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HUD Problem
Posted: Sat Feb 01, 2014 12:38 pm
by JimmyAngler
Here's the munge log:
Heres the ingame .req:
What's the problem?
Re: HUD Problem
Posted: Sat Feb 01, 2014 1:37 pm
by Anakin
it's possible the problem is in some of the scripts you loaded in the ingame.
do you need all these things?? if not remove all you don't need.
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:33 pm
by JimmyAngler
that's just it, I don't know what I don't need.
All I have edited ingame is the binocular_reticule.
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:37 pm
by Anakin
JimmyAngler wrote:
What's the problem?
so i think this you will not need. What do you want to change??
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:40 pm
by JimmyAngler
I am just trying to get a scope on the binoculars when you zoom.
Edit: also, I didn't add anything to the player1hud, do I need too? it's just a texture.
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:42 pm
by Anakin
And you use an custom ingame for this????
ScopeTexture = "my_scope_name"
add this to your weapon odf and place the tga in the side's msh folder
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:48 pm
by JimmyAngler
well, here's the odf for the binoculars.
the mshs for it are in the Common/msh. I put the tga in Common/ interface
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:52 pm
by Nedarb7
Move the texture to sides/yourside/msh
You don't need a custom ingame for scope textures
Also it has to be ScopeTexture not ReticuleTexture, that line is from BF1 and doesn't make any changes in BF2
Re: HUD Problem
Posted: Sat Feb 01, 2014 2:58 pm
by JimmyAngler
k did that. no go. it zooms and everything, but just no texture.
Here is everything in the rep_weap_inf_binocular.odf
And the com_weap_inf_binocular.msh is in the correct msh folder as well as the scope texture.
Re: HUD Problem
Posted: Sat Feb 01, 2014 3:01 pm
by Anakin
what do you see when you're zooming?? nothing, or something wrong??
so the weapon's odf is rep and the msh is common. where is the scope texture??
move everything to rep
Re: HUD Problem
Posted: Sat Feb 01, 2014 3:01 pm
by JimmyAngler
the aiming reticule moves up.