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Posted: Thu Dec 08, 2005 3:31 pm
by Blackrider
awsome dude i'd put the gunship in geo and kashyyk but you should put a MAF in to. so its even dont forget to put dragonum in the credits
Posted: Thu Dec 08, 2005 4:06 pm
by DFYX
Imagine fighters together with acklays on Kashyyyk. Would be really cool.
Posted: Thu Dec 08, 2005 4:37 pm
by edapolin
I can do it, if you want me to
Posted: Thu Dec 08, 2005 5:40 pm
by DFYX
Would be cool. I tryed it but it didn't work correctly.
Posted: Thu Dec 08, 2005 5:43 pm
by Mikey_bizzle441
Imagine fighters together with acklays on Kashyyyk. Would be really cool.
i wonder if acklays could get into vehicles? hmmm. that would be cool.
Posted: Thu Dec 08, 2005 5:48 pm
by Thix_countix_oix_bartix
Blackrider wrote:awsome dude i'd put the gunship in geo and kashyyk but you should put a MAF in to. so its even dont forget to put dragonum in the credits
Though it was a good idea in my head, i'm not sure it works too great in the game. There are so many invisisble walls that are hard to see...you can barely even take off in someplaces the invisible celling is so low! The only people who have any chance of hitting anything are the gunners most of the time. the AI has a huge problem with flying them; they get in, and then fly into an invisible wall and die...6 of them at a time! It would be even harder ot play against humans whith rocket launchers(3-4 rockets is enough to destroy the ship, and the rokcets can be used as seekers against air craft)
I'm not sure why, but ever since i added the gunships, the AI seems to be using thier vehicles more(They didn't do that before in MP, at least not in mygeeto)
Any way, i'm having trouble putting it in other levels(Not enough room for it to spawn, or did i mess while i was editing it?) Either way, the gunship won't spawn on kashyyk or utupa.
Another odd problem is that the gunship dosen't move like a 'copter any more. This means that it can't stop, or move left to right in the air.
Summary: It's a cool idea at first, but it gets old fast. It will be much more fun when the mod tools are released and we can make bigger levels.
I might release the files for for mygetto tohugh, with dragonums name of course. I wonder if i should ask him before i do that....
Posted: Thu Dec 08, 2005 5:52 pm
by edapolin
No, they cant, and the mod will be cool, cuz it will give more chance to the clones.... I'll put a vwing, to help the poor clones

and, of course, I will put your name on the credits, Mikey_bizzle441, for making the playable acklays
Posted: Thu Dec 08, 2005 6:47 pm
by Thix_countix_oix_bartix
edapolin wrote:No, they cant, and the mod will be cool, cuz it will give more chance to the clones.... I'll put a vwing, to help the poor clones

and, of course, I will put your name on the credits, Mikey_bizzle441, for making the playable acklays
What can't do what? Laats can't spawn on kashyyyk?
I look for word to the V-wing on kashyyyk

Posted: Thu Dec 08, 2005 7:27 pm
by Blackrider
so its on kashyyyk what are the vehicles
REP CIS
gunship MAF
barc coprate droid
v-wing?
i dont think there should be staps
but whoever is doing this mod should get down doing it lol jp but i cant wait
and its better because we can finally be transported by the gunships cause you can stand on the pad thigns
Posted: Thu Dec 08, 2005 7:55 pm
by edapolin
The gunships aren't possible on kashyyyk, cuz the barcspeeder and the fightertanks spawn near so the gunship explodes(it's too big). Then, my idea is to put vwings, wich aren't so big and won't explode. There is no vehicle for the geonosians(as far as I now), so the acklays won't have any vehicles(they can't even enter). The mod will be released by me on 9/12/2005(tomorrow). It will be on kashyyyk, will have acklays and vwings

Posted: Thu Dec 08, 2005 8:20 pm
by Mikey_bizzle441
woooooaa! that sounds fun! a choice of; one, ripping apart helpless clones as an acklay; or two, bombing the crap outta the beasts! a wide variety of gameplay :p
Posted: Thu Dec 08, 2005 8:25 pm
by Blackrider
hmm why not replace teh tanks with the gunships would that work
Posted: Fri Dec 09, 2005 12:47 am
by Thix_countix_oix_bartix
Blackrider wrote:hmm why not replace teh tanks with the gunships would that work
I tried, but as other have said, there wasn't enough room for it to spawn

Posted: Fri Dec 09, 2005 1:50 am
by Bac-Talan
Would it be possible to completely take out the other vehicles? Just make it so they didn't spawn at all.
if not, you could try turning the other vehicles into something VEEEEEEEERRRRRRRRRRY
small
anyway, this is a good idea. Keep it up

Posted: Fri Dec 09, 2005 8:26 am
by edapolin
yes, I can remove vehicles, but it will be more humiliating, cuz the clones would just be killed and killed and killed by the acklays
Posted: Fri Dec 09, 2005 8:41 am
by edapolin
It is done!! But now I need a name!

Posted: Fri Dec 09, 2005 9:52 am
by Mikey_bizzle441
"Acklays vs. The Clones with Wings"
Posted: Fri Dec 09, 2005 10:07 am
by edapolin
the clones with Wings or with VWings?
Posted: Fri Dec 09, 2005 12:07 pm
by DFYX
VWings
Posted: Fri Dec 09, 2005 3:42 pm
by Blackrider
9/12/2005(tomorrow) hmmm no its not