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Possible Capes

Posted: Wed Aug 30, 2006 12:34 pm
by sawyerdk9
I just thought up a new way that could make it so that we could possibly have capes for all units. Right now we can use the Dooku cape and Darthvader cape but they kinda suck. First of all I want to say that I don't know much of XSI so correct me if I am wrong.

I was thinking that if someone made just a square or and object that looks like a cape in XSI and gives it the cloth properties then you could export it and such. Then to attach it, think of how the holocron in the campaign "clips" on to the model. It attaches to this bone "bone_pelvis" Maybe then we could attach the cape the same way as the holocron. It might be off center but through trial and error it could probably be aligned.

Again, I know about nothing of XSI so correct me if I am wrong, it just sounded possible.

Cheers, Sawyerdk9

Posted: Wed Aug 30, 2006 12:38 pm
by Laser_shot
if it works,many new paths will be opened in modding :D nice idea

RE: Possible Capes

Posted: Wed Aug 30, 2006 12:38 pm
by Rekubot
I also thought of this a while back, but I'm not sure if it works or not. Someone should try it.

RE: Possible Capes

Posted: Wed Aug 30, 2006 6:41 pm
by [SBF]ATATFIGHTR
great idea :idea:

RE: Possible Capes

Posted: Wed Aug 30, 2006 7:12 pm
by sawyerdk9
Minilogoguy, Teancum, and other expierienced XSIers what do you think. Possible?

RE: Possible Capes

Posted: Wed Aug 30, 2006 7:43 pm
by Teancum
Yup, the cape would need to be modeled and animated tho. It can't use the game's cloth system unless it's attached to the unit.

RE: Possible Capes

Posted: Wed Aug 30, 2006 7:50 pm
by sawyerdk9
Hmm that sucks. How hard would it be to animate? You would need the what... basepose, idle, runforward backward, left right jump and maybe crouch?

RE: Possible Capes

Posted: Wed Aug 30, 2006 10:46 pm
by Teancum
Dunno. Best thing to do is look at Dooku's/Vader's old cape... I think it's under SoldierAddon in the animations. Something like that.

Posted: Thu Aug 31, 2006 8:06 am
by maxloef
i thought it used the games phisycs engine :P

Posted: Thu Aug 31, 2006 10:54 am
by sawyerdk9
Well Dookus/Vaders capes use a Basepose, Idle and runforward. I was saying the others so it would look more realistic.

Posted: Thu Aug 31, 2006 11:21 am
by Teancum
maxloef wrote:i thought it used the games phisycs engine :P
Teancum wrote:Best thing to do is look at Dooku's/Vader's old cape...

Posted: Thu Aug 31, 2006 3:08 pm
by darthpingu
hey, got an idea outta this: making the "cape" an attachment like a weapon, or just a cool thing like the duallaser thing the arc-trooper has in clone warss chapter 21, but maybe just a visorthing like the one on the ATTE:D

Posted: Thu Aug 31, 2006 3:29 pm
by sawyerdk9
I don't really get what you mean. The way to attach the old Dooku/Vader Capes was to call for it in the odf. It was called an animated addon or such.

Posted: Thu Aug 31, 2006 3:57 pm
by kajong
You can use dooku and vader's capes :shock: how long have I not known this? Do you put them in normaly or is there a special way?

Posted: Thu Aug 31, 2006 4:04 pm
by Teancum
You can use their BF1 capes. They were built before the cloth system for BF2.

Posted: Thu Aug 31, 2006 4:05 pm
by Rekubot
It's the BF1 style capes, so they don't swish around properly like they do in Battlefront II. If you've played Tatooine Valley Penguin attached one of the capes to her MagnaGuard.

Posted: Thu Aug 31, 2006 4:08 pm
by kajong
That's what I was guessing. I'm adding it to my SBD and my magna guard in my sides mod which no one knows I'm making 8) wait, did I just that outloud :shock:

Posted: Thu Aug 31, 2006 10:18 pm
by Xavious
Teancum wrote:You can use their BF1 capes. They were built before the cloth system for BF2.
OFF-TOPIC Hm that's interesting. This means I could make a more accurate-to-the-game Darth Revan using Sidious' robe...

Posted: Thu Aug 31, 2006 10:27 pm
by sawyerdk9
There is only two capes. They are pretty much the same too. Just different colors I think.

Posted: Fri Sep 01, 2006 8:56 am
by Penguin
and the animations don't seem to work for the SWBF 1 capes ((atleast, i've never tried))