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Posted: Fri Jan 05, 2007 9:51 am
by PieDude797
Are there screenies?

Posted: Fri Jan 05, 2007 12:31 pm
by trainmaster611
YES! :mrgreen: Now we just wait for the Rep and CIS ships to come out! :D

Posted: Fri Jan 05, 2007 5:22 pm
by -(DW)-Arc9[E]
Can someone post some ODF's when they get the time?

Posted: Fri Jan 05, 2007 5:25 pm
by trainmaster611
Yeah, honestly, some of us would really like to put these in our maps but we can't because we have no idea how to make odfs.That doesn't mean we are bad mappers...we just don't speak computer talk :?

Posted: Fri Jan 05, 2007 5:41 pm
by Rekubot
Thanks a lot for these Dragonum. Has anyone succeeded yet in getting the CIS ships in-game? They take a while to munge in Visualmunge, and they show up perfectly in ZeroEditor, but when I load up the game it doesn't appear! Is there a problem with my ODF file? Or does everybody have this problem?

Posted: Fri Jan 05, 2007 5:44 pm
by trainmaster611
There is no odf file! :roll: And like half of us have no idea how to make it :(

Posted: Fri Jan 05, 2007 5:46 pm
by -(DW)-Arc9[E]
rikino,your ODF dosent work.When i try to place a munificient or recusant or LAATC in zeroedit i cant see anything

Posted: Fri Jan 05, 2007 6:10 pm
by Dragonum
-(DW)-Arc9[E] wrote:rikino,your ODF dosent work.When i try to place a munificient or recusant or LAATC in zeroedit i cant see anything
this should work, i used the same for my odf.

Posted: Fri Jan 05, 2007 6:16 pm
by -(DW)-Arc9[E]
can someone post a screen of *exactly* what the ODF file should look like inside?

Screenies!

Posted: Fri Jan 05, 2007 6:30 pm
by Rikino
Hooooliiiieeee cow.
These are awesome!

Munificent:
ImageImage

Odfs-

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_munificent_left.msh"

[Properties]      

GeometryName      = "cis_prop_munificent_left"

FoleyFXGroup    = "metal_foley"

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_munificent_right.msh"

[Properties]      

GeometryName      = "cis_prop_munificent_right"

FoleyFXGroup    = "metal_foley"


Recusant:
ImageImageImage

Odfs-

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_recusant_left.msh"

[Properties]      

GeometryName      = "cis_prop_recusant_left"

FoleyFXGroup    = "metal_foley"

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_recusant_right.msh"

[Properties]      

GeometryName      = "cis_prop_recusant_right"

FoleyFXGroup    = "metal_foley"
I totally want to use these for Peragus: Astroid Belt.

@-(DW)-Arc9[E]-
Make sure you have all the .mshs and whatnot in your msh folder.

Posted: Fri Jan 05, 2007 6:44 pm
by Elmo
Dragonum - - Superb models.. i can't wait for more...

guys.. here:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "cis_prop_munificent_right.msh"


[Properties]

GeometryName = "cis_prop_munificent_right"
FoleyFXGroup = "metal_foley"
that is what the right part of the munificent ship odf should look like.. for the left just put the same thing... execpt put left instead of right!.. And don't forget to rename the odf file... to cis_prop_munificent_right(or left). k?

you can either make your own odf file or just copy one adn change teh lines that need to be changed... Rkino gave a perfect description on how to do it!

Edit: aww.. Rikino did it first.. :P

Posted: Fri Jan 05, 2007 6:52 pm
by -(DW)-Arc9[E]
Now i understand that these models are NOT for space. Cuz that's where i tried placing them

Posted: Fri Jan 05, 2007 6:54 pm
by Elmo
what are you talking about? sure they're for space :roll:

Posted: Fri Jan 05, 2007 7:14 pm
by Epena
That are really awesome models, I just wish that the panels were more than one poly thick.

Posted: Fri Jan 05, 2007 7:21 pm
by Rekubot
I'll second that. I just put the Munificent-class star frigate in my Space Coruscant map and it looks absolutely gorgeous! Thanks SO much Dragonum (and Bertie of course ;)). I do have one question though. Have you attached any hardpoints to the ships at all? I searched through the MSH files and found nothing apart from DummyRoot. It's a shame, but I guess we can just add mini-turrets onto the ship and use that DummyrootOffset thing so we can make engine glow. That, or we can just add it in manually in ZeroEditor, and have it animate if the ship moves. I'm just churning out ideas for people who will use these wonderful models.

Thanks again guys, you're the greatest.
Epena wrote:That are really awesome models, I just wish that the panels were more than one poly thick.
Yeah, I noticed that in free-cam when I stuck it on a land map. In space, though, it's really easy to miss, so it doesn't look too bad.

Posted: Fri Jan 05, 2007 8:07 pm
by -(DW)-Arc9[E]
can someone post all these models with DLable ODF's?

Posted: Fri Jan 05, 2007 8:59 pm
by trainmaster611
Thanks Rikino :wink: The only question I have is if I erase the part of the file name that says ".txt" and replace it with ".odf", will that really make it an odf file? :|

Posted: Fri Jan 05, 2007 9:31 pm
by Maveritchell
trainmaster611 wrote:Thanks Rikino :wink: The only question I have is if I erase the part of the file name that says ".txt" and replace it with ".odf", will that really make it an odf file? :|
Yes. Save as "whatever_whatever_whatever".odf instead of .txt. Or you could copy a preexisting .odf, rename it, and change it to suit your desires.

Posted: Sat Jan 06, 2007 2:09 am
by Epena
Really people, it isn't that hard. Branch out a learn a new skill!

Posted: Sat Jan 06, 2007 6:06 am
by Dragonum
i delete the laatc, i found a texture problem, i fix it and upload it again

i see the munificent and recusant have the same problems.
i fix this and upload the ships again.