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Transparent Objects

Posted: Tue Jul 21, 2009 7:21 pm
by Fierfek
How do I make an object (a mine, to be specific) near-invisible? I want it about 50% transparent.

Re: Transparent Objects

Posted: Tue Jul 21, 2009 7:23 pm
by Labj
It should be with the alpha chanel.

Re: Transparent Objects

Posted: Tue Jul 21, 2009 7:25 pm
by YaNkFaN
I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and

http://www.gametoast.com/forums/viewtop ... 05#p217405

actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?

Re: Transparent Objects

Posted: Tue Jul 21, 2009 7:53 pm
by Maveritchell
YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and

http://www.gametoast.com/forums/viewtop ... 05#p217405

actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.

Re: Transparent Objects

Posted: Tue Jul 21, 2009 8:30 pm
by Fluffy_the_ic
Take an eraser at 50% opacity to a mine texture. Then hexedit transparency by opening up the msh with a hexeditor and then searching the text string "HBATRB" and changing the 04 00 00 00 00 00 00 00 to 04 00 00 00 04 00 00 00

Re: Transparent Objects

Posted: Tue Jul 21, 2009 10:41 pm
by obiboba3po
Maveritchell wrote:
YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and

http://www.gametoast.com/forums/viewtop ... 05#p217405

actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.
yup the "clearness" of the alpha channel will determine how invisible it is. for example, you can make a window (transparent) with a window pane around it and have the border completely visible all as one tex with an alpha channel.