Syros Forest: Raid [Completed]
Moderator: Moderators
-
biohazard
- Command Sergeant Major

- Posts: 268
- Joined: Sun Oct 18, 2009 8:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: http://www.youtube.com/watch?v=jWFk0XasQmE
- Contact:
Re: Syros Forest: Raid
We can only hope I figure out terrain cutters, though.... (looks around nervously)
- bobfinkl
- Rebel Colonel

- Posts: 593
- Joined: Sun Jul 13, 2008 9:01 am
- Projects :: Lots of unreleased stuff
- xbox live or psn: No gamertag set
- Location: The quaint little city gametoast.
Re: Syros Forest: Raid
No worries it's fine.(Anonymous) wrote:2. Sorry Bobfinkl
Oh and for your problem with the sky, clean then remunge (although I personally like the night look
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Syros Forest: Raid
How do you record gameplay?(Anonymous) wrote:That would be great but I may not use them but if your willing maybe I'll try it. Ill pm you the layout + measurements soon, although I may use hoth tunnels before I get to that
EDIT: Hit a slight problem, sky isn't showing up right but...Short vid!Hidden/Spoiler:![]()
http://www.youtube.com/watch?v=vzAUu2reO6s
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Syros Forest: Raid
Xfire, Fraps, Gamecam, Freecam, ect.Darth_Squoobus wrote:How do you record gameplay?(Anonymous) wrote:That would be great but I may not use them but if your willing maybe I'll try it. Ill pm you the layout + measurements soon, although I may use hoth tunnels before I get to that
EDIT: Hit a slight problem, sky isn't showing up right but...Short vid!Hidden/Spoiler:![]()
http://www.youtube.com/watch?v=vzAUu2reO6s
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Syros Forest: Raid
Based on the ZE pics, I was going to say too flat and open, and the vid confirms it. Perhaps you could add some more props (not necesarily trees) and terrain differences?
- [Skirata]Darman[M]
- Rebel Sergeant

- Posts: 190
- Joined: Mon Aug 10, 2009 8:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Imperial Center, Coruscant
- Contact:
Re: Syros Forest: Raid
Looks nice, but you chose night sky and snow is very light. Perhaps you should change the light colour in ZE.

Now I saw the film (
THIS MUSIC) and so you also should change the maps bounds to mountains or something else...
Now I saw the film (
-
(Anonymous)
- Under watchful eyes.
- Posts: 106
- Joined: Sun Oct 18, 2009 12:45 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Where Ever You're Not
- Contact:
Re: Syros Forest: Raid
1. added some hills since vid
2. will add bushes
3. going to expand forest
4. will change to night with stars
5. make it darker
offtopic: I hope everyone finds the new avatar less creepy
2. will add bushes
3. going to expand forest
4. will change to night with stars
5. make it darker
offtopic: I hope everyone finds the new avatar less creepy
-
theultimat
- Lieutenant General

- Posts: 679
- Joined: Sun Apr 13, 2008 1:39 pm
- Location: UK
Re: Syros Forest: Raid
Yeah, the new avatar is better.
But on topic, the map looks very nice indeed. I would suggest adding a slight Blur effect in the fx file for your map - I think it would make it look more impressive, but I guess it's down to personal opinion. But anyway, try it out and see what you think. 
-
biohazard
- Command Sergeant Major

- Posts: 268
- Joined: Sun Oct 18, 2009 8:20 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: http://www.youtube.com/watch?v=jWFk0XasQmE
- Contact:
Re: Syros Forest: Raid
I'm still up for caves if you want 'em
-
(Anonymous)
- Under watchful eyes.
- Posts: 106
- Joined: Sun Oct 18, 2009 12:45 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Where Ever You're Not
- Contact:
Re: Syros Forest: Raid
no, Idon't htink i'll need the caves




