What if they did BF2 all over again?
Posted: Tue Apr 05, 2011 9:59 am
Hey guys,
Just in the theoretical, hypothetical situation that the source code to BF2 was released either to the public or a knowledgeable company, and they decided to do a vast remake on the game, like SWG's New Game Enhancements. What kind of things would you want to see in BF2 like it SHOULD have been? (Note: I'm going to make it clear that this isn't a set of ideas for BF3, but what Battlefront 2 would be like if it had a remake)
Me:
- Increased AI capability; do things like take cover when hit, calculate the best way to confront something, work together, etc.
- Enhanced graphics and capacity for better graphics -- pretty self-explanatory. Could use a little more vivifying graphics to capture the scene of the battle.
- Getting rid of that ANNOYING hp_fire hardpoint at the center, this could be fixed by simply moving the 3rd person camera to the right, and moving the 1st person model a bit. A bunch of games are doing it now, and BF3 almost did it.
- Dual firing capability! This seemed to be especially bothersome if you actually paid attention to the Emperor's lightning source (Lightning doesn't come from the stomach DAAAAAAAANG)
- More malleable game code; makes it easier to put more features in mods and such. Also grappling hook! Woo!
- Bringing back the command interface (Follow me, disperse, get in, etc) from BF1 and improving on it in a similar way to how games made by Valve and some other games have their interface (TF2 probably comes to mind, hopefully there won't be any scout troopers yelling for a dispenser :\)
- Improved class system. The Engineer class is just plain cheap and UNFAIR. There needs to be a way to have the classes work together to help each other.
- Improved Jedi fighting system: Hey, remember that one time on Mustafar where you got to play as Obi-wan, and wanted to try and re-enact the battle from RotS with some dude playing as Anakin? Yeah? And then you got instantly knocked down with a sprint attack and brutally raped from that point on? Exactly. The lightsaber combat system would be somewhat similar to that of TFU or the Episode III game, where an unblocked strike will knock you back a bit (but not knocked down or tripped), but not dealing a big amount of damage (unless a certain part of the combo calls for extra damage), and plenty of time to block given a certain short interval of time (blocking would be done by holding down the middle mouse button, instead of clicking it). You get the general idea.
- While we're on the subject of Jedi combat, there should be a way to combat Force Choke. Perhaps the best way would be like a little meter that you have to keep clicking fast enough to get to the end of the meter, at which point you break free. This would be somewhat tricky for normal players, but rather easy for non-Force using heroes like Han Solo. Force-using heroes could simply use Force Push or something to break free.
- Not ABSOLUTELY necessary, but it would be cool if the units' faces could move and talk. And while we're on the subject of talking, have the AI's speech actually MEANINGFUL ("They're sending in the supers!" "I've got your 6" "They're trying to land their troops!"
Well, that's all I can think of right now. Post your ideas and thoughts!
Just in the theoretical, hypothetical situation that the source code to BF2 was released either to the public or a knowledgeable company, and they decided to do a vast remake on the game, like SWG's New Game Enhancements. What kind of things would you want to see in BF2 like it SHOULD have been? (Note: I'm going to make it clear that this isn't a set of ideas for BF3, but what Battlefront 2 would be like if it had a remake)
Me:
- Increased AI capability; do things like take cover when hit, calculate the best way to confront something, work together, etc.
- Enhanced graphics and capacity for better graphics -- pretty self-explanatory. Could use a little more vivifying graphics to capture the scene of the battle.
- Getting rid of that ANNOYING hp_fire hardpoint at the center, this could be fixed by simply moving the 3rd person camera to the right, and moving the 1st person model a bit. A bunch of games are doing it now, and BF3 almost did it.
- Dual firing capability! This seemed to be especially bothersome if you actually paid attention to the Emperor's lightning source (Lightning doesn't come from the stomach DAAAAAAAANG)
- More malleable game code; makes it easier to put more features in mods and such. Also grappling hook! Woo!
- Bringing back the command interface (Follow me, disperse, get in, etc) from BF1 and improving on it in a similar way to how games made by Valve and some other games have their interface (TF2 probably comes to mind, hopefully there won't be any scout troopers yelling for a dispenser :\)
- Improved class system. The Engineer class is just plain cheap and UNFAIR. There needs to be a way to have the classes work together to help each other.
- Improved Jedi fighting system: Hey, remember that one time on Mustafar where you got to play as Obi-wan, and wanted to try and re-enact the battle from RotS with some dude playing as Anakin? Yeah? And then you got instantly knocked down with a sprint attack and brutally raped from that point on? Exactly. The lightsaber combat system would be somewhat similar to that of TFU or the Episode III game, where an unblocked strike will knock you back a bit (but not knocked down or tripped), but not dealing a big amount of damage (unless a certain part of the combo calls for extra damage), and plenty of time to block given a certain short interval of time (blocking would be done by holding down the middle mouse button, instead of clicking it). You get the general idea.
- While we're on the subject of Jedi combat, there should be a way to combat Force Choke. Perhaps the best way would be like a little meter that you have to keep clicking fast enough to get to the end of the meter, at which point you break free. This would be somewhat tricky for normal players, but rather easy for non-Force using heroes like Han Solo. Force-using heroes could simply use Force Push or something to break free.
- Not ABSOLUTELY necessary, but it would be cool if the units' faces could move and talk. And while we're on the subject of talking, have the AI's speech actually MEANINGFUL ("They're sending in the supers!" "I've got your 6" "They're trying to land their troops!"
Well, that's all I can think of right now. Post your ideas and thoughts!