How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Yeah, well, I recently put the front turrets a bit closer together - in the picture they are too far out, they stick out. I also decided to open the door for easier editing.
I recently changed some parts - I made the ladder on the side actually reach to the door, fixed the back legs (the joints were off a bit), and recolored the bottom to match the rest.
EDIT:
I adjusted the legs and feet to be more accurate, lengthened the body to be more proper, and made some adjustments to the bottom. I am straining to make this as accurate to TESB as possible, not to SWBF2.
The Texture was changed and is as seen in the Radar picture.
Tell me what you think!
EDIT: Pictures must hate. Me, PM me how to do that. For now you have the link!
FIXED again. And you accidentally linked to the same picture twice.
To fix it in future just go to the actions tab above the picture and press "view all sizes". Open the Large version, right click on the image and click copy image url. Now, in your post, instead of using the url option to link to the image, use the img one on your url, and it should open as a pic. Hopefully that wasn't too confusing.
In terms of you model, it's looking pretty good. Maybe make the control board texture a little bigger, as it looks really tiled......apart from that its coming along pretty well! Maybe change the texture on the walls though, as plain colours aren't really that great for texturing.
Too many polies on seats and screens, two-dimensional walls?
Try to avoid using generic geometry (like the automatic high poly circle tool) and stock Sketchup textures. They are death. As you get more used to the program, you will learn these things. When you use the circle tool, type a number - you can specify the amount of sides/edges. PM me for tips.
You should create a sketchup tips/guide thread! That would be awesome, especially for beginners to modelling for bf2, helping them avoid making certain mistakes, and helping them add things to improve their models....
Eaol wrote:I was inquiring about what they store in there.
I would imagine large sums of Gold, which are 15 credits per gram, along with actual credits stored there securely by average citizens who want to save....well...their savings. Well, I suppose it won't be so secure anymore, seeing as the Mandalorians are going to be robbing said bank. Where's the RSF when you need them, aye?