Transparent Objects
Posted: Tue Jul 21, 2009 7:21 pm
How do I make an object (a mine, to be specific) near-invisible? I want it about 50% transparent.
Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
yup the "clearness" of the alpha channel will determine how invisible it is. for example, you can make a window (transparent) with a window pane around it and have the border completely visible all as one tex with an alpha channel.Maveritchell wrote:Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?