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Model Problem
Posted: Thu May 11, 2006 5:11 pm
by Gogie
Ok, so I loaded my model, created and odf and exported it into an msh. When I load it into the zone editor my model shows up, but when I try to play battlefront my model doesnt show up, and I have followed most oof the directions.
RE: Model Problem
Posted: Thu May 11, 2006 5:45 pm
by Lord-Bandu
Did you branch select (middle mouse button) the mesh in xsi when you exported?
Posted: Thu May 11, 2006 6:58 pm
by Gogie
I think so... I'll try loading it again and tell ya. thnx bandu
Posted: Thu May 11, 2006 10:42 pm
by Gogie
my middle mouse button is kinda screwed up... which menu would the brach select be under?
Posted: Thu May 11, 2006 11:04 pm
by squipple
In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named
cube make it say
B:cube
That will branch select your object.
As for the odf, make sure it has the bare essentials (the cube references would be your msh names):
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cube.msh"
[Properties]
GeometryName = "cube"
Also make sure your odf is in the 'odf' folder in your world's folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh
And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
Posted: Thu May 11, 2006 11:25 pm
by Gogie
squipple wrote:In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named
cube make it say
B:cube
That will branch select your object.
As for the odf, make sure it has the bare essentials (the cube references would be your msh names):
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cube.msh"
[Properties]
GeometryName = "cube"
Also make sure your odf is in the 'odf' folder in your world's folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh
And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
Ok well ummm its not a matter of having it in the zero editor, in the zeroeditor i can see my object perfectly, but umm it doesnt appear in the game itself
Posted: Thu May 11, 2006 11:29 pm
by squipple
Yeah, you can see both msh AND odf in ZE. But what's in ZE isn't necessarily what shows up in the game. When browsing for an object to place, you must select and place the ODF for the object to show up in the game. If you just place a msh, it will show up in ZE, but NOT in the game.
Posted: Thu May 11, 2006 11:31 pm
by Vyse
Did you merge all your objects together? This sounds like you didn't.
Posted: Thu May 11, 2006 11:39 pm
by Gogie
Vyse wrote:Did you merge all your objects together? This sounds like you didn't.
All my objects... I only have one object
Posted: Fri May 12, 2006 7:02 pm
by Gogie
OMF I retried yesterday with a much harder model and it worked but for some reason something as simple as a box wont work... this is so odd...