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Splitting two similar models in one object
Posted: Sun Dec 06, 2009 8:07 am
by DarthD.U.C.K.
i imported the swbf2-correliancruiser into xsi tio edit it a bit and ran into a big problem:
the object contains two similar meshes which are exactly over another
normally i would weld points, select one mesh/model and extract it.
but welding points doesnt work on the cruiser, and when it welds, it welds the edges of both models together and bridging does the same. does anybody have an idea how i can spit the two models/extract one?
Re: splitting two similar models in one object
Posted: Sun Dec 06, 2009 8:49 am
by AceMastermind
DarthD.U.C.K. wrote:...does anybody have an idea how i can spit the two models/extract one?
If the the 2 models are sharing the exact same vertex coordinates it will be tedious work to split one from the other but if you're just after the main geometry then you could always use the msh>SWBFViewer>Vivaty Studio>XSI conversion method which would be quicker and is also free. The SWBFViewer filters out everything but the main geometry when converting to wrl.
Another way to get the .msh into XSI is to use this method:
.msh > SWBFViewer > .wrl > Accutrans3d > .obj > XSI
Re: Splitting two similar models in one object
Posted: Sun Dec 06, 2009 12:01 pm
by Maveritchell
Do they share a single cluster?
Re: Splitting two similar models in one object
Posted: Sun Dec 06, 2009 12:35 pm
by DarthD.U.C.K.
yes
Re: Splitting two similar models in one object
Posted: Sun Dec 06, 2009 9:25 pm
by FragMe!
I this the landed one? or a different one.
I had a look at the landed one and it was fine, only one mesh.
Clusters, it has 2, upper ship and lower ship which if you hide the one makes it realy easy to work on the other.
The collision mesh is very close to original, what you could try, and bit of a pain is filter the points or weld them effectively turn the two into one and do an extract polygons to get the different bits back out. This may result in UVs that are a little messed up though.
If it is the one from Hoth then it is 3 identical meshes, normal, lowres and collision.
Re: Splitting two similar models in one object
Posted: Mon Dec 07, 2009 11:07 am
by DarthD.U.C.K.
its the hoth one, i now rebuld the UVs on the landed one so i dont need a solution anymore it would be nice to solve a problem of this kind generally though
Re: Splitting two similar models in one object
Posted: Mon Dec 07, 2009 7:17 pm
by MsHwIz
If you use blender there is a function that is called "remove doubles" which removes any verticies that have the exact same location as another vertex
