function MergeTables( mission, newFlags )
--for each table entry,
local array = type({})
for key,value in pairs(newFlags) do
--check for nested tables
if type(value) == array then
--mission must have this key as a table too
if type(mission[key]) ~= array then
mission[key] = {}
end
--merge these two tables recursively
MergeTables(mission[key], value)
else
--the key is a simple variable, so simply store it
mission[key] = value
end
end
end
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
MergeTables(mission, newFlags)
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "yav2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "yav2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "spa6%s_%s", {era_z = 1, mode_Diet Dr. Pepper_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "spa6%s_%s", {era_z = 1, mode_Diet Dr. Pepper_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="Times before Empire", icon2="mode_icon_wea" }, }})
AddDownloadableContent("myg1","myg1z_con",4)
AddDownloadableContent("cor1","cor1z_con",4)
AddDownloadableContent("dea1","dea1z_con",4)
AddDownloadableContent("tan1","tan1z_con",4)
AddDownloadableContent("tat2","tat2z_con",4)
AddDownloadableContent("uta1","uta1z_con",4)
AddDownloadableContent("geo1","geo1z_con",4)
AddDownloadableContent("nab2","nab2z_con",4)
AddDownloadableContent("kas2","kas2z_con",4)
AddDownloadableContent("tan1","tan1z_con",4)
AddDownloadableContent("yav2","yav2z_con",4)
AddDownloadableContent("yav1","yav1z_con",4)
AddDownloadableContent("kam1","kam1z_con",4)
AddDownloadableContent("fel1","fel1z_con",4)
AddDownloadableContent("hot1","hot1z_con",4)
AddDownloadableContent("mus1","mus1z_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\MEL\\data\\_LVL_PC\\core.lvl")