Endor Trees problem
Posted: Fri Mar 15, 2013 12:27 pm
Hey guys,
I'm having problems with the Endor trees. I found that somebody else also experienced the same problem (here) and the solution offered by AQT actually worked out for end_prop_leafpatch.odf, but leafpatch2 is still showing as black squares. I tried even making end_prop_leafpatch2.odf a copy of end_prop_leafpatch.odf, but it didn't work. The original odf called for hoth_prop_grass.msh, I changed those to editor_grasspatch.msh or editor_grasspatch_small.msh, but it still didn't work.
I am very confused, as there was no problem, originally - it appeared after a manual clean of the WORLD/MUNGED folder. My previous back-up is before I started using those ODFs, and it didn't work as well. Bringing back the WORLD/MUNGED folder didn't work as well. I'm really confused.
Any ideas? I'm posting the ODF info here:
Also, could it be the end_prop_godray.odf? It currently consists of this:
I'm having problems with the Endor trees. I found that somebody else also experienced the same problem (here) and the solution offered by AQT actually worked out for end_prop_leafpatch.odf, but leafpatch2 is still showing as black squares. I tried even making end_prop_leafpatch2.odf a copy of end_prop_leafpatch.odf, but it didn't work. The original odf called for hoth_prop_grass.msh, I changed those to editor_grasspatch.msh or editor_grasspatch_small.msh, but it still didn't work.
I am very confused, as there was no problem, originally - it appeared after a manual clean of the WORLD/MUNGED folder. My previous back-up is before I started using those ODFs, and it didn't work as well. Bringing back the WORLD/MUNGED folder didn't work as well. I'm really confused.
Any ideas? I'm posting the ODF info here:
Hidden/Spoiler:
Also, could it be the end_prop_godray.odf? It currently consists of this:
Hidden/Spoiler: