Mission.lvl Problem

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DarthAphotic
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Mission.lvl Problem

Post by DarthAphotic »

I've been modding around for quite some time and one of my projects I had just began on starting crashing for some reason. Well, the only object that was in it was normal-sized building I had converted from XSI, which was done correct I'm sure. I figured that must be it, so I took it out, but it still wouldn't work, with the same errors. Well, I then did a manual clean hoping that would fix it, but still, no beans. Finally, I decided there must be something wrong with my Mod Tools, so I saved my important files and reinstalled it. And I made a new map to test, hadn't done anything to it, nor touched it, I merely munged the folder and then munged the world. And it still has the same errors as before, except with just the simple map name being changed. I'm kinda worried right now lol because nothing is working, any suggestions please? I don't know what it could be when it's a fresh, new, untouched map that was munged from supposedly clean files. >,>

Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode6
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 049E12AC
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_eli_g 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: DRO<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 049E67AC
The key, value is: key mode_eli
The key, value is: subst eli
The key, value is: showstr modename.name.hero-assault
The key, value is: descstr modename.description.elimination
The key, value is: icon mode_icon_eli
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: DROg_eli idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(112)
OpenScript(DROg_eli): script (a56df986) not found

Message Severity: 5
C:\Battlefront2\main\Battlefront2\Source\GameState.cpp(1283)
Could not open MISSION\DROg_eli.lvl
JimmyAngler
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Re: Mission.lvl Problem

Post by JimmyAngler »

Yes, the same happens to me. It crashes when I try to open my mod map. I do have a little extra though. My map name does not appear in instant action. just ***'s %s% or something like that.
Any ideas?

EDIT
Ok, try this, It worked for me.
Just move the files into your data_*** build I think.

http://www.filefront.com /13892962/munge_fix.zip

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Anakin
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Re: Mission.lvl Problem

Post by Anakin »

So first of all. If you have win vista or 7 or 8 you need the munge fix.

2nd you errors say:
ifs_login_EnterInterface
MISSION.lvl
DROg_eli

these files cause the crash. You should check if all files are in you directory. Also you should check BFII works without your map/mod. So just put the addme in in other folder.
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