Page 1 of 1

Unfinished Castle Defense

Posted: Wed Apr 08, 2015 1:02 am
by Noobasaurus
This mod is no where near finished and should be taken with a grain of salt

I've been working on this for about 2-3 weeks. It's basically a survival, where you have to collect resources to get better gear, chop down trees to get wood, etc. I've lost interest in it because of the object limit (so I can't place tons of resources) and simply placing every single object individually. So you get it now.

Features:
-Saving and loading (go towards the purple crystal to save, yellow to load)
-Resources
-Pick up rocks with the interact tool
-Chop trees with the axe
-Upgrade weapons by interacting with the weapons in the castle
-Logs in base update as you get more
-Blue number is resources on you, red is how many in base
-Deposit resources when you go into base
-"Endless forest" - teleports you back into it if you go too far near the edges

I had a lot of great ideas I was going to put into this and I was really excited, but at this rate I can't even get the basics so I think I'm done with this for now. Try to pick the first class if you want to start from the beginning, otherwise the changer weapon might not work. Or it might not work anyway. So you can chop down trees and collect rocks for now. You also can't obtain iron right now. It's more of a concept map right now to show the basics.

Screens:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Readme:
Hidden/Spoiler:
[RDH]Zerted for the SaveAndLoadUtils script
CodaRez for the champ sword and powah hamma
milehighguy for medieval weapon conversions
Caleb1117 for the Crystal Models
Squipple for the Crystal Textures
Unlucky13 for the castle model
Maveritchell for coding help
[RDH]Zerted for coding help
[RDH]Zerted for the teleport script

Be careful when walking around the corners of the castle. Sometimes you
may fall through the floor or die.
Download

Re: Unfinished Castle Defense

Posted: Wed Apr 08, 2015 1:22 am
by razac920
Seems like a really cool map idea! Nice job with the scripting!

Re: Unfinished Castle Defense

Posted: Wed Apr 08, 2015 10:23 pm
by jedimoose32
I like it. It's too bad you aren't continuing but I can definitely see how some of the coding might get tedious.

Nice work on the proof-of-concept though; I give it an 8/10 with salt.