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Endor Trees problem

Posted: Fri Mar 15, 2013 12:27 pm
by AvalancheMaster
Hey guys,

I'm having problems with the Endor trees. I found that somebody else also experienced the same problem (here) and the solution offered by AQT actually worked out for end_prop_leafpatch.odf, but leafpatch2 is still showing as black squares. I tried even making end_prop_leafpatch2.odf a copy of end_prop_leafpatch.odf, but it didn't work. The original odf called for hoth_prop_grass.msh, I changed those to editor_grasspatch.msh or editor_grasspatch_small.msh, but it still didn't work.

I am very confused, as there was no problem, originally - it appeared after a manual clean of the WORLD/MUNGED folder. My previous back-up is before I started using those ODFs, and it didn't work as well. Bringing back the WORLD/MUNGED folder didn't work as well. I'm really confused.

Any ideas? I'm posting the ODF info here:
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "leafpatch"
GeometryName = "editor_grasspatch_small.msh"


[Properties]

Offset = "0.0 0.0 0.0"
HeightScale = "0.5"
MinSize = "5.0"
MaxSize = "6.0"
Alpha = "1.0"
NumParticles = "20"
MaxDistance = "120"
Texture = "end_leaf2"
Radius = "10"
Height = "2"
MaxFallingLeaves = "6"
MaxScatterBirds = "3"

DarknessMin = "0.5"
DarknessMax = "1.0"[/code]

Also, could it be the end_prop_godray.odf? It currently consists of this:
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "godray"

[Properties]

Radius = "3.0"
MinLifetime = "3.5"
MaxLifetime = "5.0"
MinAlpha = "0.15"
MaxAlpha = ".8"
Color = "202 201 171"
[/code]

Re: Endor Trees problem

Posted: Fri Mar 15, 2013 12:46 pm
by Teancum
The odf calls this line:

Texture = "end_leaf2"

Do you have end_leaf2.tga in the right spot?

Re: Endor Trees problem

Posted: Fri Mar 15, 2013 12:49 pm
by AvalancheMaster
I've checked for every file the ODF calls for, all the files are there.

But even if they weren't it's still not working with end_leaf, while end_prop_leafpatch.odf is working with end_leaf.


EDIT: Okay, so I tried a new world, clean munge, put the whole Endor folder there - the problem is still present. I tried replacing "hoth_prop_grass.msh" with "editor_grasspatch.msh", the problem IS STILL present.

I'm getting tired of this.