/shamelessly ripping things off, heroes are now even more similar to BFX ones. Each hero gets four force powers (counting sabre throw and buff powers as force powers), and most will have
custom combos (not DT style....while I've made a very similar combo myself I haven't got the patience to do it for 10+ units). All non sabre throw/buff force powers can be charged up to improve them in some way.
Updates on Maloss (getting used to build most sides, also will be released before everything else as a "preview map")
Now has DT era, three clone legions (random), six heroes/villains + their support units (also random), AT-XTs (colours differ depending on legion), and one or two pygmy rancors wandering around the map attacking anyone they find.
Legions:
91st Legion (Phase I), 92nd Shadow Corps, 287th Legion
Oh and a few random Maloss Pics...

Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 10:18 am
by H_BOMB
Sounds gewd, this mods gonna end up being a pretty-pretty kewl.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 11:01 am
by YaNkFaN
one word WOW very nice sky looks amazing
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 1:16 pm
by Nova Hawk
Dude, that is just completely awesome. I love the AT-XT shot.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 5:02 pm
by Dom380
cant wait looks awesome

Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 6:54 pm
by Joe'sMama
Epicly done.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 6:58 pm
by Sky_216
Some Units:
92d Shadow Corps at-xt:
Luminara + Clone Medic (her hero support unit).
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 7:45 pm
by Darth Revan
Nice stuff Sky the medic is awesome
Re: Dark Space...Now With Added Dark Times Goodness!
Posted: Fri Apr 24, 2009 9:46 pm
by Delta 47
Skyhammer_216 wrote:
Tall walking Rancor coming after you! Great work Sky it looks really good.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 9:55 pm
by Lord Bardar
that could be a good loading screen.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 9:59 pm
by Nova Hawk
Very nice, but why did you chose Luminara? This is not about u, but personally I think she's the ugliest Jedi ever. Sorry to say it, but that's just what I think.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 10:31 pm
by AQT
Even uglier than Yoda or do you find him attractive?
Anyway, so much for pygmy that Rancor is huge!

Everything's looking and sounds great, Sky. Keep up the good work as usual.

Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 10:47 pm
by Nova Hawk
AQT wrote:Even uglier than Yoda or do you find him attractive?
Yes, even uglier than Yoda.
Re: Dark Space...Update p7....
Posted: Fri Apr 24, 2009 10:49 pm
by Maveritchell
AQT wrote:Anyway, so much for pygmy that Rancor is huge!
It's still much smaller than a normal rancor; that's the same size (and same model, etc.) as the one on Felucia wave mode.
Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 4:15 am
by Sky_216
Nova Hawk wrote:AQT wrote:Even uglier than Yoda or do you find him attractive?
Yes, even uglier than Yoda.
Few points:
1) attractiveness...not really a big thing in BF + has nothing to do with combat skill
2) Luminara has an awesome outfit.
3) Best candidate for force heal...which I wanted to try out the effect for.
Maveritchell wrote:AQT wrote:Anyway, so much for pygmy that Rancor is huge!
It's still much smaller than a normal rancor; that's the same size (and same model, etc.) as the one on Felucia wave mode.
Yep it is. Just figured pygmy was a better name for the Maloss one (still need to give it a new skin).
EDIT:
More Units:
Rai Gar-Saan + Myddrian Mercenary (his HSU)
Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 9:56 am
by Master_Ben
Wow. This mod is coming along really well.
Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 5:31 pm
by Sky_216
Improved Myddrian (with backpack):
Random Glamour Shot:

Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 5:37 pm
by B.I.G_Cookie
Looks quite nice.
Did you make Maloos a little bit brighter than your released version?
Re: Dark Space...Update p7....
Posted: Sat Apr 25, 2009 5:48 pm
by Nova Hawk
Very nice. Now, does this mean that after you finish Maloss will it be released or will we have to wait for the mappack?